Player Matchup

Cthulhu
Cthulhu
Bellzaaa23
Cthulhu
Level 63
God Stats
4W - 3L
1,365 SR
Queue Stats
152W - 194L
1,390 Elo+
Party 2
Anhur
Anhur
Dieselbear789
Anhur
Level 48
God Stats
1W - 1L
1,280 SR
Queue Stats
10W - 15L
1,297 Elo+
Solo
Odin
Odin
Ruke the laD
Odin
Level 64
God Stats
1W - 1L
1,296 SR
Queue Stats
90W - 107L
1,442 Elo+
Solo
Medusa
Medusa
Russthecrow
Medusa
Level 127
God Stats
1W - 2L
1,110 SR
Queue Stats
210W - 232L
1,423 Elo+
Party 2
Guan Yu
Guan Yu
Snooodugzzz
Guan Yu
Level 64
God Stats
3W - 3L
1,426 SR
Queue Stats
192W - 236L
1,382 Elo+
Party 2
Team Averages
Level 73
1,295 SR
1,387 Elo+

VS

Team Averages
Level 132
1,446 SR
1,426 Elo+
Izanami
Izanami
BabeBro
Izanami
Level 157
God Stats
1W - 3L
1,482 SR
Queue Stats
49W - 55L
1,418 Elo+
Party 1
Ao Kuang
Ao Kuang
Camuscamil
Ao Kuang
Level 156
God Stats
2W - 3L
1,463 SR
Queue Stats
86W - 91L
1,405 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mephisto93
Ah Muzen Cab
Level 62
God Stats
1W - 3L
1,575 SR
Queue Stats
170W - 223L
1,426 Elo+
Solo
Terra
Terra
ObliminalGaymer
Terra
Level 159
God Stats
0W - 1L
1,511 SR
Queue Stats
30W - 38L
1,406 Elo+
Party 1
Merlin
Merlin
UATWA
Merlin
Level 124
God Stats
0W - 3L
1,199 SR
Queue Stats
112W - 125L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bellzaaa23
Cthulhu
18
2 / 2 / 10
12,173
761
13,176
15,476
16,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
2 / 2 / 15
11,722
733
11,045
9,360
4,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
1 / 5 / 12
10,554
660
14,262
22,290
23,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
20
14 / 2 / 4
13,247
828
27,262
15,344
7,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Guan Yu
Snooodugzzz
Guan Yu
17
0 / 4 / 17
10,847
678
7,658
20,556
15,603
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BabeBro
Izanami
14
1 / 3 / 8
9,892
618
10,863
9,574
3,802
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ao Kuang
Camuscamil
Ao Kuang
20
10 / 3 / 2
13,110
819
15,269
20,607
10,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Mephisto93
Ah Muzen Cab
17
0 / 3 / 7
9,470
592
11,913
13,529
6,079
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

18
3 / 1 / 5
10,820
676
8,181
17,583
13,839
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
UATWA
Merlin
17
1 / 9 / 8
9,704
607
13,702
19,884
17,354
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
45
19
Kills
15
15
Deaths
19
58
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Izanami
BabeBro
Izanami
1
3
8
1.67
W
Cthulhu
Bellzaaa23
Cthulhu
2
2
10
3.5
L
Ao Kuang
Camuscamil
Ao Kuang
10
3
2
3.67
W
2
2
15
4.75
L
Ah Muzen Cab
Mephisto93
Ah Muzen Cab
0
3
7
1.17
L
3
1
5
5.5
W
1
5
12
1.4
W
Medusa
14
2
4
8
W
Guan Yu
Snooodugzzz
Guan Yu
0
4
17
2.13
L
Merlin
UATWA
Merlin
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,403
Damage
59,928
83,026
Taken
81,177
66,979
Mitigated
51,915
30,521
Healing
39,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BabeBro
Izanami
10,863
6,606
1,413
1,735
9,574
3,802
0
1,416
8,158
0
30,668
W
Cthulhu
Bellzaaa23
Cthulhu
13,176
564
628
3,536
15,476
16,232
215
5,859
9,617
33,270
1,778
L
Ao Kuang
Camuscamil
Ao Kuang
15,269
2,093
1,072
7,210
20,607
10,841
0
2,793
17,814
29,629
608
W
11,045
3,135
747
1,625
9,360
4,012
1,913
4,741
4,619
0
27,296
L
Ah Muzen Cab
Mephisto93
Ah Muzen Cab
11,913
5,678
0
2,036
13,529
6,079
0
3,181
10,348
0
26,220
L
8,181
194
11,943
9,458
17,583
13,839
0
4,632
12,951
12,051
1,099
W
14,262
3,169
1,972
3,062
22,290
23,668
554
9,417
12,873
3,505
18,985
W
Medusa
27,262
11,737
4,018
3,652
15,344
7,464
4,207
6,053
9,291
0
60,828
W
Guan Yu
Snooodugzzz
Guan Yu
7,658
264
5,171
6,110
20,556
15,603
390
9,980
10,576
1,997
14,253
L
Merlin
UATWA
Merlin
13,702
2,400
565
4,001
19,884
17,354
0
4,104
15,780
26,748
362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,543
Gold Earned
52,996
185
Minions Killed
138
0
Camps Cleared
0
1,569,127
Distance Traveled
1,280,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,892
618
39
2
0
161,331
0
W
Cthulhu
12,173
761
45
3
0
258,322
0
L
Ao Kuang
13,110
819
31
2
0
309,102
0
W
Anhur
11,722
733
35
2
0
342,085
0
L
Ah Muzen Cab
9,470
592
24
2
0
239,294
0
L
Terra
10,820
676
18
1
0
340,528
0
W
Odin
10,554
660
16
1
0
285,663
0
W
Medusa
13,247
828
75
5
0
338,285
0
W
Guan Yu
10,847
678
14
1
0
344,772
0
L
Merlin
9,704
607
26
2
0
229,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role