Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
FrankThelen
Achilles
Level 104
God Stats
1W - 0L
1,572 SR
Queue Stats
82W - 60L
1,556 Elo+
Party 1
Chronos
Chronos
PǿrtalGun
Chronos
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
259W - 248L
1,564 Elo+
Party 1
Jing Wei
Jing Wei
TsukiNoNaka
Jing Wei
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 147L
1,502 Elo+
Solo
Merlin
Merlin
robert-pokemaste
Merlin
Level 138
God Stats
2W - 2L
1,664 SR
Queue Stats
15W - 14L
1,546 Elo+
Party 1
Team Averages
Level 143
1,547 SR
1,534 Elo+

VS

Team Averages
Level 126
1,578 SR
1,499 Elo+
Anhur
Anhur
E1r1k
Anhur
Level 126
God Stats
2W - 1L
1,725 SR
Queue Stats
85W - 78L
1,448 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Nydyou57
Morgan Le Fay
Level 108
God Stats
132W - 112L
1,571 SR
Queue Stats
686W - 662L
1,479 Elo+
Solo
Fenrir
Fenrir
SirJor
Fenrir
Level 165
God Stats
13W - 14L
1,468 SR
Queue Stats
134W - 108L
1,549 Elo+
Solo
Ymir
Ymir
YourLocalSupport
Ymir
Level 126
God Stats
58W - 58L
1,627 SR
Queue Stats
287W - 261L
1,592 Elo+
Solo
Sobek
Sobek
dieper04
Sobek
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
2 / 2 / 3
10,383
577
10,769
18,445
10,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Achilles
FrankThelen
Achilles
15
5 / 0 / 6
8,819
490
11,384
17,009
15,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
PǿrtalGun
Chronos
18
8 / 3 / 5
10,976
610
13,230
12,008
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Jing Wei
TsukiNoNaka
Jing Wei
16
0 / 1 / 6
9,211
512
7,708
9,763
3,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 2
9,168
509
3,364
5,793
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
E1r1k
Anhur
14
0 / 4 / 1
8,145
453
6,508
11,395
4,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Nydyou57
Morgan Le Fay
17
1 / 1 / 1
9,957
553
9,064
8,869
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
SirJor
Fenrir
10
2 / 3 / 1
7,413
412
8,479
11,329
6,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
4 / 6 / 4
8,396
466
14,291
19,030
7,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
dieper04
Sobek
12
1 / 2 / 3
7,674
426
4,714
13,717
12,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
16
Kills
8
8
Deaths
16
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
2
3
1.75
L
Anhur
E1r1k
Anhur
0
4
1
0.13
W
Achilles
FrankThelen
Achilles
5
0
6
8
L
Morgan Le Fay
Nydyou57
Morgan Le Fay
1
1
1
1.5
W
Chronos
PǿrtalGun
Chronos
8
3
5
3.5
L
Fenrir
SirJor
Fenrir
2
3
1
0.83
W
Jing Wei
TsukiNoNaka
Jing Wei
0
1
6
3
L
4
6
4
1
L
Sobek
dieper04
Sobek
1
2
3
1.25
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,455
Damage
43,056
63,018
Taken
64,340
34,930
Mitigated
33,583
18,121
Healing
18,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,769
2,622
0
7,883
18,445
10,509
0
5,474
12,556
0
81,499
L
Anhur
E1r1k
Anhur
6,508
1,913
0
3,914
11,395
4,041
590
1,543
9,852
0
66,251
W
Achilles
FrankThelen
Achilles
11,384
1,381
0
2,690
17,009
15,706
0
8,811
7,915
0
33,917
L
Morgan Le Fay
Nydyou57
Morgan Le Fay
9,064
213
0
2,362
8,869
3,427
264
2,969
5,900
89,304
0
W
Chronos
PǿrtalGun
Chronos
13,230
2,623
0
3,044
12,008
3,894
0
6,913
4,831
98,578
1,811
L
Fenrir
SirJor
Fenrir
8,479
2,682
0
3,518
11,329
6,095
0
1,454
9,875
408
36,698
W
Jing Wei
TsukiNoNaka
Jing Wei
7,708
5,343
0
3,566
9,763
3,227
81
2,869
6,814
0
74,095
L
14,291
3,847
0
4,811
19,030
7,948
0
6,335
12,695
62,633
0
L
Sobek
dieper04
Sobek
4,714
366
0
3,881
13,717
12,072
116
4,193
9,524
21,234
0
W
3,364
139
0
938
5,793
1,594
0
3,563
1,914
55,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,557
Gold Earned
41,585
544
Minions Killed
489
0
Camps Cleared
0
1,923,253
Distance Traveled
1,707,187
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,383
577
121
7
0
393,256
2
L
Anhur
8,145
453
134
7
0
336,277
2
W
Achilles
8,819
490
41
2
0
410,362
2
L
Morgan Le Fay
9,957
553
184
10
0
373,580
6
W
Chronos
10,976
610
150
8
0
415,577
6
L
Fenrir
7,413
412
68
4
0
233,898
0
W
Jing Wei
9,211
512
119
7
0
351,482
2
L
Ymir
8,396
466
79
4
0
358,696
8
L
Sobek
7,674
426
24
1
0
404,736
5
W
Merlin
9,168
509
113
6
0
352,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role