Player Matchup

Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
SargentWood
Zeus
Level 175
God Stats
1W - 5L
1,317 SR
Queue Stats
230W - 230L
1,467 Elo+
Solo
Vamana
Vamana
legendsminator
Vamana
Level 158
God Stats
2W - 4L
1,446 SR
Queue Stats
64W - 65L
1,539 Elo+
Solo
Team Averages
Level 150
1,453 SR
1,501 Elo+

VS

Team Averages
Level 129
1,539 SR
1,489 Elo+
Bacchus
Bacchus
Atheldorah
Bacchus
Level 69
God Stats
4W - 2L
1,535 SR
Queue Stats
147W - 156L
1,575 Elo+
Solo
Agni
Agni
DarkDavz
Agni
Level 156
God Stats
11W - 15L
1,447 SR
Queue Stats
250W - 224L
1,514 Elo+
Solo
Apollo
Apollo
Lacalecita
Apollo
Level 153
God Stats
11W - 7L
1,636 SR
Queue Stats
746W - 800L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
MinistroDaREURB
Baron Samedi
Level 123
God Stats
7W - 7L
1,509 SR
Queue Stats
300W - 300L
1,443 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Thunderr6
Tsukuyomi
Level 144
God Stats
9W - 2L
1,569 SR
Queue Stats
301W - 314L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 3 / 0
6,334
576
4,811
9,158
2,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Loki
 
Loki
11
3 / 3 / 3
6,321
575
5,855
9,678
3,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ymir
 
Ymir
11
1 / 1 / 4
6,117
556
1,832
8,487
5,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 4 / 1
6,608
601
8,581
5,917
1,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

1
0 / 0 / 0
2,089
190
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Atheldorah
Bacchus
10
0 / 3 / 2
5,271
479
2,623
9,518
6,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Agni
12
2 / 1 / 1
6,831
621
7,013
5,924
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Lacalecita
Apollo
7
1 / 1 / 0
4,726
430
539
3,731
1,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
MinistroDaREURB
Baron Samedi
12
2 / 3 / 0
6,816
620
6,362
5,771
2,242
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tsukuyomi
Thunderr6
Tsukuyomi
13
6 / 1 / 1
6,951
632
7,060
7,128
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
9
Kills
11
11
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
3
0
0.67
L
Loki
 
Loki
3
3
3
1.5
L
Ymir
 
Ymir
1
1
4
3
W
Bacchus
Atheldorah
Bacchus
0
3
2
0.33
W
Agni
2
1
1
2.5
W
Apollo
Lacalecita
Apollo
1
1
0
1
W
Baron Samedi
MinistroDaREURB
Baron Samedi
2
3
0
0.67
L
3
4
1
0.88
W
Tsukuyomi
Thunderr6
Tsukuyomi
6
1
1
6.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,079
Damage
23,597
33,240
Taken
32,072
12,821
Mitigated
14,260
9,926
Healing
12,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,811
1,065
0
2,296
9,158
2,145
0
5,490
3,182
0
41,813
L
Loki
 
Loki
5,855
2,142
0
2,693
9,678
3,286
0
2,446
7,088
0
45,336
L
Ymir
 
Ymir
1,832
365
99
3,855
8,487
5,650
0
4,786
3,661
26,694
0
W
Bacchus
Atheldorah
Bacchus
2,623
503
0
2,102
9,518
6,746
0
5,778
3,740
20,083
826
W
Agni
7,013
720
0
1,998
5,924
1,607
0
0
5,924
44,984
917
W
Apollo
Lacalecita
Apollo
539
372
0
1,940
3,731
1,114
0
1,529
2,202
0
12,608
W
Baron Samedi
MinistroDaREURB
Baron Samedi
6,362
306
0
2,598
5,771
2,242
0
1,605
4,166
50,262
1,376
L
8,581
3,352
0
983
5,917
1,740
0
2,248
3,669
38,792
5,541
W
Tsukuyomi
Thunderr6
Tsukuyomi
7,060
1,519
0
3,492
7,128
2,551
0
1,126
6,002
0
43,054
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,469
Gold Earned
30,595
282
Minions Killed
328
0
Camps Cleared
0
923,635
Distance Traveled
1,008,658
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,334
576
79
7
0
243,381
0
L
Loki
6,321
575
75
7
0
258,978
2
L
Ymir
6,117
556
53
5
0
211,576
5
W
Bacchus
5,271
479
43
4
0
216,615
3
W
Agni
6,831
621
103
9
0
240,140
4
W
Apollo
4,726
430
19
2
0
94,265
0
W
Baron Samedi
6,816
620
90
8
0
196,737
0
L
Zeus
6,608
601
75
7
0
209,700
1
W
Tsukuyomi
6,951
632
73
7
0
260,901
0
L
Vamana
2,089
190
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role