Player Matchup

Maui
Maui
BunniesOfDoom
Maui
Level 212
God Stats
29W - 13L
1,613 SR
Queue Stats
233W - 122L
1,588 Elo+
Party 1
Skadi
Skadi
KawaiiNekoBaka
Skadi
Level 69
God Stats
2W - 2L
1,395 SR
Queue Stats
14W - 15L
1,445 Elo+
Solo
Thor
Thor
MPalamedi
Thor
Level 152
God Stats
10W - 34L
1,288 SR
Queue Stats
467W - 496L
1,534 Elo+
Solo
Janus
Janus
Soulshader
Janus
Level 148
God Stats
29W - 38L
1,439 SR
Queue Stats
236W - 244L
1,432 Elo+
Solo
Vamana
Vamana
TemperanceXIV
Vamana
Level 158
God Stats
12W - 5L
1,661 SR
Queue Stats
240W - 85L
1,643 Elo+
Party 1
Team Averages
Level 148
1,479 SR
1,528 Elo+

VS

Team Averages
Level 140
1,475 SR
1,549 Elo+
Nox
Nox
Aswag01
Nox
Level 98
God Stats
11W - 15L
1,486 SR
Queue Stats
262W - 269L
1,436 Elo+
Solo
Hun Batz
Hun Batz
Do Not Hesitate
Hun Batz
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,621 Elo+
Party 2
Neith
Neith
Eric2012
Neith
Level 253
God Stats
109W - 147L
1,427 SR
Queue Stats
615W - 667L
1,534 Elo+
Solo
Mulan
Mulan
FuegoMamaguevo
Mulan
Level 45
God Stats
0W - 4L
1,211 SR
Queue Stats
143W - 171L
1,556 Elo+
Solo
Nu Wa
Nu Wa
KayChaotic
Nu Wa
Level 159
God Stats
9W - 9L
1,752 SR
Queue Stats
47W - 41L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
8,802
1,257
4,195
7,175
5,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 0 / 4
7,770
1,110
6,264
4,283
1,535
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
13
1 / 2 / 2
7,369
1,053
2,503
5,707
1,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
13
2 / 0 / 4
8,734
1,248
3,631
3,036
729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 5
7,618
1,088
10,414
9,068
5,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Team 1 Tickets

339

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
13
0 / 0 / 2
7,494
1,071
2,420
2,781
1,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
13
1 / 0 / 2
7,649
1,093
6,403
8,151
3,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Eric2012
Neith
12
1 / 1 / 2
7,450
1,064
4,795
6,537
2,045
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
1 / 5 / 1
7,191
1,027
3,217
7,286
4,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
12
0 / 2 / 2
7,318
1,045
9,698
5,619
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
8
Kills
3
3
Deaths
8
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nox
0
0
2
1
W
2
1
5
4.5
L
Hun Batz
1
0
2
2
L
Neith
Eric2012
Neith
1
1
2
2
L
1
5
1
0.3
W
2
0
4
4
L
Nu Wa
0
2
2
0.5
W
Thor
1
2
2
1
W
Janus
2
0
4
4
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,007
Damage
26,533
29,269
Taken
30,374
15,111
Mitigated
12,621
1,473
Healing
2,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
2,420
120
0
33
2,781
1,077
0
731
2,018
15,042
0
W
4,195
520
0
1,114
7,175
5,586
0
3,433
3,639
16,553
1,882
L
Hun Batz
6,403
105
0
211
8,151
3,534
0
1,227
6,842
0
21,481
L
Neith
Eric2012
Neith
4,795
2,009
498
870
6,537
2,045
0
1,693
4,762
0
13,611
L
3,217
399
0
582
7,286
4,226
0
1,216
5,964
0
7,273
W
6,264
2,185
0
0
4,283
1,535
0
1,351
2,823
0
19,471
L
Nu Wa
9,698
3,373
0
436
5,619
1,739
0
1,959
3,582
23,932
0
W
Thor
2,503
161
0
146
5,707
1,822
0
2,155
3,513
0
12,566
W
Janus
3,631
128
0
0
3,036
729
0
1,334
1,702
28,740
735
W
10,414
2,265
0
213
9,068
5,439
0
3,845
5,187
0
18,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,293
Gold Earned
37,102
168
Minions Killed
137
7
Camps Cleared
3
735,876
Distance Traveled
640,938
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,494
1,071
34
5
0
146,219
0
W
Maui
8,802
1,257
32
5
0
156,732
0
L
Hun Batz
7,649
1,093
48
7
1
148,552
0
L
Neith
7,450
1,064
14
2
0
122,512
0
L
Mulan
7,191
1,027
13
2
2
85,302
0
W
Skadi
7,770
1,110
12
2
4
144,154
0
L
Nu Wa
7,318
1,045
28
4
0
138,353
0
W
Thor
7,369
1,053
23
3
0
126,167
4
W
Janus
8,734
1,248
87
12
0
151,575
0
W
Vamana
7,618
1,088
14
2
3
157,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role