Player Matchup

Baron Samedi
Baron Samedi
Platinum V
CC FistFight
Baron Samedi
Platinum V
Level 122
God Stats
11W - 3L
1,811 SR
Queue Stats
90W - 60L
1,575 MMR
Party 1
Xing Tian
Xing Tian
Diamond II
Praise Khronic
Xing Tian
Diamond II
Level 149
God Stats
61W - 49L
1,689 SR
Queue Stats
676W - 397L
2,270 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond III
Woeve
Ah Muzen Cab
Diamond III
Level 171
God Stats
8W - 1L
1,989 SR
Queue Stats
477W - 373L
1,983 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,830 SR
1,943 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 103
1,656 SR
1,816 MMR
Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum II
QcAlwaysWin
Sobek
Platinum II
Level 103
God Stats
5W - 6L
1,514 SR
Queue Stats
23W - 20L
2,132 MMR
Solo
Hel
Hel
Gold I
xCantis
Hel
Gold I
Level 80
God Stats
4W - 1L
1,955 SR
Queue Stats
28W - 24L
1,815 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CC FistFight
Baron Samedi
19
5 / 2 / 3
11,735
838
10,386
11,198
10,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xing Tian
Praise Khronic
Xing Tian
18
1 / 0 / 7
10,908
779
18,284
18,950
12,968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ah Muzen Cab
Woeve
Ah Muzen Cab
18
2 / 1 / 4
11,122
794
9,246
9,107
3,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
KumbhakarnaAchillesFafnirMedusaSerqet

VS

Bans
KuzenboOdinAgniCu ChulainnCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
2 / 4 / 1
9,841
703
8,335
11,815
5,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
0 / 0 / 3
9,599
686
10,686
17,606
18,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hel
16
1 / 4 / 2
10,437
746
11,415
15,975
9,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
8
Kills
3
3
Deaths
8
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
4
1
0.63
W
Baron Samedi
CC FistFight
Baron Samedi
5
2
3
3.25
W
Xing Tian
Praise Khronic
Xing Tian
1
0
7
4.5
L
0
0
3
1.5
W
Ah Muzen Cab
Woeve
Ah Muzen Cab
2
1
4
4
L
Hel
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,916
Damage
30,436
39,255
Taken
45,396
26,560
Mitigated
33,040
15,603
Healing
15,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
8,335
1,250
0
530
11,815
5,507
0
5,410
6,017
0
37,421
W
Baron Samedi
CC FistFight
Baron Samedi
10,386
99
919
3,215
11,198
10,009
360
5,401
5,792
37,058
0
W
Xing Tian
Praise Khronic
Xing Tian
18,284
610
0
9,945
18,950
12,968
0
12,780
6,170
32,610
4,315
L
10,686
535
0
6,021
17,606
18,514
0
9,069
7,719
27,033
1,910
W
Ah Muzen Cab
Woeve
Ah Muzen Cab
9,246
2,328
0
1,524
9,107
3,583
832
3,169
5,923
0
60,826
L
Hel
11,415
202
2,772
6,096
15,975
9,019
0
11,796
3,973
40,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,765
Gold Earned
29,877
189
Minions Killed
182
0
Camps Cleared
0
866,634
Distance Traveled
824,867
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,841
703
57
4
0
257,069
8
W
Baron Samedi
11,735
838
50
4
0
285,521
2
W
Xing Tian
10,908
779
45
3
0
302,026
0
L
Sobek
9,599
686
42
3
0
318,703
2
W
Ah Muzen Cab
11,122
794
94
7
0
279,087
0
L
Hel
10,437
746
83
6
0
249,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role