Player Matchup

Janus
Janus
 
Janus
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CreamCheez5953
Cthulhu
Level 98
God Stats
9W - 9L
1,424 SR
Queue Stats
336W - 324L
1,516 Elo+
Solo
Charon
Charon
CynicalBr3ak
Charon
Level 17
God Stats
0W - 1L
1,509 SR
Queue Stats
8W - 20L
1,340 Elo+
Party 1
Serqet
Serqet
Dekugo
Serqet
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,459 Elo+
Party 1
Artemis
Artemis
RubyLinks
Artemis
Level 118
God Stats
0W - 1L
1,603 SR
Queue Stats
15W - 19L
1,471 Elo+
Party 1
Team Averages
Level 111
1,507 SR
1,457 Elo+

VS

Team Averages
Level 85
1,544 SR
1,503 Elo+
Maui
Maui
Ev0 JunFan89
Maui
Level 57
God Stats
34W - 18L
1,555 SR
Queue Stats
134W - 129L
1,519 Elo+
Party 2
Arachne
Arachne
Ev0 Wolf
Arachne
Level 82
God Stats
42W - 25L
1,636 SR
Queue Stats
265W - 255L
1,516 Elo+
Party 2
Charybdis
Charybdis
Ev0Shaman
Charybdis
Level 103
God Stats
22W - 22L
1,561 SR
Queue Stats
457W - 446L
1,512 Elo+
Party 2
Ah Puch
Ah Puch
KingOfHell666420
Ah Puch
Level 83
God Stats
12W - 10L
1,527 SR
Queue Stats
321W - 300L
1,522 Elo+
Solo
Nu Wa
Nu Wa
McPhakitson
Nu Wa
Level 101
God Stats
5W - 4L
1,442 SR
Queue Stats
17W - 26L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 0 / 0
6,853
623
1,633
3,910
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 0
7,246
659
6,331
7,436
5,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Charon
8
0 / 2 / 0
4,982
453
2,416
6,652
3,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
Dekugo
Serqet
10
0 / 2 / 1
5,408
492
2,432
7,938
3,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
RubyLinks
Artemis
9
0 / 5 / 0
5,031
457
3,728
8,299
1,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
6,929
630
2,971
7,982
4,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Arachne
Ev0 Wolf
Arachne
12
3 / 0 / 1
6,783
617
1,749
7,199
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charybdis
Ev0Shaman
Charybdis
12
5 / 0 / 4
7,206
655
8,632
7,483
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 2
5,946
541
3,383
7,438
3,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
0 / 0 / 3
6,751
614
2,801
2,998
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
10
10
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
L
3
1
0
3
L
Charon
0
2
0
0
L
Serqet
Dekugo
Serqet
0
2
1
0.25
W
2
0
7
5.5
W
Arachne
Ev0 Wolf
Arachne
3
0
1
3.5
W
Charybdis
Ev0Shaman
Charybdis
5
0
4
7
W
0
3
2
0.33
W
0
0
3
1.5
L
Artemis
RubyLinks
Artemis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,540
Damage
19,536
34,235
Taken
33,100
14,266
Mitigated
13,591
6,183
Healing
14,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,633
96
0
2,468
3,910
946
0
2,057
1,594
57,738
0
L
6,331
500
45
875
7,436
5,008
0
2,439
4,997
43,003
2,012
L
Charon
2,416
687
0
1,032
6,652
3,316
0
1,651
4,999
11,727
0
L
Serqet
Dekugo
Serqet
2,432
310
0
783
7,938
3,016
0
1,012
6,884
0
40,266
W
2,971
660
2,439
3,338
7,982
4,453
418
1,240
6,492
16,258
1,481
W
Arachne
Ev0 Wolf
Arachne
1,749
1,616
0
3,554
7,199
2,248
0
847
6,046
0
50,963
W
Charybdis
Ev0Shaman
Charybdis
8,632
4,848
46
2,492
7,483
2,402
1,408
1,623
5,824
0
41,963
W
3,383
62
0
2,473
7,438
3,676
144
4,445
2,408
32,964
0
W
2,801
404
0
581
2,998
812
0
1,382
1,616
41,062
14
L
Artemis
RubyLinks
Artemis
3,728
1,018
0
980
8,299
1,980
0
1,486
6,813
0
30,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,520
Gold Earned
33,615
361
Minions Killed
345
0
Camps Cleared
0
1,094,894
Distance Traveled
1,107,328
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,853
623
125
11
0
233,218
2
L
Cthulhu
7,246
659
99
9
0
229,456
0
L
Charon
4,982
453
20
2
0
159,014
0
L
Serqet
5,408
492
74
7
0
259,574
3
W
Maui
6,929
630
22
2
0
225,136
2
W
Arachne
6,783
617
91
8
0
265,939
0
W
Charybdis
7,206
655
81
7
0
198,541
0
W
Ah Puch
5,946
541
57
5
0
190,625
1
W
Nu Wa
6,751
614
94
9
0
227,087
0
L
Artemis
5,031
457
43
4
0
213,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role