Player Matchup

Jormungandr
Jormungandr
Bronze IV
DRAMARKUZ
Jormungandr
Bronze IV
Level 145
God Stats
0W - 2L
1,844 SR
Queue Stats
26W - 28L
1,408 MMR
Solo
Ravana
Ravana
Gold IV
KronicZike
Ravana
Gold IV
Level 155
God Stats
6W - 5L
1,682 SR
Queue Stats
984W - 1,001L
1,467 MMR
Solo
Janus
Janus
Gold III
MauroRachet
Janus
Gold III
Level 105
God Stats
3W - 9L
1,525 SR
Queue Stats
150W - 133L
1,478 MMR
Solo
Achilles
Achilles
Gold IV
Rigby0307
Achilles
Gold IV
Level 179
God Stats
25W - 26L
1,552 SR
Queue Stats
350W - 393L
1,462 MMR
Solo
Izanami
Izanami
Gold IV
iTrueViolEnce
Izanami
Gold IV
Level 159
God Stats
11W - 7L
1,656 SR
Queue Stats
214W - 217L
1,495 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 149
1,652 SR
1,462 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,559 SR
1,510 MMR
Ganesha
Ganesha
Gold III
 
Ganesha
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Gold V
CorkyFurball74
Serqet
Gold V
Level 162
God Stats
1W - 1L
1,566 SR
Queue Stats
72W - 70L
1,474 MMR
Solo
Ra
Ra
Gold III
ILikeBread2
Ra
Gold III
Level 152
God Stats
9W - 5L
1,607 SR
Queue Stats
181W - 185L
1,494 MMR
Solo
Charybdis
Charybdis
Gold II
PearRead
Charybdis
Gold II
Level 131
God Stats
6W - 2L
1,610 SR
Queue Stats
25W - 18L
1,598 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
SparkyPDI
Sun Wukong
Gold IV
Level 106
God Stats
10W - 10L
1,513 SR
Queue Stats
132W - 127L
1,486 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DRAMARKUZ
Jormungandr
6
0 / 3 / 0
3,442
688
1,679
5,328
2,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
KronicZike
Ravana
7
1 / 1 / 0
3,827
765
699
2,328
581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 2 / 1
3,258
652
728
2,216
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
Rigby0307
Achilles
7
1 / 0 / 0
3,800
760
2,747
4,944
2,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
7
0 / 0 / 0
3,532
706
2,217
2,475
611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AwilixHun BatzAh PuchCthulhuScylla

VS

Bans
MedusaKuzenboHe BoHorusNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
0 / 0 / 4
4,010
802
813
3,916
1,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 0 / 1
3,776
755
1,794
3,232
761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 1 / 0
3,955
791
1,429
1,268
282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
PearRead
Charybdis
6
2 / 0 / 1
3,887
777
4,211
3,113
790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
SparkyPDI
Sun Wukong
6
0 / 1 / 0
3,357
671
3,182
5,066
2,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
6
6
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
4
2
W
2
0
1
2.5
L
Jormungandr
DRAMARKUZ
Jormungandr
0
3
0
0
W
2
1
0
2
L
Ravana
KronicZike
Ravana
1
1
0
1
L
0
2
1
0.25
W
Charybdis
PearRead
Charybdis
2
0
1
2.5
L
Achilles
Rigby0307
Achilles
1
0
0
1
W
Sun Wukong
SparkyPDI
Sun Wukong
0
1
0
0
L
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,070
Damage
11,429
17,291
Taken
16,595
6,758
Mitigated
5,470
4,468
Healing
8,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
813
177
1,153
1,636
3,916
1,140
0
690
3,226
7,324
0
W
1,794
522
0
2,219
3,232
761
0
311
2,881
0
14,830
L
Jormungandr
DRAMARKUZ
Jormungandr
1,679
607
0
640
5,328
2,253
0
281
5,047
11,329
0
W
1,429
162
0
298
1,268
282
30
453
713
17,362
673
L
Ravana
KronicZike
Ravana
699
331
0
1,043
2,328
581
0
259
1,870
0
17,139
L
728
0
0
510
2,216
536
0
1,178
852
9,687
274
W
Charybdis
PearRead
Charybdis
4,211
2,098
0
1,637
3,113
790
0
795
2,318
0
25,355
L
Achilles
Rigby0307
Achilles
2,747
644
0
1,275
4,944
2,777
0
0
4,635
0
17,755
W
Sun Wukong
SparkyPDI
Sun Wukong
3,182
1,024
0
1,617
5,066
2,497
0
0
5,066
0
14,698
L
Izanami
2,217
1,542
0
1,000
2,475
611
0
298
2,177
0
20,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,859
Gold Earned
18,985
163
Minions Killed
150
0
Camps Cleared
0
558,170
Distance Traveled
573,253
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
4,010
802
0
0
0
120,998
2
W
Serqet
3,776
755
34
7
0
121,867
0
L
Jormungandr
3,442
688
17
3
0
123,702
2
W
Ra
3,955
791
36
7
0
99,014
2
L
Ravana
3,827
765
47
9
0
124,029
0
L
Janus
3,258
652
23
5
0
91,826
2
W
Charybdis
3,887
777
54
11
0
98,739
0
L
Achilles
3,800
760
28
6
0
116,691
0
W
Sun Wukong
3,357
671
26
5
0
132,635
0
L
Izanami
3,532
706
48
10
0
101,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role