Player Matchup

Pele
Pele
BearFlojo
Pele
Level 100
God Stats
10W - 3L
1,745 SR
Queue Stats
231W - 231L
1,572 Elo+
Party 1
Sobek
Sobek
Frostbite6871
Sobek
Level 48
God Stats
2W - 4L
1,293 SR
Queue Stats
82W - 110L
1,423 Elo+
Solo
Eset
Eset
Lxgan maxxed
Eset
Level 66
God Stats
14W - 6L
1,557 SR
Queue Stats
238W - 254L
1,492 Elo+
Solo
Nike
Nike
Sloth5565834
Nike
Level 80
God Stats
9W - 5L
1,613 SR
Queue Stats
227W - 249L
1,559 Elo+
Party 1
Charybdis
Charybdis
unknownfoul1
Charybdis
Level 12
God Stats
2W - 0L
1,683 SR
Queue Stats
13W - 8L
1,554 Elo+
Party 1
Team Averages
Level 61
1,578 SR
1,520 Elo+

VS

Team Averages
Level 29
1,543 SR
1,562 Elo+
Baron Samedi
Baron Samedi
CerealBanjo8809
Baron Samedi
Level 46
God Stats
1W - 4L
1,353 SR
Queue Stats
6W - 9L
1,424 Elo+
Party 2
Sun Wukong
Sun Wukong
GabeUtSecs69
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,633 Elo+
Party 3
Izanami
Izanami
Smerkish_86
Izanami
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
TWill63
Ymir
Level 58
God Stats
6W - 3L
1,863 SR
Queue Stats
77W - 71L
1,537 Elo+
Party 3
Nemesis
Nemesis
vllxnkun
Nemesis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 2 / 1
5,359
536
3,066
8,848
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

11
4 / 0 / 1
6,242
624
3,748
5,558
4,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 1 / 0
5,870
587
2,447
3,498
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
4 / 1 / 2
5,793
579
5,426
7,618
5,210
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
unknownfoul1
Charybdis
11
4 / 2 / 5
6,713
671
9,075
7,203
2,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CerealBanjo8809
Baron Samedi
9
0 / 1 / 3
4,592
459
3,549
4,669
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
GabeUtSecs69
Sun Wukong
9
0 / 2 / 2
5,392
539
3,309
6,890
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Smerkish_86
Izanami
7
0 / 5 / 1
4,573
457
1,404
5,804
1,147
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ymir
TWill63
Ymir
6
2 / 4 / 0
4,716
472
4,850
9,338
5,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
vllxnkun
Nemesis
10
4 / 2 / 0
5,722
572
4,373
8,592
2,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
14
Kills
6
6
Deaths
14
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
1
2
1
0.75
L
Baron Samedi
CerealBanjo8809
Baron Samedi
0
1
3
1.5
W
4
0
1
4.5
L
Sun Wukong
GabeUtSecs69
Sun Wukong
0
2
2
0.5
W
1
1
0
1
W
4
1
2
5
L
Izanami
Smerkish_86
Izanami
0
5
1
0.1
L
Ymir
TWill63
Ymir
2
4
0
0.5
W
Charybdis
unknownfoul1
Charybdis
4
2
5
3.25
L
Nemesis
vllxnkun
Nemesis
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,762
Damage
17,485
32,725
Taken
35,293
15,714
Mitigated
14,146
11,177
Healing
7,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
3,066
1,294
0
2,725
8,848
2,933
169
1,618
7,230
0
40,763
L
Baron Samedi
CerealBanjo8809
Baron Samedi
3,549
184
822
1,027
4,669
1,693
0
1,750
2,705
20,300
0
W
3,748
71
0
3,088
5,558
4,115
40
259
5,299
23,701
872
L
Sun Wukong
GabeUtSecs69
Sun Wukong
3,309
544
0
2,045
6,890
2,632
0
1,464
5,033
0
29,705
W
2,447
158
0
106
3,498
1,207
0
1,012
2,486
32,880
756
W
5,426
1,272
0
1,820
7,618
5,210
207
3,125
4,493
48
24,256
L
Izanami
Smerkish_86
Izanami
1,404
1,150
0
414
5,804
1,147
0
0
5,804
0
20,502
L
Ymir
TWill63
Ymir
4,850
1,313
0
2,011
9,338
5,891
0
546
8,744
10,919
991
W
Charybdis
unknownfoul1
Charybdis
9,075
4,493
0
3,438
7,203
2,249
686
2,057
5,146
0
49,512
L
Nemesis
vllxnkun
Nemesis
4,373
2,200
0
1,285
8,592
2,783
0
1,525
6,885
0
26,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,977
Gold Earned
24,995
304
Minions Killed
189
0
Camps Cleared
0
944,315
Distance Traveled
981,226
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,359
536
70
7
0
207,661
0
L
Baron Samedi
4,592
459
32
3
0
200,093
0
W
Sobek
6,242
624
47
5
0
188,807
0
L
Sun Wukong
5,392
539
55
6
0
205,703
0
W
Eset
5,870
587
70
7
0
184,802
0
W
Nike
5,793
579
23
2
0
194,716
0
L
Izanami
4,573
457
29
3
0
183,408
0
L
Ymir
4,716
472
19
2
0
177,205
2
W
Charybdis
6,713
671
94
9
0
168,329
0
L
Nemesis
5,722
572
54
5
0
214,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role