Player Matchup

Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum IV
AII_Purposeflour
Bastet
Platinum IV
Level 158
God Stats
7W - 4L
1,782 SR
Queue Stats
227W - 223L
1,635 MMR
Solo
Hera
Hera
Platinum II
KS DN0VAW0LF
Hera
Platinum II
Level 252
God Stats
12W - 10L
1,539 SR
Queue Stats
695W - 675L
1,778 MMR
Solo
Ullr
Ullr
Gold IV
NiceTryM8
Ullr
Gold IV
Level 59
God Stats
2W - 1L
1,717 SR
Queue Stats
11W - 6L
1,691 MMR
Solo
Jormungandr
Jormungandr
Platinum II
TwoCanT
Jormungandr
Platinum II
Level 118
God Stats
2W - 3L
1,406 SR
Queue Stats
362W - 355L
1,759 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,589 SR
1,672 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,617 SR
1,707 MMR
Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold III
Clarkster98
Terra
Gold III
Level 113
God Stats
1W - 5L
1,368 SR
Queue Stats
98W - 105L
1,645 MMR
Party 1
Vamana
Vamana
Platinum III
DraytonVibez
Vamana
Platinum III
Level 148
God Stats
0W - 1L
1,840 SR
Queue Stats
137W - 135L
1,820 MMR
Solo
Chiron
Chiron
Platinum III
SquirrelJonez
Chiron
Platinum III
Level 80
God Stats
12W - 6L
1,778 SR
Queue Stats
260W - 259L
1,737 MMR
Solo
Thoth
Thoth
Platinum V
Yqshqr
Thoth
Platinum V
Level 144
God Stats
63W - 61L
1,601 SR
Queue Stats
227W - 223L
1,832 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 2 / 9
8,435
562
5,507
9,772
8,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 0 / 2
8,478
565
7,806
9,692
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 2 / 5
9,079
605
6,850
6,768
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
16
3 / 0 / 5
9,216
614
9,162
10,137
3,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
TwoCanT
Jormungandr
16
5 / 3 / 3
9,836
656
10,939
16,071
11,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
FenrirAresKing ArthurAthena

VS

Bans
CabrakanBakasuraNu WaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 5 / 1
7,784
519
7,710
14,172
11,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 2
7,077
472
4,548
10,931
7,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
12
0 / 3 / 5
6,928
462
6,320
11,829
5,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 6 / 1
7,138
476
6,965
11,571
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Thoth
Yqshqr
Thoth
14
3 / 2 / 1
7,762
517
6,627
8,391
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
17
Kills
7
7
Deaths
17
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
9
2.75
L
Achilles
 
Achilles
3
5
1
0.7
W
7
0
2
8
L
1
1
2
2
L
Vamana
0
3
5
0.83
W
1
2
5
1.75
W
Ullr
3
0
5
5.5
L
0
6
1
0.08
W
Jormungandr
TwoCanT
Jormungandr
5
3
3
2.17
L
Thoth
Yqshqr
Thoth
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,264
Damage
32,170
52,440
Taken
56,894
29,770
Mitigated
31,664
11,396
Healing
17,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,507
813
0
2,051
9,772
8,791
0
2,746
6,790
22,379
0
L
Achilles
 
Achilles
7,710
767
0
4,628
14,172
11,630
0
7,866
6,306
0
42,113
W
7,806
2,095
0
2,751
9,692
3,639
253
2,175
7,407
0
56,605
L
4,548
253
2,333
2,572
10,931
7,999
0
4,831
6,100
24,021
0
L
Vamana
6,320
3,332
0
3,664
11,829
5,317
0
3,270
8,559
0
50,622
W
6,850
1,435
0
1,157
6,768
1,902
315
4,167
2,255
77,436
280
W
Ullr
9,162
2,303
0
2,270
10,137
3,944
0
957
9,154
0
80,497
L
6,965
2,025
166
1,717
11,571
3,787
0
1,653
9,918
0
54,908
W
Jormungandr
TwoCanT
Jormungandr
10,939
3,937
0
3,167
16,071
11,494
480
520
14,695
74,131
3,284
L
Thoth
Yqshqr
Thoth
6,627
319
0
2,188
8,391
2,931
0
5,076
3,315
58,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,044
Gold Earned
36,689
549
Minions Killed
414
0
Camps Cleared
0
1,600,129
Distance Traveled
1,574,496
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,435
562
26
2
0
337,731
7
L
Achilles
7,784
519
74
5
0
290,179
1
W
Bastet
8,478
565
89
6
0
365,309
0
L
Terra
7,077
472
45
3
0
340,467
6
L
Vamana
6,928
462
75
5
0
350,053
0
W
Hera
9,079
605
165
11
0
284,896
0
W
Ullr
9,216
614
145
10
0
341,219
8
L
Chiron
7,138
476
98
7
0
294,101
3
W
Jormungandr
9,836
656
124
8
0
270,974
3
L
Thoth
7,762
517
122
8
0
299,696
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role