Player Matchup

Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold III
JavaC3
Hachiman
Gold III
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 75L
1,499 MMR
Solo
Awilix
Awilix
Gold III
Nicony
Awilix
Gold III
Level 157
God Stats
25W - 18L
1,594 SR
Queue Stats
98W - 99L
1,536 MMR
Party 1
Ra
Ra
Platinum V
TactfulOstrich0
Ra
Platinum V
Level 153
God Stats
27W - 20L
1,697 SR
Queue Stats
291W - 272L
1,573 MMR
Solo
Ymir
Ymir
Platinum V
TheLoFiSamurai
Ymir
Platinum V
Level 163
God Stats
1W - 1L
1,716 SR
Queue Stats
72W - 48L
1,532 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,601 SR
1,528 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,419 SR
1,525 MMR
Erlang Shen
Erlang Shen
Gold II
Dragonassassin7
Erlang Shen
Gold II
Level 128
God Stats
2W - 2L
1,190 SR
Queue Stats
207W - 194L
1,516 MMR
Solo
Merlin
Merlin
Gold V
Shuckle lvl 92
Merlin
Gold V
Level 175
God Stats
5W - 7L
1,463 SR
Queue Stats
332W - 343L
1,464 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Sky Pitito
Kuzenbo
Gold IV
Level 87
God Stats
0W - 2L
1,290 SR
Queue Stats
173W - 175L
1,481 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
goldemusiala
Tsukuyomi
Gold III
Level 67
God Stats
8W - 6L
1,683 SR
Queue Stats
86W - 92L
1,586 MMR
Solo
Hou Yi
Hou Yi
Gold IV
lDuhallanl
Hou Yi
Gold IV
Level 233
God Stats
3W - 3L
1,471 SR
Queue Stats
108W - 112L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 0 / 2
7,119
712
3,313
6,949
5,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
JavaC3
Hachiman
11
2 / 1 / 3
5,984
598
5,884
4,198
1,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Nicony
Awilix
11
5 / 1 / 3
6,150
615
3,311
5,851
1,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 3
6,548
655
4,527
3,724
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
4 / 0 / 3
6,399
640
3,800
6,457
5,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
ThothBastetMedusaChang'e

VS

Bans
RavanaAgniKumbhakarnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dragonassassin7
Erlang Shen
11
1 / 4 / 0
5,543
554
2,976
8,182
3,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 0
5,494
549
1,439
3,086
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Sky Pitito
Kuzenbo
7
0 / 5 / 1
4,736
474
1,640
10,166
6,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
goldemusiala
Tsukuyomi
9
0 / 4 / 0
5,017
502
3,818
6,992
2,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hou Yi
lDuhallanl
Hou Yi
9
1 / 2 / 1
5,494
549
3,781
6,178
1,587
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
15
Kills
2
2
Deaths
15
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
2
3
L
Erlang Shen
Dragonassassin7
Erlang Shen
1
4
0
0.25
W
Hachiman
JavaC3
Hachiman
2
1
3
3.5
W
Awilix
Nicony
Awilix
5
1
3
6.5
L
0
0
0
0
L
Kuzenbo
Sky Pitito
Kuzenbo
0
5
1
0.1
W
2
0
3
3.5
W
4
0
3
5.5
L
Tsukuyomi
goldemusiala
Tsukuyomi
0
4
0
0
L
Hou Yi
lDuhallanl
Hou Yi
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,835
Damage
13,654
27,179
Taken
34,604
15,326
Mitigated
14,336
10,611
Healing
9,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,313
554
0
3,138
6,949
5,609
451
0
6,949
0
49,567
L
Erlang Shen
Dragonassassin7
Erlang Shen
2,976
1,454
0
3,256
8,182
3,318
0
1,404
6,778
0
46,999
W
Hachiman
JavaC3
Hachiman
5,884
3,683
0
1,798
4,198
1,145
0
183
4,015
0
41,486
W
Awilix
Nicony
Awilix
3,311
1,079
0
1,464
5,851
1,981
0
1,106
4,641
0
38,166
L
1,439
98
0
1,467
3,086
834
0
1,391
1,695
32,966
0
L
Kuzenbo
Sky Pitito
Kuzenbo
1,640
688
0
965
10,166
6,504
0
3,959
6,207
11,174
0
W
4,527
423
348
1,819
3,724
1,203
0
972
2,610
51,103
1,534
W
3,800
1,426
0
2,044
6,457
5,388
0
572
5,885
24,594
862
L
Tsukuyomi
goldemusiala
Tsukuyomi
3,818
575
0
1,660
6,992
2,093
0
47
6,945
0
28,533
L
Hou Yi
lDuhallanl
Hou Yi
3,781
1,750
0
2,548
6,178
1,587
0
1,210
4,968
0
32,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,200
Gold Earned
26,284
370
Minions Killed
306
0
Camps Cleared
0
1,036,799
Distance Traveled
976,588
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,119
712
96
10
0
190,095
2
L
Erlang Shen
5,543
554
96
10
0
225,546
0
W
Hachiman
5,984
598
67
7
0
183,928
4
W
Awilix
6,150
615
65
7
0
233,916
2
L
Merlin
5,494
549
81
8
0
199,179
2
L
Kuzenbo
4,736
474
15
2
0
192,348
3
W
Ra
6,548
655
104
10
0
224,122
2
W
Ymir
6,399
640
38
4
0
204,738
0
L
Tsukuyomi
5,017
502
53
5
0
184,136
2
L
Hou Yi
5,494
549
61
6
0
175,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role