Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
IMIFenix
Thanatos
Level 162
God Stats
21W - 13L
1,575 SR
Queue Stats
315W - 305L
1,474 Elo+
Solo
Neith
Neith
PurezolaBatata
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,380 Elo+
Party 1
Ra
Ra
Spuletadordexota
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,320 Elo+
Party 1
Team Averages
Level 102
1,515 SR
1,435 Elo+

VS

Team Averages
Level 88
1,542 SR
1,401 Elo+
Xing Tian
Xing Tian
Barbaxx
Xing Tian
Level 29
God Stats
2W - 3L
1,594 SR
Queue Stats
11W - 29L
1,352 Elo+
Party 2
King Arthur
King Arthur
D4RThStr1k3R
King Arthur
Level 33
God Stats
1W - 2L
1,505 SR
Queue Stats
11W - 30L
1,342 Elo+
Party 2
Loki
Loki
PITCHUQUINHO
Loki
Level 105
God Stats
1W - 7L
1,419 SR
Queue Stats
27W - 38L
1,406 Elo+
Solo
Martichoras
Martichoras
Pappita
Martichoras
Level 46
God Stats
1W - 2L
1,752 SR
Queue Stats
12W - 29L
1,432 Elo+
Party 2
Janus
Janus
lukcasmelo
Janus
Level 225
God Stats
3W - 3L
1,438 SR
Queue Stats
115W - 130L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 1 / 5
8,142
679
6,498
9,074
5,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Gilgamesh
 
Gilgamesh
11
0 / 0 / 7
5,784
482
4,663
6,370
4,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
IMIFenix
Thanatos
13
6 / 0 / 1
7,135
595
3,038
6,436
2,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 5
6,312
526
4,565
5,394
1,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 0 / 2
6,717
560
1,400
4,000
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Barbaxx
Xing Tian
9
0 / 2 / 0
5,773
481
2,174
9,547
6,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
D4RThStr1k3R
King Arthur
10
1 / 4 / 0
5,741
478
2,140
8,777
4,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 2 / 0
5,530
461
2,292
7,238
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Martichoras
Pappita
Martichoras
10
0 / 2 / 0
5,709
476
2,894
5,694
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
13
1 / 1 / 0
6,759
563
4,116
4,433
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
11
Kills
2
2
Deaths
11
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
5
5.5
W
Gilgamesh
 
Gilgamesh
0
0
7
3.5
L
Xing Tian
Barbaxx
Xing Tian
0
2
0
0
L
King Arthur
D4RThStr1k3R
King Arthur
1
4
0
0.25
W
Thanatos
IMIFenix
Thanatos
6
0
1
6.5
L
0
2
0
0
L
Martichoras
Pappita
Martichoras
0
2
0
0
W
1
1
5
3.5
W
1
0
2
2
L
Janus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,164
Damage
13,616
31,274
Taken
35,689
15,515
Mitigated
15,728
14,173
Healing
9,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,498
210
600
2,298
9,074
5,805
0
1,400
7,594
45,458
1,666
W
Gilgamesh
 
Gilgamesh
4,663
1,075
0
1,123
6,370
4,368
217
1,163
5,127
0
26,022
L
Xing Tian
Barbaxx
Xing Tian
2,174
201
0
2,146
9,547
6,365
260
1,295
8,067
14,452
1,058
L
King Arthur
D4RThStr1k3R
King Arthur
2,140
482
0
1,400
8,777
4,192
14
2,982
5,191
0
27,665
W
Thanatos
IMIFenix
Thanatos
3,038
887
0
6,202
6,436
2,519
0
552
5,812
0
54,450
L
2,292
345
0
3,544
7,238
2,011
0
1,124
5,870
0
38,883
L
Martichoras
Pappita
Martichoras
2,894
976
0
661
5,694
1,880
540
868
4,655
0
42,293
W
4,565
1,368
0
1,559
5,394
1,684
537
1,822
3,516
0
39,898
W
1,400
309
560
1,831
4,000
1,139
304
1,072
2,800
50,145
0
L
Janus
4,116
86
0
1,714
4,433
1,280
0
542
3,814
52,154
608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,090
Gold Earned
29,512
393
Minions Killed
314
0
Camps Cleared
0
1,272,353
Distance Traveled
1,203,850
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,142
679
109
9
0
226,983
3
W
Gilgamesh
5,784
482
38
3
0
269,383
2
L
Xing Tian
5,773
481
26
2
0
222,240
0
L
King Arthur
5,741
478
51
4
0
246,907
0
W
Thanatos
7,135
595
87
7
0
289,919
0
L
Loki
5,530
461
55
5
0
265,631
0
L
Martichoras
5,709
476
72
6
0
205,190
0
W
Neith
6,312
526
80
7
0
245,144
2
W
Ra
6,717
560
79
7
0
240,924
0
L
Janus
6,759
563
110
9
0
263,882
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role