Player Matchup

Horus
Horus
BloodRender9396
Horus
Level 78
God Stats
2W - 2L
1,378 SR
Queue Stats
217W - 201L
1,468 Elo+
Solo
Janus
Janus
Buccaroo
Janus
Level 109
God Stats
9W - 5L
1,488 SR
Queue Stats
271W - 298L
1,374 Elo+
Solo
Cthulhu
Cthulhu
MYSTERl0N
Cthulhu
Level 49
God Stats
19W - 13L
1,527 SR
Queue Stats
321W - 336L
1,477 Elo+
Party 1
Artemis
Artemis
ShamanActual
Artemis
Level 27
God Stats
8W - 4L
1,816 SR
Queue Stats
301W - 321L
1,462 Elo+
Party 1
Chronos
Chronos
Öðîņ
Chronos
Level 107
God Stats
2W - 1L
1,511 SR
Queue Stats
57W - 54L
1,470 Elo+
Solo
Team Averages
Level 74
1,544 SR
1,450 Elo+

VS

Team Averages
Level 102
1,434 SR
1,423 Elo+
Thor
Thor
ATLFalcon11
Thor
Level 142
God Stats
5W - 10L
1,396 SR
Queue Stats
145W - 154L
1,430 Elo+
Solo
Ra
Ra
Bellzaaa23
Ra
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 245L
1,402 Elo+
Party 2
Sun Wukong
Sun Wukong
Chags01
Sun Wukong
Level 126
God Stats
2W - 3L
1,480 SR
Queue Stats
352W - 382L
1,440 Elo+
Party 2
Neith
Neith
IsshoFujitora10
Neith
Level 117
God Stats
2W - 5L
1,517 SR
Queue Stats
629W - 661L
1,447 Elo+
Solo
Chernobog
Chernobog
Snooodugzzz
Chernobog
Level 64
God Stats
3W - 4L
1,275 SR
Queue Stats
249W - 308L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 14
11,474
883
15,660
22,373
23,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Buccaroo
Janus
15
1 / 2 / 11
9,325
717
8,393
5,596
1,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MYSTERl0N
Cthulhu
18
6 / 5 / 15
11,279
868
23,008
20,807
27,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Artemis
ShamanActual
Artemis
15
5 / 4 / 6
9,979
768
12,833
10,024
4,190
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Öðîņ
Chronos
18
4 / 3 / 12
10,924
840
8,598
11,754
5,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 11
8,793
676
8,537
13,281
7,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 4 / 6
9,557
735
10,260
12,573
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Chags01
Sun Wukong
15
4 / 9 / 6
9,154
704
9,126
21,997
18,750
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
3 / 6 / 10
9,421
725
10,577
13,954
4,976
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
Snooodugzzz
Chernobog
15
3 / 3 / 8
8,543
657
8,477
12,414
4,640
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
56
23
Kills
15
17
Deaths
23
58
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
1
11
6.5
L
4
4
6
1.75
W
7
3
14
4.67
W
Janus
Buccaroo
Janus
1
2
11
3.25
L
Sun Wukong
Chags01
Sun Wukong
4
9
6
0.78
L
3
6
10
1.33
W
Cthulhu
MYSTERl0N
Cthulhu
6
5
15
2.7
W
Artemis
ShamanActual
Artemis
5
4
6
2
L
Chernobog
Snooodugzzz
Chernobog
3
3
8
2.33
W
Chronos
Öðîņ
Chronos
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,492
Damage
46,977
70,554
Taken
74,219
61,840
Mitigated
40,472
26,284
Healing
31,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,537
669
1,194
4,410
13,281
7,406
0
6,651
6,118
0
18,578
L
10,260
820
7,689
5,784
12,573
4,700
0
7,469
4,678
25,773
675
W
15,660
4,527
4,788
10,054
22,373
23,153
342
4,607
17,405
3,999
27,898
W
Janus
Buccaroo
Janus
8,393
205
549
1,171
5,596
1,620
1,360
530
5,066
24,552
414
L
Sun Wukong
Chags01
Sun Wukong
9,126
662
719
4,789
21,997
18,750
0
10,295
10,760
0
16,992
L
10,577
3,020
621
2,726
13,954
4,976
0
5,547
7,928
0
20,177
W
Cthulhu
MYSTERl0N
Cthulhu
23,008
772
1,621
2,829
20,807
27,719
141
2,073
18,630
31,025
3,162
W
Artemis
ShamanActual
Artemis
12,833
4,227
734
1,494
10,024
4,190
890
930
9,043
0
23,078
L
Chernobog
Snooodugzzz
Chernobog
8,477
5,031
543
2,969
12,414
4,640
0
7,744
4,295
0
16,294
W
Chronos
Öðîņ
Chronos
8,598
2,946
1,054
1,990
11,754
5,158
4,743
1,119
10,635
31,236
901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,981
Gold Earned
45,468
149
Minions Killed
109
0
Camps Cleared
0
1,259,939
Distance Traveled
1,124,915
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,793
676
22
2
0
252,894
0
L
Ra
9,557
735
41
3
0
216,334
0
W
Horus
11,474
883
23
2
0
269,965
0
W
Janus
9,325
717
19
1
0
268,337
0
L
Sun Wukong
9,154
704
11
1
0
228,591
0
L
Neith
9,421
725
22
2
0
183,447
0
W
Cthulhu
11,279
868
31
2
0
258,201
0
W
Artemis
9,979
768
23
2
0
227,415
0
L
Chernobog
8,543
657
13
1
0
243,649
0
W
Chronos
10,924
840
53
4
0
236,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role