Player Matchup

Jormungandr
Jormungandr
Cadzbah
Jormungandr
Level 127
God Stats
10W - 8L
1,482 SR
Queue Stats
212W - 242L
1,450 Elo+
Solo
Hachiman
Hachiman
Rubendinho-
Hachiman
Level 127
God Stats
1W - 2L
1,475 SR
Queue Stats
92W - 86L
1,453 Elo+
Solo
Ymir
Ymir
XJrufenerX
Ymir
Level 89
God Stats
114W - 95L
1,514 SR
Queue Stats
540W - 511L
1,480 Elo+
Solo
Ra
Ra
deathwish_cole
Ra
Level 67
God Stats
12W - 12L
1,439 SR
Queue Stats
241W - 264L
1,354 Elo+
Solo
Thor
Thor
l-KingRevenant-l
Thor
Level 82
God Stats
0W - 2L
1,305 SR
Queue Stats
133W - 113L
1,454 Elo+
Solo
Team Averages
Level 98
1,443 SR
1,438 Elo+

VS

Team Averages
Level 114
1,499 SR
1,435 Elo+
Charon
Charon
CrazyShadowWolf0
Charon
Level 102
God Stats
15W - 16L
1,503 SR
Queue Stats
196W - 210L
1,430 Elo+
Party 1
Sol
Sol
LeoOrVyus
Sol
Level 121
God Stats
5W - 5L
1,510 SR
Queue Stats
227W - 212L
1,447 Elo+
Solo
Hun Batz
Hun Batz
Yayo7200
Hun Batz
Level 109
God Stats
3W - 4L
1,370 SR
Queue Stats
252W - 238L
1,408 Elo+
Solo
Charybdis
Charybdis
aznee_uzamaki
Charybdis
Level 112
God Stats
355W - 293L
1,520 SR
Queue Stats
578W - 585L
1,405 Elo+
Party 1
Medusa
Medusa
bouliscool
Medusa
Level 126
God Stats
34W - 30L
1,592 SR
Queue Stats
92W - 91L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cadzbah
Jormungandr
11
2 / 5 / 1
7,455
533
7,597
11,985
5,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Rubendinho-
Hachiman
8
0 / 4 / 1
5,508
393
3,672
5,000
1,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 3 / 0
6,618
473
4,376
12,746
7,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 2 / 1
7,302
522
4,249
5,032
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

13
3 / 2 / 2
7,228
516
3,856
9,216
3,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 7
8,769
626
4,694
10,065
6,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 0
8,289
592
9,647
7,926
2,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
Yayo7200
Hun Batz
12
5 / 2 / 3
7,534
538
5,099
8,656
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
aznee_uzamaki
Charybdis
13
3 / 1 / 6
7,244
517
7,083
7,479
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Medusa
bouliscool
Medusa
14
2 / 1 / 1
8,206
586
2,883
8,192
2,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
16
16
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Cadzbah
Jormungandr
2
5
1
0.5
W
3
1
7
6.5
W
3
1
0
3
L
Hachiman
Rubendinho-
Hachiman
0
4
1
0.13
L
1
3
0
0.33
W
Hun Batz
Yayo7200
Hun Batz
5
2
3
3.25
W
Charybdis
aznee_uzamaki
Charybdis
3
1
6
6
W
Medusa
bouliscool
Medusa
2
1
1
2.5
L
0
2
1
0.25
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,750
Damage
29,406
43,979
Taken
42,318
18,940
Mitigated
17,191
6,623
Healing
14,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Cadzbah
Jormungandr
7,597
1,851
0
1,547
11,985
5,277
626
2,784
9,201
43,196
0
W
4,694
834
0
3,995
10,065
6,809
324
4,359
5,706
35,679
0
W
9,647
3,329
0
4,563
7,926
2,397
1,592
3,412
4,186
50,278
7,666
L
Hachiman
Rubendinho-
Hachiman
3,672
1,889
0
573
5,000
1,075
0
1,417
3,583
0
26,722
L
4,376
1,027
0
2,068
12,746
7,717
0
7,924
4,822
33,673
487
W
Hun Batz
Yayo7200
Hun Batz
5,099
1,428
0
1,679
8,656
3,169
0
987
7,651
0
47,471
W
Charybdis
aznee_uzamaki
Charybdis
7,083
3,357
0
2,217
7,479
2,254
602
3,062
4,417
0
48,157
W
Medusa
bouliscool
Medusa
2,883
678
0
1,606
8,192
2,562
1,764
3,497
4,447
0
55,289
L
4,249
0
72
1,646
5,032
1,393
0
0
5,032
58,124
161
L
3,856
2,113
0
717
9,216
3,478
0
1,641
7,575
0
49,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,111
Gold Earned
40,042
387
Minions Killed
366
0
Camps Cleared
0
1,234,157
Distance Traveled
1,346,422
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,455
533
82
6
0
255,877
5
W
Charon
8,769
626
37
3
0
262,873
0
W
Sol
8,289
592
91
7
0
238,603
0
L
Hachiman
5,508
393
43
3
0
175,138
1
L
Ymir
6,618
473
69
5
0
251,658
0
W
Hun Batz
7,534
538
66
5
0
321,516
0
W
Charybdis
7,244
517
76
5
0
271,722
0
W
Medusa
8,206
586
96
7
0
251,708
0
L
Ra
7,302
522
112
8
0
277,725
0
L
Thor
7,228
516
81
6
0
273,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role