Player Matchup

Nox
Nox
 
Nox
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Manuelito_games
Nemesis
Level 108
God Stats
1W - 3L
1,502 SR
Queue Stats
232W - 236L
1,546 Elo+
Solo
Kukulkan
Kukulkan
marksmurf
Kukulkan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,500 Elo+
Solo
Atlas
Atlas
uzieli77o
Atlas
Level 113
God Stats
2W - 1L
1,819 SR
Queue Stats
104W - 101L
1,544 Elo+
Solo
Nike
Nike
yd0c99
Nike
Level 122
God Stats
5W - 2L
1,794 SR
Queue Stats
384W - 364L
1,505 Elo+
Solo
Team Averages
Level 93
1,623 SR
1,519 Elo+

VS

Team Averages
Level 108
1,696 SR
1,532 Elo+
Nu Wa
Nu Wa
SlavicPower115
Nu Wa
Level 89
God Stats
10W - 9L
1,517 SR
Queue Stats
326W - 321L
1,507 Elo+
Solo
Artemis
Artemis
SolusViator
Artemis
Level 129
God Stats
13W - 4L
1,952 SR
Queue Stats
264W - 251L
1,536 Elo+
Party 1
Chronos
Chronos
beta simp
Chronos
Level 107
God Stats
4W - 12L
1,516 SR
Queue Stats
244W - 230L
1,542 Elo+
Party 1
Zeus
Zeus
byFabian
Zeus
Level 104
God Stats
2W - 0L
1,744 SR
Queue Stats
39W - 19L
1,600 Elo+
Solo
Neith
Neith
mortal928canguro
Neith
Level 109
God Stats
2W - 3L
1,750 SR
Queue Stats
189W - 159L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
2 / 3 / 2
7,565
757
5,412
8,653
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 2
7,797
780
5,624
9,845
7,280
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
marksmurf
Kukulkan
13
1 / 5 / 4
7,122
712
8,216
6,997
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
uzieli77o
Atlas
12
0 / 5 / 5
7,091
709
5,538
15,797
14,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nike
yd0c99
Nike
14
2 / 5 / 5
7,486
749
10,845
14,391
10,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 10
8,882
888
14,363
8,319
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
SolusViator
Artemis
14
1 / 3 / 10
8,348
835
6,372
9,857
8,010
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
beta simp
Chronos
12
1 / 2 / 8
7,462
746
4,933
6,527
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zeus
17
9 / 1 / 8
10,046
1,005
16,059
6,810
2,404
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 10
8,917
892
8,827
8,798
3,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
8
Kills
21
21
Deaths
8
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
3
2
1
L
3
3
2
1.33
W
5
1
10
10
W
Artemis
SolusViator
Artemis
1
3
10
2
W
Chronos
beta simp
Chronos
1
2
8
2.5
W
Zeus
9
1
8
13
L
Kukulkan
marksmurf
Kukulkan
1
5
4
0.6
W
5
1
10
10
L
Atlas
uzieli77o
Atlas
0
5
5
0.5
L
Nike
yd0c99
Nike
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,635
Damage
50,554
55,683
Taken
40,311
37,178
Mitigated
18,489
13,187
Healing
17,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
5,412
95
558
2,715
8,653
2,717
0
5,959
2,475
13,256
0
L
5,624
634
966
3,693
9,845
7,280
0
4,641
4,916
0
10,865
W
14,363
4,148
118
2,816
8,319
2,883
204
4,700
3,332
24,613
665
W
Artemis
SolusViator
Artemis
6,372
744
1,106
3,398
9,857
8,010
24
5,724
3,735
0
10,588
W
Chronos
beta simp
Chronos
4,933
1,666
1,200
1,039
6,527
2,113
376
3,292
3,113
13,082
1,168
W
Zeus
16,059
1,251
711
1,659
6,810
2,404
214
2,676
3,892
29,156
0
L
Kukulkan
marksmurf
Kukulkan
8,216
473
0
250
6,997
2,420
0
3,596
3,228
30,576
0
W
8,827
2,654
677
4,675
8,798
3,079
505
4,526
3,869
0
17,118
L
Atlas
uzieli77o
Atlas
5,538
1,924
1,253
2,479
15,797
14,517
0
8,831
6,467
13,599
236
L
Nike
yd0c99
Nike
10,845
383
411
862
14,391
10,244
0
9,792
4,048
3,174
23,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,061
Gold Earned
43,655
127
Minions Killed
121
0
Camps Cleared
0
879,064
Distance Traveled
954,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,565
757
29
3
0
173,360
0
L
Nemesis
7,797
780
14
1
0
188,373
0
W
Nu Wa
8,882
888
40
4
0
191,675
0
W
Artemis
8,348
835
5
1
0
199,920
0
W
Chronos
7,462
746
27
3
0
167,548
0
W
Zeus
10,046
1,005
31
3
0
208,160
0
L
Kukulkan
7,122
712
51
5
0
165,620
0
W
Neith
8,917
892
18
2
0
187,435
0
L
Atlas
7,091
709
8
1
0
181,980
0
L
Nike
7,486
749
25
3
0
169,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role