Player Matchup

Ao Kuang
Ao Kuang
Silver I
 
Ao Kuang
Silver I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
HereComesStanky
Nu Wa
Gold V
Level 130
God Stats
0W - 2L
1,215 SR
Queue Stats
77W - 89L
1,463 MMR
Solo
Horus
Horus
Gold III
KenDoIt
Horus
Gold III
Level 141
God Stats
1W - 3L
1,385 SR
Queue Stats
72W - 78L
1,469 MMR
Solo
Neith
Neith
Silver III
WatDatMoutDo
Neith
Silver III
Level 48
God Stats
0W - 3L
1,464 SR
Queue Stats
12W - 19L
1,468 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,413 SR
1,480 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,556 SR
1,472 MMR
Bacchus
Bacchus
Gold II
CarlosRG1712
Bacchus
Gold II
Level 143
God Stats
13W - 5L
1,760 SR
Queue Stats
297W - 304L
1,451 MMR
Solo
Janus
Janus
Platinum IV
Gardic
Janus
Platinum IV
Level 159
God Stats
5W - 3L
1,535 SR
Queue Stats
205W - 189L
1,580 MMR
Party 1
Cernunnos
Cernunnos
Gold III
darkar1170
Cernunnos
Gold III
Level 157
God Stats
2W - 2L
1,414 SR
Queue Stats
214W - 222L
1,465 MMR
Solo
Thor
Thor
Gold II
lPandaGames
Thor
Gold II
Level 126
God Stats
7W - 8L
1,570 SR
Queue Stats
441W - 437L
1,488 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
mcloko
Erlang Shen
Gold II
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 219L
1,375 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
4 / 5 / 0
6,231
519
4,397
10,586
2,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
 
Kuzenbo
9
0 / 1 / 4
5,898
492
4,586
8,361
8,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
0 / 3 / 2
5,673
473
4,972
6,805
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Horus
KenDoIt
Horus
13
2 / 0 / 1
7,088
591
7,644
11,827
7,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 4 / 2
5,422
452
3,871
7,745
2,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
King ArthurAnubisDanzaburou

VS

Bans
Chang'eAresArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CarlosRG1712
Bacchus
10
1 / 1 / 7
6,750
563
5,041
9,073
7,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
Gardic
Janus
14
5 / 0 / 4
8,077
673
7,635
5,883
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
darkar1170
Cernunnos
14
5 / 2 / 2
7,888
657
8,089
8,488
2,845
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 2 / 4
6,105
509
2,830
9,641
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
mcloko
Erlang Shen
12
0 / 2 / 0
6,997
583
6,379
10,477
7,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
6
Kills
13
13
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
5
0
0.8
L
Kuzenbo
 
Kuzenbo
0
1
4
2
W
Bacchus
CarlosRG1712
Bacchus
1
1
7
4.5
W
Janus
Gardic
Janus
5
0
4
7
L
0
3
2
0.33
L
Horus
KenDoIt
Horus
2
0
1
2.5
L
0
4
2
0.25
W
Cernunnos
darkar1170
Cernunnos
5
2
2
3
W
2
2
4
2
W
Erlang Shen
mcloko
Erlang Shen
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,470
Damage
29,974
45,324
Taken
43,562
23,266
Mitigated
22,141
11,644
Healing
18,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,397
578
0
2,816
10,586
2,811
0
3,181
7,302
23,149
6,902
L
Kuzenbo
 
Kuzenbo
4,586
1,418
0
1,362
8,361
8,460
14
3,271
4,945
12,859
4,171
W
Bacchus
CarlosRG1712
Bacchus
5,041
930
1,933
2,628
9,073
7,148
0
4,583
4,260
16,527
0
W
Janus
Gardic
Janus
7,635
489
0
1,926
5,883
1,992
0
2,357
3,381
65,513
2,112
L
4,972
807
0
500
6,805
1,935
0
3,369
3,190
34,310
607
L
Horus
KenDoIt
Horus
7,644
4,044
0
5,733
11,827
7,906
0
686
11,141
0
51,785
L
3,871
580
0
1,233
7,745
2,154
0
2,111
5,534
0
32,512
W
Cernunnos
darkar1170
Cernunnos
8,089
3,580
0
3,622
8,488
2,845
751
3,446
4,914
0
62,521
W
2,830
841
0
3,757
9,641
2,624
0
2,323
7,209
0
23,663
W
Erlang Shen
mcloko
Erlang Shen
6,379
3,148
0
4,913
10,477
7,532
0
310
10,107
1,566
48,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,312
Gold Earned
35,817
307
Minions Killed
390
0
Camps Cleared
0
1,152,606
Distance Traveled
1,237,659
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,231
519
46
4
0
239,623
2
L
Kuzenbo
5,898
492
25
2
0
246,657
3
W
Bacchus
6,750
563
28
2
0
243,539
4
W
Janus
8,077
673
140
12
0
281,988
4
L
Nu Wa
5,673
473
71
6
0
228,530
0
L
Horus
7,088
591
99
8
0
251,048
3
L
Neith
5,422
452
66
6
0
186,748
2
W
Cernunnos
7,888
657
98
8
0
209,625
1
W
Thor
6,105
509
53
4
0
270,518
4
W
Erlang Shen
6,997
583
71
6
0
231,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role