Player Matchup

Apollo
Apollo
Diamond I
 
Apollo
Diamond I
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Platinum III
DoonkeyKiller
Ne Zha
Platinum III
Level 89
God Stats
5W - 2L
1,517 SR
Queue Stats
41W - 32L
1,858 MMR
Solo
Ra
Ra
Diamond I
Mildrid
Ra
Diamond I
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 120L
2,216 MMR
Party 2
Ganesha
Ganesha
Platinum IV
Riitaaw
Ganesha
Platinum IV
Level 158
God Stats
81W - 66L
1,560 SR
Queue Stats
395W - 399L
1,865 MMR
Solo
Shiva
Shiva
Diamond V
Thrashēr
Shiva
Diamond V
Level 125
God Stats
3W - 3L
1,695 SR
Queue Stats
352W - 353L
2,003 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,554 SR
1,888 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,561 SR
1,889 MMR
Zhong Kui
Zhong Kui
Diamond I
 
Zhong Kui
Diamond I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond IV
Anоmaly
Bacchus
Diamond IV
Level 178
God Stats
11W - 10L
1,630 SR
Queue Stats
110W - 89L
1,951 MMR
Party 1
Hun Batz
Hun Batz
Platinum I
domppi99
Hun Batz
Platinum I
Level 149
God Stats
39W - 33L
1,532 SR
Queue Stats
772W - 770L
1,857 MMR
Solo
Odin
Odin
Diamond V
temp-304151
Odin
Diamond V
Level 155
God Stats
156W - 115L
1,642 SR
Queue Stats
236W - 236L
1,997 MMR
Solo
Cernunnos
Cernunnos
Diamond V
troublemakR
Cernunnos
Diamond V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 92L
2,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
7 / 2 / 1
9,073
698
7,999
10,068
3,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 2
6,793
523
2,226
10,684
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

13
4 / 2 / 3
7,809
601
7,642
6,830
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
Riitaaw
Ganesha
11
0 / 0 / 9
7,254
558
5,327
9,295
7,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shiva
Thrashēr
Shiva
12
1 / 3 / 0
7,134
549
6,472
15,201
7,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
PoseidonCerberusAphrodite

VS

Bans
Maman BrigitteKumbhakarnaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 3 / 4
7,205
554
9,163
7,788
4,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bacchus
Anоmaly
Bacchus
11
1 / 3 / 5
6,574
506
3,722
10,220
7,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
domppi99
Hun Batz
13
4 / 3 / 2
7,014
540
4,282
8,649
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 1 / 1
8,017
617
9,016
9,776
8,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
troublemakR
Cernunnos
10
2 / 4 / 0
6,591
507
7,158
7,176
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
23
14
Kills
11
11
Deaths
14
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
2
1
3.75
L
Zhong Kui
 
Zhong Kui
2
3
4
1.33
L
Bacchus
Anоmaly
Bacchus
1
3
5
1.17
W
2
4
2
0.75
W
4
2
3
2.75
W
Ganesha
Riitaaw
Ganesha
0
0
9
4.5
W
Shiva
Thrashēr
Shiva
1
3
0
0.33
L
Hun Batz
domppi99
Hun Batz
4
3
2
1.67
L
2
1
1
2.5
L
Cernunnos
troublemakR
Cernunnos
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,666
Damage
33,341
52,078
Taken
43,609
25,247
Mitigated
25,259
17,230
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,999
4,800
0
4,710
10,068
3,628
1,009
953
9,115
0
71,030
L
Zhong Kui
 
Zhong Kui
9,163
1,306
0
1,848
7,788
4,549
0
3,065
4,304
52,837
1,198
L
Bacchus
Anоmaly
Bacchus
3,722
541
0
1,941
10,220
7,671
0
4,455
5,518
15,491
0
W
2,226
301
0
3,481
10,684
4,086
0
3,382
7,032
0
40,410
W
7,642
346
982
1,732
6,830
2,253
124
3,877
2,697
60,386
0
W
Ganesha
Riitaaw
Ganesha
5,327
308
0
2,561
9,295
7,330
32
3,588
5,551
13,813
1,750
W
Shiva
Thrashēr
Shiva
6,472
1,966
0
3,764
15,201
7,950
0
1,503
13,690
0
56,736
L
Hun Batz
domppi99
Hun Batz
4,282
640
0
3,858
8,649
2,171
0
2,729
5,688
0
49,574
L
9,016
1,875
0
2,839
9,776
8,782
0
366
9,326
2,082
63,516
L
Cernunnos
troublemakR
Cernunnos
7,158
3,763
0
2,239
7,176
2,086
0
1,050
6,126
0
43,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,063
Gold Earned
35,401
440
Minions Killed
418
0
Camps Cleared
0
1,395,682
Distance Traveled
1,257,166
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,073
698
142
11
0
265,629
2
L
Zhong Kui
7,205
554
110
8
0
251,572
2
L
Bacchus
6,574
506
22
2
0
282,340
3
W
Ne Zha
6,793
523
70
5
0
267,723
2
W
Ra
7,809
601
130
10
0
317,660
0
W
Ganesha
7,254
558
7
1
0
281,397
5
W
Shiva
7,134
549
91
7
0
263,273
3
L
Hun Batz
7,014
540
96
7
0
305,261
2
L
Odin
8,017
617
118
9
0
239,815
3
L
Cernunnos
6,591
507
72
6
0
178,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role