Player Matchup

Hera
Hera
 
Hera
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
GirlGuanWild
Skadi
Level 252
God Stats
8W - 6L
1,623 SR
Queue Stats
224W - 210L
1,530 Elo+
Solo
Pele
Pele
JustStayNow
Pele
Level 147
God Stats
17W - 21L
1,424 SR
Queue Stats
295W - 274L
1,478 Elo+
Solo
Ares
Ares
ShortTop
Ares
Level 95
God Stats
18W - 10L
1,679 SR
Queue Stats
247W - 216L
1,496 Elo+
Solo
Lancelot
Lancelot
sleeptokens
Lancelot
Level 24
God Stats
14W - 13L
1,733 SR
Queue Stats
51W - 65L
1,491 Elo+
Party 1
Team Averages
Level 110
1,592 SR
1,499 Elo+

VS

Team Averages
Level 128
1,565 SR
1,516 Elo+
Janus
Janus
 
Janus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AnonEMister
Terra
Level 128
God Stats
38W - 37L
1,516 SR
Queue Stats
449W - 421L
1,511 Elo+
Solo
Arachne
Arachne
Megaman718
Arachne
Level 148
God Stats
15W - 8L
1,577 SR
Queue Stats
397W - 347L
1,531 Elo+
Solo
Thanatos
Thanatos
fearedsoldier069
Thanatos
Level 158
God Stats
6W - 4L
1,669 SR
Queue Stats
101W - 97L
1,508 Elo+
Party 2
Neith
Neith
xStorm_SwaG
Neith
Level 142
God Stats
29W - 27L
1,564 SR
Queue Stats
165W - 164L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
2 / 0 / 2
6,344
577
5,486
2,262
563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 3 / 0
5,578
507
3,557
7,492
2,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
3 / 1 / 1
5,545
504
4,595
7,408
2,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ares
10
0 / 1 / 0
5,380
489
2,926
6,144
3,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
sleeptokens
Lancelot
9
1 / 5 / 1
5,320
484
4,920
9,646
7,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 1
6,387
581
1,449
5,144
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 3
5,603
509
2,093
6,834
2,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Megaman718
Arachne
12
3 / 2 / 2
7,564
688
7,772
10,229
5,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 3 / 1
5,541
504
2,719
9,701
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 0 / 1
6,693
608
7,878
5,617
2,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
6
Kills
10
10
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
0
2
3
W
Janus
 
Janus
2
1
1
2.5
W
0
0
3
1.5
L
0
3
0
0
L
3
1
1
3.5
W
Arachne
Megaman718
Arachne
3
2
2
2
L
Ares
0
1
0
0
W
1
3
1
0.5
L
Lancelot
sleeptokens
Lancelot
1
5
1
0.3
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,484
Damage
21,911
32,952
Taken
37,525
16,428
Mitigated
14,953
7,125
Healing
22,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,486
1,406
0
343
2,262
563
0
605
1,621
50,068
829
W
Janus
 
Janus
1,449
114
0
2,031
5,144
1,227
0
3,225
1,919
47,507
0
W
2,093
99
2,028
2,951
6,834
2,981
0
2,529
4,305
14,228
0
L
3,557
808
0
1,807
7,492
2,108
0
577
6,915
0
47,823
L
4,595
730
0
1,740
7,408
2,678
0
527
6,825
0
30,353
W
Arachne
Megaman718
Arachne
7,772
4,691
0
6,549
10,229
5,519
0
184
10,045
0
50,969
L
Ares
2,926
140
0
2,122
6,144
3,723
0
1,442
4,662
13,964
260
W
2,719
578
0
7,345
9,701
2,981
0
1,038
8,663
0
36,236
L
Lancelot
sleeptokens
Lancelot
4,920
809
0
1,113
9,646
7,356
0
259
9,387
0
29,909
W
7,878
1,910
0
2,082
5,617
2,245
0
1,152
4,465
0
55,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,167
Gold Earned
31,788
351
Minions Killed
388
0
Camps Cleared
0
1,077,980
Distance Traveled
1,052,558
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,344
577
102
9
0
230,401
0
W
Janus
6,387
581
103
9
0
204,571
0
W
Terra
5,603
509
22
2
0
190,955
8
L
Skadi
5,578
507
99
9
0
206,560
4
L
Pele
5,545
504
56
5
0
201,799
0
W
Arachne
7,564
688
88
8
0
223,964
4
L
Ares
5,380
489
22
2
0
228,096
0
W
Thanatos
5,541
504
69
6
0
231,449
0
L
Lancelot
5,320
484
72
7
0
211,124
0
W
Neith
6,693
608
106
10
0
201,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role