Player Matchup

Jing Wei
Jing Wei
Gecko DB
Jing Wei
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 128L
1,510 Elo+
Solo
Kukulkan
Kukulkan
III CaiN IIl
Kukulkan
Level 155
God Stats
0W - 3L
1,148 SR
Queue Stats
138W - 166L
1,553 Elo+
Party 1
He Bo
He Bo
Samyo07
He Bo
Level 109
God Stats
4W - 4L
1,289 SR
Queue Stats
196W - 196L
1,539 Elo+
Solo
Terra
Terra
Seiryu_Angel
Terra
Level 27
God Stats
0W - 3L
1,310 SR
Queue Stats
49W - 62L
1,459 Elo+
Solo
Sol
Sol
lll AbeL lll
Sol
Level 143
God Stats
2W - 5L
1,318 SR
Queue Stats
224W - 261L
1,530 Elo+
Party 1
Team Averages
Level 111
1,313 SR
1,518 Elo+

VS

Team Averages
Level 118
1,573 SR
1,551 Elo+
Vamana
Vamana
CaptainStanielV
Vamana
Level 143
God Stats
2W - 0L
1,716 SR
Queue Stats
144W - 147L
1,492 Elo+
Party 2
Medusa
Medusa
CryStalniGhT234
Medusa
Level 176
God Stats
5W - 2L
1,683 SR
Queue Stats
211W - 215L
1,535 Elo+
Solo
Sylvanus
Sylvanus
LORD8598
Sylvanus
Level 27
God Stats
4W - 4L
1,360 SR
Queue Stats
181W - 164L
1,547 Elo+
Party 2
Chaac
Chaac
Linux01
Chaac
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,546 Elo+
Solo
Geb
Geb
xXTheMuffinManXx
Geb
Level 100
God Stats
3W - 3L
1,606 SR
Queue Stats
92W - 64L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gecko DB
Jing Wei
7
0 / 2 / 2
5,250
750
1,882
2,647
753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Kukulkan
III CaiN IIl
Kukulkan
14
2 / 3 / 3
6,805
972
5,999
7,321
3,192
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

He Bo
Samyo07
He Bo
11
1 / 4 / 3
6,133
876
6,399
8,117
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 2
6,653
950
5,522
9,755
10,079
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 0 / 4
6,088
870
7,246
5,721
1,876
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
7,052
1,007
5,249
8,577
6,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
6 / 1 / 5
8,260
1,180
11,188
5,832
2,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sylvanus
LORD8598
Sylvanus
13
1 / 0 / 9
7,756
1,108
2,442
10,187
5,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
Linux01
Chaac
14
2 / 2 / 8
7,635
1,091
9,376
11,343
8,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 0 / 10
7,545
1,078
3,577
9,018
7,260
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
5
Kills
11
11
Deaths
5
14
Assists
37
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
6
1
5
8.5
L
Jing Wei
Gecko DB
Jing Wei
0
2
2
0.5
L
Kukulkan
III CaiN IIl
Kukulkan
2
3
3
1.17
W
Sylvanus
LORD8598
Sylvanus
1
0
9
5.5
W
Chaac
Linux01
Chaac
2
2
8
3
L
He Bo
Samyo07
He Bo
1
4
3
0.63
L
1
2
2
1
L
1
0
4
3
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,048
Damage
31,832
33,561
Taken
44,957
18,443
Mitigated
30,188
14,964
Healing
27,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,249
1,023
761
1,701
8,577
6,557
548
4,605
3,723
124
11,219
W
11,188
2,551
885
1,392
5,832
2,643
2,414
3,176
2,565
0
27,610
L
Jing Wei
Gecko DB
Jing Wei
1,882
1,620
27
372
2,647
753
0
514
2,133
0
2,885
L
Kukulkan
III CaiN IIl
Kukulkan
5,999
113
550
918
7,321
3,192
0
1,318
5,888
20,944
0
W
Sylvanus
LORD8598
Sylvanus
2,442
842
9,375
6,533
10,187
5,031
842
7,486
2,515
4,318
607
W
Chaac
Linux01
Chaac
9,376
249
762
2,971
11,343
8,697
149
3,482
7,749
0
21,044
L
He Bo
Samyo07
He Bo
6,399
214
292
1,975
8,117
2,543
0
1,766
6,131
9,727
0
L
5,522
277
5,443
3,595
9,755
10,079
0
1,995
7,592
8,480
177
L
7,246
1,075
0
1,792
5,721
1,876
0
434
5,206
13,453
275
W
3,577
143
625
2,365
9,018
7,260
78
5,375
3,386
6,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,929
Gold Earned
38,248
84
Minions Killed
92
0
Camps Cleared
0
640,577
Distance Traveled
819,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,052
1,007
16
2
0
167,358
0
W
Medusa
8,260
1,180
35
5
0
170,843
0
L
Jing Wei
5,250
750
6
1
0
58,500
0
L
Kukulkan
6,805
972
38
5
0
150,166
0
W
Sylvanus
7,756
1,108
8
1
0
146,784
0
W
Chaac
7,635
1,091
31
4
0
170,253
0
L
He Bo
6,133
876
14
2
0
143,095
0
L
Terra
6,653
950
8
1
0
137,208
0
L
Sol
6,088
870
18
3
0
151,608
0
W
Geb
7,545
1,078
2
0
0
163,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role