Player Matchup

Anubis
Anubis
Brozzi24
Anubis
Level 68
God Stats
8W - 4L
1,515 SR
Queue Stats
219W - 217L
1,489 Elo+
Party 3
Bakasura
Bakasura
CuddlelySnorlax
Bakasura
Level 71
God Stats
2W - 0L
1,500 SR
Queue Stats
247W - 234L
1,522 Elo+
Party 3
Aphrodite
Aphrodite
KyrinCB
Aphrodite
Level 89
God Stats
2W - 5L
1,276 SR
Queue Stats
115W - 99L
1,475 Elo+
Solo
Chaac
Chaac
appocalipsis2
Chaac
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 33L
1,500 Elo+
Solo
Medusa
Medusa
daLOOTgoblin666
Medusa
Level 37
God Stats
38W - 40L
1,556 SR
Queue Stats
86W - 122L
1,418 Elo+
Solo
Team Averages
Level 59
1,470 SR
1,481 Elo+

VS

Team Averages
Level 70
1,484 SR
1,379 Elo+
Erlang Shen
Erlang Shen
ANDRESF21
Erlang Shen
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,472 Elo+
Party 2
Nemesis
Nemesis
FireSignA4
Nemesis
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,253 Elo+
Party 1
Rama
Rama
XxCarlos2003xX
Rama
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,476 Elo+
Party 2
Thoth
Thoth
xBwin
Thoth
Level 98
God Stats
2W - 3L
1,588 SR
Queue Stats
81W - 80L
1,543 Elo+
Party 1
Chaac
Chaac
xXDigusXx
Chaac
Level 4
God Stats
0W - 1L
1,329 SR
Queue Stats
0W - 4L
1,152 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Brozzi24
Anubis
15
3 / 0 / 1
9,061
604
5,531
6,151
2,543
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bakasura
14
3 / 0 / 4
8,361
557
3,704
13,271
6,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
KyrinCB
Aphrodite
14
0 / 1 / 7
8,686
579
3,638
5,059
2,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 0 / 0
10,108
674
4,884
8,626
8,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 1 / 3
8,648
577
5,306
5,871
2,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ANDRESF21
Erlang Shen
8
0 / 4 / 2
5,281
352
1,534
7,712
5,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
FireSignA4
Nemesis
11
1 / 1 / 1
6,222
415
3,882
7,118
2,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 3 / 1
6,747
450
3,180
9,311
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thoth
xBwin
Thoth
10
0 / 2 / 0
6,265
418
3,730
5,180
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
xXDigusXx
Chaac
9
0 / 6 / 0
5,560
371
655
7,046
4,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
14
Kills
2
2
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
ANDRESF21
Erlang Shen
0
4
2
0.25
W
Anubis
Brozzi24
Anubis
3
0
1
3.5
W
Bakasura
3
0
4
5
L
Nemesis
FireSignA4
Nemesis
1
1
1
1.5
W
Aphrodite
KyrinCB
Aphrodite
0
1
7
3.5
L
1
3
1
0.5
W
5
0
0
5
W
3
1
3
4.5
L
Thoth
xBwin
Thoth
0
2
0
0
L
Chaac
xXDigusXx
Chaac
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,063
Damage
12,981
38,978
Taken
36,367
22,368
Mitigated
15,554
17,468
Healing
7,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
ANDRESF21
Erlang Shen
1,534
424
147
2,155
7,712
5,166
0
2,001
5,598
0
10,455
W
Anubis
Brozzi24
Anubis
5,531
308
95
4,501
6,151
2,543
613
1,488
4,349
72,824
490
W
Bakasura
3,704
2,370
0
3,392
13,271
6,702
252
1,768
11,335
0
56,348
L
Nemesis
FireSignA4
Nemesis
3,882
1,875
0
754
7,118
2,196
0
1,402
5,543
0
41,047
W
Aphrodite
KyrinCB
Aphrodite
3,638
927
2,196
3,269
5,059
2,765
238
257
4,714
33,059
1,172
L
3,180
2,649
0
3,483
9,311
2,820
0
2,007
7,304
0
50,627
W
4,884
249
0
3,280
8,626
8,100
426
113
8,389
0
69,038
W
5,306
1,286
0
735
5,871
2,258
1,977
196
5,635
0
59,946
L
Thoth
xBwin
Thoth
3,730
58
0
483
5,180
928
0
3,737
1,443
37,424
0
L
Chaac
xXDigusXx
Chaac
655
119
0
506
7,046
4,444
0
0
6,670
0
17,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,864
Gold Earned
30,075
544
Minions Killed
290
0
Camps Cleared
0
1,525,650
Distance Traveled
1,361,829
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,281
352
9
1
0
236,279
4
W
Anubis
9,061
604
125
8
0
286,580
0
W
Bakasura
8,361
557
110
7
0
327,445
0
L
Nemesis
6,222
415
68
5
0
355,841
0
W
Aphrodite
8,686
579
65
4
0
299,884
0
L
Rama
6,747
450
96
6
0
266,353
2
W
Chaac
10,108
674
134
9
0
296,748
0
W
Medusa
8,648
577
110
7
0
314,993
2
L
Thoth
6,265
418
86
6
0
303,937
2
L
Chaac
5,560
371
31
2
0
199,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role