Player Matchup

Neith
Neith
Janemorke
Neith
Level 65
God Stats
16W - 23L
1,419 SR
Queue Stats
60W - 97L
1,446 Elo+
Party 3
Sol
Sol
Ocsa123
Sol
Level 128
God Stats
1W - 3L
1,329 SR
Queue Stats
76W - 83L
1,515 Elo+
Party 1
Awilix
Awilix
PABLORUSH
Awilix
Level 158
God Stats
3W - 6L
1,167 SR
Queue Stats
151W - 202L
1,459 Elo+
Party 3
Sun Wukong
Sun Wukong
TheJoopse
Sun Wukong
Level 158
God Stats
2W - 2L
1,764 SR
Queue Stats
82W - 86L
1,542 Elo+
Party 1
Maui
Maui
zorkus345
Maui
Level 164
God Stats
4W - 4L
1,514 SR
Queue Stats
153W - 157L
1,423 Elo+
Solo
Team Averages
Level 135
1,439 SR
1,477 Elo+

VS

Team Averages
Level 114
1,581 SR
1,513 Elo+
Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Astroglyph
Cthulhu
Level 102
God Stats
3W - 2L
1,870 SR
Queue Stats
151W - 150L
1,516 Elo+
Party 2
Nike
Nike
ReTrnDaSLAB
Nike
Level 115
God Stats
217W - 188L
1,537 SR
Queue Stats
226W - 200L
1,486 Elo+
Solo
Hera
Hera
ntriley8
Hera
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 77L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Janemorke
Neith
10
3 / 2 / 2
5,649
565
3,737
4,168
1,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
11
6 / 0 / 2
6,724
672
6,378
6,525
1,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Awilix
PABLORUSH
Awilix
13
9 / 0 / 5
7,454
745
6,750
6,961
2,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
TheJoopse
Sun Wukong
11
3 / 0 / 5
5,762
576
6,449
8,142
5,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maui
10
0 / 1 / 5
5,899
590
4,271
7,128
5,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 6 / 0
5,078
508
1,735
8,217
2,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
 
Medusa
8
0 / 4 / 2
4,898
490
4,031
7,778
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Astroglyph
Cthulhu
8
1 / 1 / 1
5,014
501
5,177
7,649
3,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 4 / 0
5,532
553
4,407
10,600
4,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
10
0 / 6 / 0
5,168
517
2,359
7,280
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
21
Kills
3
3
Deaths
21
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
6
0
0.17
L
Medusa
 
Medusa
0
4
2
0.25
L
Cthulhu
Astroglyph
Cthulhu
1
1
1
1.5
W
Neith
Janemorke
Neith
3
2
2
2
W
Sol
6
0
2
7
W
Awilix
PABLORUSH
Awilix
9
0
5
11.5
L
1
4
0
0.25
W
Sun Wukong
TheJoopse
Sun Wukong
3
0
5
5.5
L
Hera
0
6
0
0
W
Maui
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,585
Damage
17,709
32,924
Taken
41,524
16,209
Mitigated
15,746
10,882
Healing
10,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,735
375
0
1,064
8,217
2,841
0
1,906
6,311
0
23,580
L
Medusa
 
Medusa
4,031
1,637
0
1,627
7,778
2,495
0
416
7,362
0
27,560
L
Cthulhu
Astroglyph
Cthulhu
5,177
551
1,464
2,045
7,649
3,928
0
821
6,828
21,931
0
W
Neith
Janemorke
Neith
3,737
1,299
0
1,152
4,168
1,317
329
846
3,322
0
27,978
W
Sol
6,378
2,395
0
3,939
6,525
1,806
1,071
2,972
3,553
38,667
4,850
W
Awilix
PABLORUSH
Awilix
6,750
3,223
0
2,605
6,961
2,757
0
1,027
5,934
0
52,158
L
4,407
705
0
2,908
10,600
4,592
0
3,110
7,490
0
32,725
W
Sun Wukong
TheJoopse
Sun Wukong
6,449
1,257
0
1,537
8,142
5,140
0
2,337
5,805
0
37,243
L
Hera
2,359
478
0
1,003
7,280
1,890
0
3,588
3,692
32,696
0
W
Maui
4,271
1,471
0
1,649
7,128
5,189
0
354
6,774
30,719
6,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,488
Gold Earned
25,690
344
Minions Killed
276
0
Camps Cleared
0
1,061,248
Distance Traveled
1,006,757
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,078
508
60
6
0
212,665
1
L
Medusa
4,898
490
64
6
0
206,745
0
L
Cthulhu
5,014
501
22
2
0
218,497
1
W
Neith
5,649
565
52
5
0
176,521
0
W
Sol
6,724
672
86
9
0
223,232
0
W
Awilix
7,454
745
80
8
0
256,138
0
L
Nike
5,532
553
59
6
0
177,648
0
W
Sun Wukong
5,762
576
57
6
0
224,525
1
L
Hera
5,168
517
71
7
0
191,202
0
W
Maui
5,899
590
69
7
0
180,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role