Player Matchup

Anubis
Anubis
Caneche
Anubis
Level 129
God Stats
2W - 2L
1,738 SR
Queue Stats
108W - 100L
1,562 Elo+
Party 3
Kukulkan
Kukulkan
RagnarokAbraxas
Kukulkan
Level 99
God Stats
49W - 55L
1,537 SR
Queue Stats
50W - 56L
1,471 Elo+
Party 2
Kuzenbo
Kuzenbo
Zinderkae
Kuzenbo
Level 51
God Stats
8W - 11L
1,249 SR
Queue Stats
49W - 52L
1,435 Elo+
Party 2
Sun Wukong
Sun Wukong
sktT1Bengi
Sun Wukong
Level 149
God Stats
16W - 11L
1,608 SR
Queue Stats
141W - 109L
1,551 Elo+
Party 3
Jing Wei
Jing Wei
sktT1Fakerr
Jing Wei
Level 125
God Stats
14W - 17L
1,356 SR
Queue Stats
92W - 78L
1,516 Elo+
Party 3
Team Averages
Level 111
1,498 SR
1,507 Elo+

VS

Team Averages
Level 115
1,534 SR
1,519 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
MarMarXXVI
Izanami
Level 158
God Stats
2W - 3L
1,594 SR
Queue Stats
90W - 78L
1,566 Elo+
Party 1
Nu Wa
Nu Wa
Shaungar
Nu Wa
Level 87
God Stats
221W - 164L
1,577 SR
Queue Stats
582W - 574L
1,499 Elo+
Solo
Ra
Ra
XxBaDBoySXx2024
Ra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 148L
1,492 Elo+
Solo
Chaac
Chaac
peachtoadstool1
Chaac
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 105L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Caneche
Anubis
14
2 / 2 / 6
8,616
1,231
6,905
5,049
2,358
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
13
1 / 0 / 3
7,965
1,138
3,574
1,609
479
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
Zinderkae
Kuzenbo
13
0 / 1 / 6
7,722
1,103
4,194
8,049
8,738
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
sktT1Bengi
Sun Wukong
13
5 / 0 / 2
8,765
1,252
6,343
5,977
3,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
sktT1Fakerr
Jing Wei
13
1 / 1 / 5
8,010
1,144
3,411
4,808
1,510
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

321

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 1 / 3
7,598
1,085
5,685
5,445
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
MarMarXXVI
Izanami
13
1 / 0 / 2
8,170
1,167
6,192
3,258
1,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
Shaungar
Nu Wa
13
0 / 2 / 4
7,808
1,115
6,894
4,047
1,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 0
7,170
1,024
901
2,372
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 1
7,548
1,078
3,460
11,631
11,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
9
Kills
4
4
Deaths
9
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
1
3
2.5
W
Anubis
Caneche
Anubis
2
2
6
2.5
L
Izanami
MarMarXXVI
Izanami
1
0
2
2
W
Kukulkan
1
0
3
2.5
L
Nu Wa
Shaungar
Nu Wa
0
2
4
1
L
1
2
0
0.5
W
Kuzenbo
Zinderkae
Kuzenbo
0
1
6
3
L
1
4
1
0.38
W
Sun Wukong
sktT1Bengi
Sun Wukong
5
0
2
6
W
Jing Wei
sktT1Fakerr
Jing Wei
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,427
Damage
23,132
25,492
Taken
26,753
16,237
Mitigated
18,371
2,726
Healing
1,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,685
339
0
0
5,445
4,168
0
2,705
2,542
9,033
204
W
Anubis
Caneche
Anubis
6,905
82
0
2,025
5,049
2,358
0
2,343
2,386
28,533
1,655
L
Izanami
MarMarXXVI
Izanami
6,192
3,966
0
0
3,258
1,183
0
2,179
1,079
0
37,179
W
Kukulkan
3,574
76
0
0
1,609
479
0
1,325
98
27,435
0
L
Nu Wa
Shaungar
Nu Wa
6,894
1,988
0
0
4,047
1,137
0
1,961
2,086
20,637
0
L
901
97
48
660
2,372
669
0
210
2,162
4,128
0
W
Kuzenbo
Zinderkae
Kuzenbo
4,194
1,380
0
0
8,049
8,738
0
3,512
4,260
13,167
0
L
3,460
258
0
1,283
11,631
11,214
0
7,100
4,531
0
10,941
W
Sun Wukong
sktT1Bengi
Sun Wukong
6,343
900
0
532
5,977
3,152
0
2,568
3,046
0
10,892
W
Jing Wei
sktT1Fakerr
Jing Wei
3,411
2,447
0
169
4,808
1,510
0
2,406
2,027
0
23,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,078
Gold Earned
38,294
192
Minions Killed
161
7
Camps Cleared
3
826,223
Distance Traveled
590,922
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,598
1,085
14
2
2
143,023
0
W
Anubis
8,616
1,231
45
6
1
136,979
0
L
Izanami
8,170
1,167
94
13
0
128,470
0
W
Kukulkan
7,965
1,138
72
10
1
158,454
0
L
Nu Wa
7,808
1,115
39
6
0
143,402
0
L
Ra
7,170
1,024
4
1
1
46,471
0
W
Kuzenbo
7,722
1,103
10
1
0
173,548
0
L
Chaac
7,548
1,078
10
1
0
129,556
0
W
Sun Wukong
8,765
1,252
12
2
4
195,448
0
W
Jing Wei
8,010
1,144
53
8
1
161,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role