Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
SaltyNutters
Artemis
Level 124
God Stats
9W - 5L
1,536 SR
Queue Stats
146W - 135L
1,497 Elo+
Party 2
Janus
Janus
TacoTony
Janus
Level 149
God Stats
44W - 44L
1,613 SR
Queue Stats
397W - 366L
1,508 Elo+
Solo
Charon
Charon
yair117god
Charon
Level 119
God Stats
1W - 1L
1,792 SR
Queue Stats
321W - 307L
1,497 Elo+
Solo
Team Averages
Level 125
1,588 SR
1,501 Elo+

VS

Team Averages
Level 127
1,560 SR
1,506 Elo+
Bakasura
Bakasura
Moybm561365
Bakasura
Level 123
God Stats
3W - 1L
1,308 SR
Queue Stats
57W - 45L
1,578 Elo+
Solo
Ix Chel
Ix Chel
PotatoSpectrum
Ix Chel
Level 126
God Stats
12W - 9L
1,551 SR
Queue Stats
107W - 98L
1,490 Elo+
Party 3
Cthulhu
Cthulhu
TheFubu_69
Cthulhu
Level 167
God Stats
9W - 2L
1,670 SR
Queue Stats
36W - 33L
1,525 Elo+
Party 1
Charybdis
Charybdis
YoChaka316
Charybdis
Level 61
God Stats
10W - 7L
1,458 SR
Queue Stats
66W - 71L
1,435 Elo+
Party 3
Guan Yu
Guan Yu
mission732
Guan Yu
Level 159
God Stats
2W - 0L
1,813 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 2 / 0
5,770
577
2,378
7,118
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
 
Thanatos
8
0 / 5 / 0
4,585
459
2,837
7,238
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
SaltyNutters
Artemis
9
0 / 1 / 1
4,871
487
4,622
5,978
1,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Janus
TacoTony
Janus
10
1 / 1 / 0
5,465
547
4,571
3,918
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charon
yair117god
Charon
9
1 / 2 / 0
4,719
472
2,668
5,958
3,885
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Moybm561365
Bakasura
12
7 / 0 / 2
6,483
648
3,225
7,659
3,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
2 / 1 / 1
5,975
598
2,864
5,644
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
TheFubu_69
Cthulhu
10
1 / 0 / 2
5,600
560
5,027
7,185
2,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Charybdis
YoChaka316
Charybdis
10
0 / 1 / 3
5,135
514
2,416
5,375
1,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
mission732
Guan Yu
12
1 / 1 / 3
6,421
642
3,441
5,780
3,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
11
11
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
L
Thanatos
 
Thanatos
0
5
0
0
W
Bakasura
Moybm561365
Bakasura
7
0
2
8
W
2
1
1
2.5
L
Artemis
SaltyNutters
Artemis
0
1
1
0.5
L
Janus
TacoTony
Janus
1
1
0
1
W
Cthulhu
TheFubu_69
Cthulhu
1
0
2
2
W
Charybdis
YoChaka316
Charybdis
0
1
3
1.5
W
Guan Yu
mission732
Guan Yu
1
1
3
2.5
L
Charon
yair117god
Charon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,076
Damage
16,973
30,210
Taken
31,643
11,778
Mitigated
12,316
8,358
Healing
13,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,378
248
0
1,447
7,118
3,314
0
0
7,043
0
34,957
L
Thanatos
 
Thanatos
2,837
842
0
3,131
7,238
1,804
0
1,629
5,355
0
21,720
W
Bakasura
Moybm561365
Bakasura
3,225
2,238
0
3,931
7,659
3,068
0
635
6,906
0
40,240
W
2,864
358
93
2,191
5,644
1,345
0
3,168
1,981
34,609
480
L
Artemis
SaltyNutters
Artemis
4,622
1,609
0
1,647
5,978
1,848
0
2,802
3,087
0
40,564
L
Janus
TacoTony
Janus
4,571
277
0
937
3,918
927
0
1,130
2,433
32,038
802
W
Cthulhu
TheFubu_69
Cthulhu
5,027
293
1,559
2,124
7,185
2,875
0
1,166
6,019
30,181
1,279
W
Charybdis
YoChaka316
Charybdis
2,416
1,461
0
1,969
5,375
1,577
0
1,428
3,947
0
29,480
W
Guan Yu
mission732
Guan Yu
3,441
426
40
1,325
5,780
3,451
0
0
5,780
0
40,219
L
Charon
yair117god
Charon
2,668
548
0
1,196
5,958
3,885
0
1,873
3,984
21,177
724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,410
Gold Earned
29,614
285
Minions Killed
341
0
Camps Cleared
0
953,943
Distance Traveled
1,067,596
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,770
577
83
8
0
173,368
1
L
Thanatos
4,585
459
49
5
0
181,653
1
W
Bakasura
6,483
648
80
8
0
250,781
0
W
Ix Chel
5,975
598
79
8
0
192,514
2
L
Artemis
4,871
487
56
6
0
192,954
1
L
Janus
5,465
547
57
6
0
216,921
4
W
Cthulhu
5,600
560
41
4
0
220,600
6
W
Charybdis
5,135
514
68
7
0
200,114
2
W
Guan Yu
6,421
642
73
7
0
203,587
0
L
Charon
4,719
472
40
4
0
189,047
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role