Player Matchup

Hun Batz
Hun Batz
ChocoZeus
Hun Batz
Level 106
God Stats
7W - 2L
1,879 SR
Queue Stats
134W - 123L
1,537 Elo+
Solo
Chaac
Chaac
Deestroy7793
Chaac
Level 150
God Stats
15W - 13L
1,440 SR
Queue Stats
47W - 41L
1,529 Elo+
Solo
Geb
Geb
Juliocfo07
Geb
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
109W - 101L
1,496 Elo+
Solo
Izanami
Izanami
Willywill02
Izanami
Level 64
God Stats
15W - 11L
1,611 SR
Queue Stats
239W - 253L
1,562 Elo+
Solo
Poseidon
Poseidon
robot_salvaje075
Poseidon
Level 146
God Stats
11W - 7L
1,605 SR
Queue Stats
600W - 636L
1,582 Elo+
Solo
Team Averages
Level 107
1,607 SR
1,541 Elo+

VS

Team Averages
Level 69
1,547 SR
1,486 Elo+
Ravana
Ravana
 
Ravana
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Elver_gazo_Smash
Baron Samedi
Level 105
God Stats
2W - 0L
1,711 SR
Queue Stats
18W - 17L
1,524 Elo+
Solo
Ra
Ra
OohRapIYah
Ra
Level 30
God Stats
6W - 10L
1,500 SR
Queue Stats
48W - 82L
1,500 Elo+
Solo
Ares
Ares
skreanie
Ares
Level 39
God Stats
27W - 26L
1,525 SR
Queue Stats
84W - 116L
1,398 Elo+
Solo
Nut
Nut
x3ndeavor
Nut
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 172L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ChocoZeus
Hun Batz
11
2 / 2 / 3
6,996
1,166
3,296
6,552
6,403
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 2
6,409
1,068
5,295
4,942
2,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 0 / 0
5,625
938
0
0
0
Izanami
Willywill02
Izanami
12
2 / 3 / 2
7,294
1,216
4,939
6,835
2,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 1
7,016
1,169
4,371
3,112
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

326

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
3 / 1 / 7
7,767
1,295
5,734
2,558
1,494
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Elver_gazo_Smash
Baron Samedi
11
0 / 0 / 4
5,931
989
547
1,687
1,196
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 2 / 7
7,381
1,230
6,181
4,623
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ares
12
3 / 1 / 7
8,079
1,347
3,320
6,788
5,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 1 / 6
7,036
1,173
4,013
4,319
1,368
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
5
Kills
10
10
Deaths
5
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
1
7
6.5
L
Hun Batz
ChocoZeus
Hun Batz
2
2
3
1.75
L
0
3
2
0.33
W
Baron Samedi
Elver_gazo_Smash
Baron Samedi
0
0
4
2
L
0
0
0
0
W
2
2
7
2.75
L
Izanami
Willywill02
Izanami
2
3
2
1
L
1
2
1
0.75
W
Ares
3
1
7
6.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,901
Damage
19,795
21,441
Taken
19,975
12,348
Mitigated
11,788
1,743
Healing
4,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,734
1,200
0
423
2,558
1,494
0
654
1,904
0
17,731
L
Hun Batz
ChocoZeus
Hun Batz
3,296
352
0
0
6,552
6,403
0
2,363
3,877
0
6,724
L
5,295
209
0
573
4,942
2,672
0
2,237
2,410
0
15,672
W
Baron Samedi
Elver_gazo_Smash
Baron Samedi
547
0
121
136
1,687
1,196
0
155
1,532
2,045
0
L
0
0
0
0
0
0
0
0
0
0
0
W
6,181
419
913
1,041
4,623
1,751
0
378
4,245
23,257
0
L
Izanami
Willywill02
Izanami
4,939
3,783
0
1,170
6,835
2,401
0
3,610
2,992
0
23,748
L
4,371
662
0
0
3,112
872
0
924
2,114
31,149
0
W
Ares
3,320
532
0
1,547
6,788
5,979
0
1,289
5,499
4,807
0
W
4,013
1,828
0
569
4,319
1,368
0
1,895
2,424
0
16,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,340
Gold Earned
36,194
132
Minions Killed
111
6
Camps Cleared
6
479,429
Distance Traveled
533,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,767
1,295
30
5
2
119,689
0
L
Hun Batz
6,996
1,166
14
2
0
127,932
0
L
Chaac
6,409
1,068
17
3
0
115,503
0
W
Baron Samedi
5,931
989
5
1
0
37,732
0
L
Geb
5,625
938
0
0
0
0
0
W
Ra
7,381
1,230
50
8
4
124,499
0
L
Izanami
7,294
1,216
35
6
3
118,807
0
L
Poseidon
7,016
1,169
66
11
3
117,187
0
W
Ares
8,079
1,347
1
0
0
128,456
0
W
Nut
7,036
1,173
25
4
0
122,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role