Player Matchup

Arachne
Arachne
ArtisticSteam3
Arachne
Level 38
God Stats
58W - 61L
1,474 SR
Queue Stats
70W - 84L
1,407 Elo+
Party 2
Xbalanque
Xbalanque
GahboxX
Xbalanque
Level 92
God Stats
42W - 31L
1,545 SR
Queue Stats
55W - 49L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
Rodrigoacg21
Cthulhu
Level 63
God Stats
39W - 46L
1,497 SR
Queue Stats
110W - 155L
1,425 Elo+
Party 2
Zhong Kui
Zhong Kui
spankybl1605
Zhong Kui
Level 85
God Stats
12W - 7L
1,480 SR
Queue Stats
73W - 91L
1,445 Elo+
Party 2
Hercules
Hercules
tomatodododo
Hercules
Level 68
God Stats
11W - 11L
1,431 SR
Queue Stats
62W - 79L
1,417 Elo+
Party 2
Team Averages
Level 69
1,485 SR
1,434 Elo+

VS

Team Averages
Level 99
1,461 SR
1,469 Elo+
Cerberus
Cerberus
Bolmpo
Cerberus
Level 119
God Stats
0W - 2L
1,288 SR
Queue Stats
158W - 150L
1,483 Elo+
Party 1
Da Ji
Da Ji
BoredAllen
Da Ji
Level 44
God Stats
3W - 3L
1,371 SR
Queue Stats
167W - 171L
1,386 Elo+
Solo
The Morrigan
The Morrigan
Elkillio17
The Morrigan
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 117L
1,496 Elo+
Solo
Gilgamesh
Gilgamesh
Sqauncho
Gilgamesh
Level 99
God Stats
31W - 23L
1,646 SR
Queue Stats
218W - 196L
1,502 Elo+
Party 1
Rama
Rama
ssundazee
Rama
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 89L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
6,342
634
3,832
5,962
2,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Xbalanque
GahboxX
Xbalanque
9
1 / 2 / 2
4,929
493
5,189
5,609
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Rodrigoacg21
Cthulhu
9
2 / 0 / 1
5,723
572
4,104
6,454
4,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
spankybl1605
Zhong Kui
10
1 / 1 / 2
5,836
584
3,830
5,654
3,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
tomatodododo
Hercules
11
0 / 0 / 1
6,030
603
5,777
6,672
4,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bolmpo
Cerberus
8
1 / 2 / 1
5,134
513
4,553
10,424
5,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
9
1 / 3 / 1
4,860
486
2,483
6,301
2,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
Elkillio17
The Morrigan
11
1 / 1 / 0
5,858
586
3,869
3,555
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Sqauncho
Gilgamesh
11
0 / 0 / 0
5,655
566
3,383
8,809
5,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Rama
8
0 / 1 / 1
4,917
492
2,927
4,519
1,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
7
Kills
3
3
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
Cerberus
Bolmpo
Cerberus
1
2
1
0.75
L
Da Ji
1
3
1
0.5
L
The Morrigan
Elkillio17
The Morrigan
1
1
0
1
W
Xbalanque
GahboxX
Xbalanque
1
2
2
1
W
Cthulhu
Rodrigoacg21
Cthulhu
2
0
1
2.5
L
Gilgamesh
Sqauncho
Gilgamesh
0
0
0
0
W
Zhong Kui
spankybl1605
Zhong Kui
1
1
2
2
L
Rama
0
1
1
0.5
W
Hercules
tomatodododo
Hercules
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,732
Damage
17,215
30,351
Taken
33,608
15,717
Mitigated
15,552
15,570
Healing
9,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,832
2,917
0
3,736
5,962
2,413
0
283
5,679
0
56,320
L
Cerberus
Bolmpo
Cerberus
4,553
181
0
4,139
10,424
5,442
0
1,761
8,623
18,952
1,169
L
Da Ji
2,483
573
0
1,088
6,301
2,280
0
1,958
4,343
0
27,560
L
The Morrigan
Elkillio17
The Morrigan
3,869
319
0
465
3,555
1,168
0
1,575
1,980
37,065
739
W
Xbalanque
GahboxX
Xbalanque
5,189
2,511
0
2,198
5,609
1,445
17
1,952
3,657
0
24,191
W
Cthulhu
Rodrigoacg21
Cthulhu
4,104
586
27
2,327
6,454
4,319
0
2,668
3,786
26,624
0
L
Gilgamesh
Sqauncho
Gilgamesh
3,383
1,113
0
2,727
8,809
5,330
0
0
8,387
0
38,852
W
Zhong Kui
spankybl1605
Zhong Kui
3,830
177
0
3,897
5,654
3,273
0
2,191
3,089
33,897
1,495
L
Rama
2,927
1,901
0
1,030
4,519
1,332
0
2,509
2,010
0
29,473
W
Hercules
tomatodododo
Hercules
5,777
2,634
0
3,385
6,672
4,267
0
546
6,080
0
30,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,860
Gold Earned
26,424
321
Minions Killed
303
0
Camps Cleared
0
1,090,407
Distance Traveled
1,053,726
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,342
634
89
9
0
258,722
1
L
Cerberus
5,134
513
51
5
0
208,245
8
L
Da Ji
4,860
486
48
5
0
231,147
0
L
The Morrigan
5,858
586
76
8
0
208,112
2
W
Xbalanque
4,929
493
46
5
0
194,163
2
W
Cthulhu
5,723
572
38
4
0
207,797
4
L
Gilgamesh
5,655
566
72
7
0
212,430
3
W
Zhong Kui
5,836
584
79
8
0
203,082
4
L
Rama
4,917
492
56
6
0
193,792
0
W
Hercules
6,030
603
69
7
0
226,643
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role