Player Matchup

Zeus
Zeus
 
Zeus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CaioTurboman
Scylla
Level 112
God Stats
3W - 9L
1,279 SR
Queue Stats
315W - 377L
1,440 Elo+
Solo
Chang'e
Chang'e
Chelsamander
Chang'e
Level 180
God Stats
2W - 3L
1,595 SR
Queue Stats
115W - 127L
1,552 Elo+
Party 2
Chaac
Chaac
JujuKarim
Chaac
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 21L
1,538 Elo+
Party 2
Team Averages
Level 139
1,475 SR
1,506 Elo+

VS

Team Averages
Level 123
1,694 SR
1,553 Elo+
Sylvanus
Sylvanus
DouglasL1ma
Sylvanus
Level 146
God Stats
4W - 0L
1,767 SR
Queue Stats
74W - 47L
1,504 Elo+
Party 1
Merlin
Merlin
Natillda
Merlin
Level 153
God Stats
3W - 3L
1,394 SR
Queue Stats
216W - 152L
1,554 Elo+
Party 1
Zeus
Zeus
TheDoctorRossi
Zeus
Level 43
God Stats
1W - 0L
1,800 SR
Queue Stats
82W - 60L
1,631 Elo+
Solo
Medusa
Medusa
YukineSM
Medusa
Level 129
God Stats
5W - 1L
1,749 SR
Queue Stats
76W - 45L
1,533 Elo+
Party 1
Izanami
Izanami
xRomanoff
Izanami
Level 144
God Stats
2W - 0L
1,761 SR
Queue Stats
224W - 220L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 2 / 3
7,786
779
10,651
5,522
2,131
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Geb
 
Geb
12
0 / 2 / 6
7,593
759
3,749
12,407
13,151
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
12
0 / 3 / 3
7,289
729
1,209
6,681
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Chelsamander
Chang'e
14
2 / 3 / 2
8,020
802
7,688
11,536
5,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Chaac
JujuKarim
Chaac
14
2 / 3 / 3
7,747
775
13,865
12,924
12,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DouglasL1ma
Sylvanus
13
1 / 2 / 8
8,091
809
3,749
11,457
11,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
Natillda
Merlin
14
0 / 0 / 13
7,819
782
8,165
6,873
3,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 0 / 3
8,961
896
15,654
5,152
2,125
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
YukineSM
Medusa
15
3 / 1 / 10
8,440
844
8,535
7,985
3,165
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
xRomanoff
Izanami
13
1 / 3 / 9
7,583
758
7,769
8,740
3,298
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
6
Kills
13
13
Deaths
6
17
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
2
3
1.75
L
Geb
 
Geb
0
2
6
1.5
L
Scylla
0
3
3
0.5
L
Chang'e
Chelsamander
Chang'e
2
3
2
1
W
Sylvanus
DouglasL1ma
Sylvanus
1
2
8
2.5
L
Chaac
JujuKarim
Chaac
2
3
3
1.17
W
Merlin
Natillda
Merlin
0
0
13
6.5
W
8
0
3
9.5
W
Medusa
YukineSM
Medusa
3
1
10
8
W
Izanami
xRomanoff
Izanami
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,162
Damage
43,872
49,070
Taken
40,207
36,247
Mitigated
23,240
20,334
Healing
23,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
10,651
461
1,534
493
5,522
2,131
0
3,074
2,448
18,667
0
L
Geb
 
Geb
3,749
249
297
1,692
12,407
13,151
0
6,241
6,166
5,335
453
L
Scylla
1,209
0
247
733
6,681
2,539
0
4,417
2,264
18,026
0
L
Chang'e
Chelsamander
Chang'e
7,688
132
7,437
5,447
11,536
5,721
0
6,871
4,665
20,030
0
W
Sylvanus
DouglasL1ma
Sylvanus
3,749
533
7,965
5,049
11,457
11,555
0
7,355
4,052
5,094
0
L
Chaac
JujuKarim
Chaac
13,865
528
361
2,093
12,924
12,705
7
6,965
5,959
180
22,996
W
Merlin
Natillda
Merlin
8,165
663
1,579
1,126
6,873
3,097
216
2,984
3,889
19,624
0
W
15,654
1,008
1,486
493
5,152
2,125
230
2,190
2,918
27,087
0
W
Medusa
YukineSM
Medusa
8,535
3,903
1,629
1,172
7,985
3,165
574
4,755
3,180
0
19,288
W
Izanami
xRomanoff
Izanami
7,769
3,734
952
1,618
8,740
3,298
410
5,644
3,046
0
24,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,435
Gold Earned
40,894
118
Minions Killed
114
0
Camps Cleared
0
998,570
Distance Traveled
996,458
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,786
779
34
3
0
205,410
0
L
Geb
7,593
759
11
1
0
180,333
0
L
Scylla
7,289
729
28
3
0
157,105
0
L
Chang'e
8,020
802
25
3
0
221,075
0
W
Sylvanus
8,091
809
3
0
0
181,398
0
L
Chaac
7,747
775
20
2
0
234,647
0
W
Merlin
7,819
782
22
2
0
219,476
0
W
Zeus
8,961
896
31
3
0
182,690
0
W
Medusa
8,440
844
22
2
0
254,712
0
W
Izanami
7,583
758
36
4
0
158,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role