Player Matchup

Geb
Geb
EXILE_ODYSSEY_
Geb
Level 165
God Stats
2W - 2L
1,565 SR
Queue Stats
149W - 156L
1,535 Elo+
Party 2
Nut
Nut
S0mbra666
Nut
Level 31
God Stats
1W - 1L
1,093 SR
Queue Stats
1W - 2L
1,306 Elo+
Solo
Sobek
Sobek
Tozuh
Sobek
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 54L
1,570 Elo+
Party 2
Kumbhakarna
Kumbhakarna
gow3fan248
Kumbhakarna
Level 155
God Stats
1W - 4L
1,321 SR
Queue Stats
164W - 168L
1,528 Elo+
Party 2
Hun Batz
Hun Batz
scorp07in
Hun Batz
Level 137
God Stats
6W - 5L
1,762 SR
Queue Stats
124W - 115L
1,589 Elo+
Party 2
Team Averages
Level 123
1,448 SR
1,506 Elo+

VS

Team Averages
Level 110
1,645 SR
1,556 Elo+
Horus
Horus
AKumquat69
Horus
Level 192
God Stats
4W - 3L
1,450 SR
Queue Stats
122W - 101L
1,551 Elo+
Solo
Nu Wa
Nu Wa
NotScoobers
Nu Wa
Level 100
God Stats
19W - 6L
1,841 SR
Queue Stats
184W - 160L
1,641 Elo+
Solo
Odin
Odin
baldingmagician
Odin
Level 127
God Stats
26W - 14L
1,899 SR
Queue Stats
327W - 262L
1,544 Elo+
Party 1
Thor
Thor
shiftsama
Thor
Level 46
God Stats
10W - 18L
1,407 SR
Queue Stats
74W - 111L
1,505 Elo+
Party 1
Skadi
Skadi
xXratthewXx
Skadi
Level 87
God Stats
60W - 38L
1,627 SR
Queue Stats
494W - 480L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 3
5,317
532
1,433
7,289
3,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
2 / 8 / 1
5,274
527
2,173
7,864
1,820
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sobek
Tozuh
Sobek
11
2 / 1 / 1
6,134
613
5,810
10,784
6,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
gow3fan248
Kumbhakarna
11
3 / 2 / 3
5,990
599
6,517
7,778
2,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
scorp07in
Hun Batz
10
2 / 2 / 2
5,655
566
3,024
7,081
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
0 / 2 / 1
5,958
596
5,995
9,296
6,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 4 / 1
6,233
623
7,441
7,035
1,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 1 / 7
7,100
710
6,657
7,855
5,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
11
1 / 3 / 3
5,796
580
4,227
7,989
2,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
9 / 1 / 2
7,691
769
5,656
4,148
1,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
10
Kills
16
16
Deaths
11
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
0
2
1
0.25
L
1
3
3
0.83
W
2
4
1
0.63
L
2
8
1
0.31
L
Sobek
Tozuh
Sobek
2
1
1
2.5
W
4
1
7
7.5
L
Kumbhakarna
gow3fan248
Kumbhakarna
3
2
3
2.25
L
Hun Batz
scorp07in
Hun Batz
2
2
2
1.5
W
Thor
1
3
3
0.83
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,957
Damage
29,976
40,796
Taken
36,323
17,715
Mitigated
17,328
9,416
Healing
11,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
5,995
1,837
0
3,453
9,296
6,787
0
4,598
4,698
0
34,269
L
1,433
179
0
1,696
7,289
3,949
0
802
6,381
12,775
219
W
7,441
1,298
0
1,147
7,035
1,665
0
4,351
2,250
39,940
0
L
2,173
1,231
0
160
7,864
1,820
0
542
7,220
0
7,820
L
Sobek
Tozuh
Sobek
5,810
818
0
6,634
10,784
6,908
0
402
9,655
33,413
0
W
6,657
1,032
0
2,376
7,855
5,307
199
1,558
6,195
0
36,157
L
Kumbhakarna
gow3fan248
Kumbhakarna
6,517
949
0
586
7,778
2,680
0
2,964
4,439
32,127
0
L
Hun Batz
scorp07in
Hun Batz
3,024
899
0
340
7,081
2,358
0
1,821
5,035
0
33,562
W
Thor
4,227
1,274
0
3,279
7,989
2,467
0
1,742
6,205
0
37,912
W
5,656
1,826
0
1,368
4,148
1,102
1,927
799
3,307
0
48,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,370
Gold Earned
32,778
215
Minions Killed
326
0
Camps Cleared
0
1,075,683
Distance Traveled
1,089,418
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,958
596
49
5
0
199,632
0
L
Geb
5,317
532
21
2
0
195,036
0
W
Nu Wa
6,233
623
72
7
0
188,129
0
L
Nut
5,274
527
7
1
0
202,015
0
L
Sobek
6,134
613
63
6
0
201,682
2
W
Odin
7,100
710
66
7
0
241,655
5
L
Kumbhakarna
5,990
599
75
8
0
232,744
0
L
Hun Batz
5,655
566
49
5
0
244,206
0
W
Thor
5,796
580
61
6
0
236,932
4
W
Skadi
7,691
769
78
8
0
223,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role