Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
dariopm21
Hun Batz
Level 64
God Stats
5W - 3L
1,484 SR
Queue Stats
16W - 18L
1,322 Elo+
Party 1
Baron Samedi
Baron Samedi
david_risitas
Baron Samedi
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 43L
1,409 Elo+
Party 1
Team Averages
Level 119
1,497 SR
1,446 Elo+

VS

Team Averages
Level 77
1,549 SR
1,519 Elo+
Hachiman
Hachiman
 
Hachiman
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
CachopoMarchoso
Ix Chel
Level 84
God Stats
3W - 4L
1,531 SR
Queue Stats
39W - 47L
1,421 Elo+
Solo
Achilles
Achilles
Matsuri978
Achilles
Level 45
God Stats
1W - 2L
1,713 SR
Queue Stats
45W - 43L
1,485 Elo+
Solo
Da Ji
Da Ji
R77777777777240
Da Ji
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 33L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Rottin_SkullZz
Cabrakan
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 0 / 0
7,515
752
2,566
5,386
3,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
 
Hercules
10
3 / 1 / 8
6,298
630
4,462
6,973
5,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
 
Skadi
10
6 / 0 / 5
6,070
607
6,494
3,770
1,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hun Batz
dariopm21
Hun Batz
12
3 / 0 / 1
6,013
601
2,173
6,144
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
david_risitas
Baron Samedi
10
1 / 1 / 5
5,490
549
2,717
4,520
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
1 / 3 / 0
4,527
453
4,056
5,534
1,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 0
5,491
549
2,441
5,303
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Matsuri978
Achilles
10
0 / 3 / 0
4,839
484
2,323
5,521
3,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

7
1 / 2 / 0
4,739
474
759
4,921
1,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
8
0 / 5 / 2
4,848
485
2,435
9,049
7,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
16
Kills
2
2
Deaths
16
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
0
0
3
W
Hercules
 
Hercules
3
1
8
7
W
Skadi
 
Skadi
6
0
5
8.5
L
Hachiman
 
Hachiman
1
3
0
0.33
L
0
3
0
0
L
Achilles
Matsuri978
Achilles
0
3
0
0
L
1
2
0
0.5
L
Cabrakan
0
5
2
0.2
W
Hun Batz
dariopm21
Hun Batz
3
0
1
3.5
W
Baron Samedi
david_risitas
Baron Samedi
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,412
Damage
12,014
26,793
Taken
30,328
13,354
Mitigated
15,009
10,978
Healing
5,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,566
1,637
0
2,242
5,386
3,274
0
0
4,997
0
25,679
W
Hercules
 
Hercules
4,462
1,135
0
3,119
6,973
5,345
202
1,776
5,197
0
16,398
W
Skadi
 
Skadi
6,494
2,647
0
582
3,770
1,138
856
1,085
2,685
0
36,662
L
Hachiman
 
Hachiman
4,056
2,145
0
1,143
5,534
1,627
0
0
5,534
0
25,626
L
2,441
86
150
902
5,303
1,589
0
1,884
3,419
36,162
138
L
Achilles
Matsuri978
Achilles
2,323
591
0
604
5,521
3,239
0
0
4,931
0
22,671
L
759
0
0
1,911
4,921
1,415
0
666
4,255
0
18,215
L
Cabrakan
2,435
375
0
1,168
9,049
7,139
0
141
8,908
12,405
0
W
Hun Batz
dariopm21
Hun Batz
2,173
203
0
3,445
6,144
1,832
550
206
5,938
0
38,276
W
Baron Samedi
david_risitas
Baron Samedi
2,717
63
227
1,363
4,520
1,765
0
1,671
2,849
25,815
929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,386
Gold Earned
24,444
305
Minions Killed
210
0
Camps Cleared
0
979,496
Distance Traveled
935,121
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,515
752
103
10
0
172,885
0
W
Hercules
6,298
630
23
2
0
208,523
2
W
Skadi
6,070
607
55
6
0
179,938
0
L
Hachiman
4,527
453
42
4
0
189,523
0
L
Ix Chel
5,491
549
61
6
0
177,336
0
L
Achilles
4,839
484
42
4
0
175,207
0
L
Da Ji
4,739
474
44
4
0
208,851
0
L
Cabrakan
4,848
485
21
2
0
184,204
0
W
Hun Batz
6,013
601
77
8
0
223,783
0
W
Baron Samedi
5,490
549
47
5
0
194,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role