Player Matchup

Thanatos
Thanatos
AoS Whiffy
Thanatos
Level 177
God Stats
2W - 1L
1,662 SR
Queue Stats
34W - 33L
1,549 Elo+
Party 1
Neith
Neith
FullTimeFailure
Neith
Level 216
God Stats
71W - 48L
1,592 SR
Queue Stats
289W - 266L
1,521 Elo+
Party 2
Hercules
Hercules
HouseAlone
Hercules
Level 189
God Stats
2W - 0L
1,580 SR
Queue Stats
26W - 20L
1,616 Elo+
Party 1
Janus
Janus
JorgeA22
Janus
Level 157
God Stats
5W - 6L
1,682 SR
Queue Stats
17W - 15L
1,544 Elo+
Party 1
Anhur
Anhur
LazyBacks
Anhur
Level 192
God Stats
2W - 0L
1,516 SR
Queue Stats
350W - 328L
1,518 Elo+
Party 2
Team Averages
Level 186
1,606 SR
1,550 Elo+

VS

Team Averages
Level 126
1,623 SR
1,540 Elo+
Set
Set
GoluckyCornet53
Set
Level 171
God Stats
1W - 1L
1,767 SR
Queue Stats
230W - 224L
1,540 Elo+
Party 3
Chernobog
Chernobog
LecheX
Chernobog
Level 126
God Stats
1W - 2L
1,516 SR
Queue Stats
119W - 121L
1,595 Elo+
Party 4
Geb
Geb
Loditi1030
Geb
Level 158
God Stats
14W - 10L
1,645 SR
Queue Stats
157W - 147L
1,504 Elo+
Party 3
Tyr
Tyr
Strikeman31
Tyr
Level 128
God Stats
2W - 8L
1,395 SR
Queue Stats
234W - 220L
1,607 Elo+
Party 4
Olorun
Olorun
corruptingsoul
Olorun
Level 49
God Stats
1W - 1L
1,792 SR
Queue Stats
142W - 140L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AoS Whiffy
Thanatos
13
7 / 3 / 6
8,499
607
7,214
11,753
5,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 0 / 5
9,204
657
8,167
6,554
2,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
HouseAlone
Hercules
14
1 / 1 / 6
8,763
626
11,814
15,642
13,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
JorgeA22
Janus
15
7 / 2 / 9
9,648
689
11,224
7,950
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
LazyBacks
Anhur
12
3 / 1 / 6
8,023
573
5,470
13,570
12,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 2
7,885
563
8,908
13,329
5,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
LecheX
Chernobog
12
0 / 5 / 0
7,000
500
5,346
10,307
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

9
0 / 3 / 4
6,344
453
3,721
12,041
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 4 / 0
7,242
517
10,327
15,081
11,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 7 / 4
6,818
487
7,553
10,433
3,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
21
Kills
7
7
Deaths
21
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AoS Whiffy
Thanatos
7
3
6
3.33
W
3
0
5
5.5
L
5
2
2
3
W
Hercules
HouseAlone
Hercules
1
1
6
4
W
Janus
JorgeA22
Janus
7
2
9
5.75
W
Anhur
LazyBacks
Anhur
3
1
6
6
L
Chernobog
LecheX
Chernobog
0
5
0
0
L
0
3
4
0.67
L
1
4
0
0.25
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,889
Damage
35,855
55,469
Taken
61,191
37,682
Mitigated
29,230
21,661
Healing
16,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AoS Whiffy
Thanatos
7,214
1,616
0
7,807
11,753
5,187
212
2,687
9,066
0
51,033
W
8,167
2,905
0
3,927
6,554
2,826
0
392
6,162
0
85,509
L
8,908
3,367
0
4,384
13,329
5,309
0
1,838
11,320
0
50,534
W
Hercules
HouseAlone
Hercules
11,814
2,006
0
4,719
15,642
13,945
0
2,048
13,594
3,887
57,904
W
Janus
JorgeA22
Janus
11,224
1,837
0
1,386
7,950
2,946
0
2,117
5,833
71,716
0
W
Anhur
LazyBacks
Anhur
5,470
1,421
0
3,822
13,570
12,778
0
4,203
9,367
0
24,599
L
Chernobog
LecheX
Chernobog
5,346
3,288
0
2,296
10,307
3,083
0
637
9,630
0
56,925
L
3,721
485
0
1,916
12,041
6,677
0
2,015
9,888
15,028
0
L
10,327
934
0
4,499
15,081
11,068
0
4,377
10,567
267
45,076
L
7,553
2,836
268
3,037
10,433
3,093
16
3,561
6,531
32,935
5,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,137
Gold Earned
35,289
490
Minions Killed
361
0
Camps Cleared
0
1,469,051
Distance Traveled
1,474,485
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,499
607
69
5
0
332,455
0
W
Neith
9,204
657
146
10
0
268,796
4
L
Set
7,885
563
96
7
0
346,252
0
W
Hercules
8,763
626
113
8
0
282,575
0
W
Janus
9,648
689
131
9
0
296,536
2
W
Anhur
8,023
573
31
2
0
288,689
5
L
Chernobog
7,000
500
110
8
0
267,156
1
L
Geb
6,344
453
10
1
0
288,971
4
L
Tyr
7,242
517
87
6
0
306,575
0
L
Olorun
6,818
487
58
4
0
265,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role