Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Grimsama
Neith
Level 70
God Stats
5W - 4L
1,797 SR
Queue Stats
104W - 101L
1,529 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
OneThiccBoi
Morgan Le Fay
Level 59
God Stats
7W - 13L
1,350 SR
Queue Stats
107W - 119L
1,502 Elo+
Party 1
Bellona
Bellona
PapaGhost
Bellona
Level 67
God Stats
5W - 4L
1,734 SR
Queue Stats
95W - 114L
1,515 Elo+
Party 1
Izanami
Izanami
Robitotabi
Izanami
Level 269
God Stats
685W - 648L
1,512 SR
Queue Stats
1,522W - 1,518L
1,458 Elo+
Solo
Team Averages
Level 111
1,578 SR
1,501 Elo+

VS

Team Averages
Level 143
1,627 SR
1,512 Elo+
Mulan
Mulan
Shadow_Sheepp
Mulan
Level 153
God Stats
11W - 5L
1,725 SR
Queue Stats
110W - 110L
1,538 Elo+
Solo
Izanami
Izanami
SleepingPuma
Izanami
Level 89
God Stats
6W - 7L
1,556 SR
Queue Stats
218W - 198L
1,504 Elo+
Solo
Nemesis
Nemesis
Stellarstorm
Nemesis
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Zeus
Zeus
The_VIGOROUS_Yam
Zeus
Level 217
God Stats
14W - 11L
1,628 SR
Queue Stats
404W - 430L
1,524 Elo+
Solo
Atlas
Atlas
iiGoJambon
Atlas
Level 202
God Stats
12W - 5L
1,725 SR
Queue Stats
379W - 355L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 2 / 3
5,686
474
3,068
10,756
9,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Grimsama
Neith
12
6 / 2 / 0
7,014
585
9,392
7,360
2,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
OneThiccBoi
Morgan Le Fay
11
1 / 3 / 0
6,113
509
1,505
6,053
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
PapaGhost
Bellona
13
4 / 4 / 1
7,381
615
10,028
12,034
8,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Robitotabi
Izanami
10
0 / 3 / 0
5,756
480
930
8,237
2,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,099
508
4,055
9,647
5,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Izanami
SleepingPuma
Izanami
11
2 / 2 / 1
6,495
541
5,562
7,100
1,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Stellarstorm
Nemesis
12
6 / 2 / 4
7,357
613
8,640
9,112
3,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
3 / 1 / 2
7,609
634
4,865
3,193
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
12
1 / 3 / 2
6,436
536
5,145
10,486
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
11
Kills
14
14
Deaths
11
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
3
0.75
L
Neith
Grimsama
Neith
6
2
0
3
L
Morgan Le Fay
OneThiccBoi
Morgan Le Fay
1
3
0
0.33
L
Bellona
PapaGhost
Bellona
4
4
1
1.13
L
Izanami
Robitotabi
Izanami
0
3
0
0
W
2
3
1
0.83
W
Izanami
SleepingPuma
Izanami
2
2
1
1.25
W
Nemesis
Stellarstorm
Nemesis
6
2
4
4
W
3
1
2
4
W
Atlas
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,923
Damage
28,267
44,440
Taken
39,538
23,697
Mitigated
16,033
10,600
Healing
8,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,068
1,012
0
1,907
10,756
9,250
0
0
10,756
17,420
0
L
Neith
Grimsama
Neith
9,392
3,061
0
2,543
7,360
2,244
0
0
7,360
0
49,327
L
Morgan Le Fay
OneThiccBoi
Morgan Le Fay
1,505
0
0
301
6,053
1,387
387
3,429
2,266
30,189
1,144
L
Bellona
PapaGhost
Bellona
10,028
3,425
0
2,701
12,034
8,515
0
4,796
6,644
237
49,118
L
Izanami
Robitotabi
Izanami
930
669
126
3,022
8,237
2,301
0
786
7,411
0
50,789
W
4,055
562
0
2,095
9,647
5,185
0
2,210
7,437
0
32,369
W
Izanami
SleepingPuma
Izanami
5,562
3,952
0
1,290
7,100
1,904
56
941
6,159
0
45,588
W
Nemesis
Stellarstorm
Nemesis
8,640
4,513
0
1,540
9,112
3,614
0
1,097
7,885
0
37,842
W
4,865
391
0
424
3,193
937
0
512
2,681
47,723
1,817
W
Atlas
5,145
1,132
0
3,089
10,486
4,393
0
609
9,235
36,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,950
Gold Earned
33,996
344
Minions Killed
378
0
Camps Cleared
0
1,134,163
Distance Traveled
1,132,452
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,686
474
14
1
0
236,873
0
L
Neith
7,014
585
95
8
0
223,624
3
L
Morgan Le Fay
6,113
509
54
5
0
228,596
0
L
Bellona
7,381
615
92
8
0
222,215
0
L
Izanami
5,756
480
89
7
0
222,855
0
W
Mulan
6,099
508
52
4
0
232,640
2
W
Izanami
6,495
541
95
8
0
221,394
2
W
Nemesis
7,357
613
55
5
0
246,982
0
W
Zeus
7,609
634
115
10
0
211,214
0
W
Atlas
6,436
536
61
5
0
220,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role