Player Matchup

Ganesha
Ganesha
Silver II
 
Ganesha
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
Liylo
Anhur
Gold III
Level 99
God Stats
1W - 5L
1,232 SR
Queue Stats
114W - 117L
1,348 MMR
Solo
Arachne
Arachne
Gold V
MoSleep
Arachne
Gold V
Level 159
God Stats
3W - 8L
1,595 SR
Queue Stats
291W - 317L
1,363 MMR
Party 1
Sobek
Sobek
Silver II
WarNations
Sobek
Silver II
Level 149
God Stats
2W - 5L
1,363 SR
Queue Stats
118W - 135L
1,212 MMR
Solo
Kukulkan
Kukulkan
Silver I
shortysmaals
Kukulkan
Silver I
Level 154
God Stats
125W - 121L
1,521 SR
Queue Stats
316W - 338L
1,279 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,442 SR
1,340 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,608 SR
1,279 MMR
Apollo
Apollo
Gold IV
MuffinMafia06
Apollo
Gold IV
Level 141
God Stats
37W - 41L
1,513 SR
Queue Stats
88W - 103L
1,328 MMR
Solo
Athena
Athena
Silver IV
Quarma Noir
Athena
Silver IV
Level 86
God Stats
1W - 1L
1,533 SR
Queue Stats
24W - 40L
1,241 MMR
Party 2
Ix Chel
Ix Chel
Gold V
TheGlucoseGuard
Ix Chel
Gold V
Level 86
God Stats
4W - 1L
1,772 SR
Queue Stats
239W - 257L
1,352 MMR
Solo
Pele
Pele
Silver V
UltimateChamp90
Pele
Silver V
Level 59
God Stats
3W - 2L
1,652 SR
Queue Stats
25W - 48L
1,179 MMR
Party 2
Shiva
Shiva
Gold IV
minnie_mike30
Shiva
Gold IV
Level 147
God Stats
19W - 12L
1,572 SR
Queue Stats
156W - 150L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 3 / 3
7,052
441
6,524
15,074
13,962
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Anhur
Liylo
Anhur
13
3 / 1 / 1
7,791
487
9,901
10,699
2,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MoSleep
Arachne
13
2 / 2 / 0
7,092
443
5,439
15,429
5,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
11
1 / 3 / 0
6,675
417
2,086
10,356
8,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kukulkan
shortysmaals
Kukulkan
15
1 / 3 / 0
8,202
513
6,683
7,389
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
VulcanKing ArthurBake KujiraAnubis

VS

Bans
FreyaThanatosMedusaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 1
9,557
597
8,677
11,782
3,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
13
0 / 1 / 5
7,492
468
5,748
11,540
8,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 0 / 2
9,085
568
5,603
8,900
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 6
7,759
485
7,725
14,758
5,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 0 / 3
10,261
641
14,514
11,350
8,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
7
Kills
12
12
Deaths
7
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
3
0.5
L
Anhur
Liylo
Anhur
3
1
1
3.5
L
Arachne
MoSleep
Arachne
2
2
0
1
W
4
3
1
1.5
W
Athena
0
1
5
2.5
W
2
0
2
3
W
1
3
6
1.33
L
Sobek
1
3
0
0.33
W
5
0
3
6.5
L
Kukulkan
shortysmaals
Kukulkan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,633
Damage
42,267
58,947
Taken
58,330
33,361
Mitigated
28,145
18,981
Healing
18,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
6,524
266
0
3,997
15,074
13,962
0
3,994
10,881
23,823
0
L
Anhur
Liylo
Anhur
9,901
5,535
0
3,232
10,699
2,942
0
1,376
9,311
0
64,470
L
Arachne
MoSleep
Arachne
5,439
3,996
0
6,130
15,429
5,425
0
2,758
12,497
0
45,525
W
8,677
4,423
0
5,277
11,782
3,469
725
1,508
10,274
0
77,579
W
Athena
5,748
840
0
3,310
11,540
8,578
13
3,577
7,963
29,624
1,225
W
5,603
195
287
4,465
8,900
2,935
0
4,264
4,636
71,337
1,392
W
7,725
2,634
0
2,669
14,758
5,099
90
3,332
11,346
0
56,712
L
Sobek
2,086
237
0
4,334
10,356
8,364
0
0
10,356
30,997
0
W
14,514
2,704
255
2,133
11,350
8,064
237
2,237
8,818
0
84,466
L
Kukulkan
shortysmaals
Kukulkan
6,683
246
0
1,288
7,389
2,668
0
2,289
4,844
72,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,812
Gold Earned
44,154
425
Minions Killed
577
0
Camps Cleared
0
1,536,914
Distance Traveled
1,665,785
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,052
441
10
1
0
312,815
3
L
Anhur
7,791
487
130
8
0
304,512
0
L
Arachne
7,092
443
83
5
0
366,714
3
W
Apollo
9,557
597
140
9
0
296,316
2
W
Athena
7,492
468
44
3
0
363,831
0
W
Ix Chel
9,085
568
146
9
0
329,404
7
W
Pele
7,759
485
100
6
0
381,661
0
L
Sobek
6,675
417
62
4
0
236,243
0
W
Shiva
10,261
641
147
9
0
294,573
1
L
Kukulkan
8,202
513
140
9
0
316,630
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role