Player Matchup

Hercules
Hercules
AndyNata1
Hercules
Level 124
God Stats
2W - 5L
1,300 SR
Queue Stats
70W - 89L
1,466 Elo+
Party 2
Geb
Geb
BitcoinRedPill
Geb
Level 158
God Stats
3W - 0L
1,523 SR
Queue Stats
155W - 154L
1,474 Elo+
Solo
Cernunnos
Cernunnos
GeroA
Cernunnos
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 113L
1,535 Elo+
Solo
Erlang Shen
Erlang Shen
Markês
Erlang Shen
Level 187
God Stats
4W - 4L
1,640 SR
Queue Stats
101W - 96L
1,559 Elo+
Solo
Olorun
Olorun
z_-Thomy-_z
Olorun
Level 103
God Stats
2W - 0L
1,745 SR
Queue Stats
99W - 102L
1,463 Elo+
Party 2
Team Averages
Level 143
1,541 SR
1,499 Elo+

VS

Team Averages
Level 143
1,622 SR
1,509 Elo+
Ra
Ra
DaNiel16V
Ra
Level 152
God Stats
27W - 23L
1,480 SR
Queue Stats
177W - 175L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
Floccss
Cthulhu
Level 64
God Stats
8W - 5L
1,672 SR
Queue Stats
168W - 169L
1,539 Elo+
Solo
Arachne
Arachne
Gyukimaru
Arachne
Level 186
God Stats
4W - 4L
1,753 SR
Queue Stats
83W - 74L
1,519 Elo+
Solo
Odin
Odin
S1XEL
Odin
Level 166
God Stats
17W - 15L
1,656 SR
Queue Stats
129W - 122L
1,550 Elo+
Solo
Medusa
Medusa
Shione_Razor
Medusa
Level 147
God Stats
7W - 6L
1,551 SR
Queue Stats
601W - 588L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AndyNata1
Hercules
10
0 / 0 / 2
5,879
534
926
4,371
3,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 2
6,151
559
3,165
8,025
4,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
GeroA
Cernunnos
12
0 / 1 / 0
6,458
587
2,830
5,796
1,696
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Markês
Erlang Shen
14
4 / 1 / 0
7,232
657
6,373
9,275
4,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Olorun
12
1 / 1 / 0
6,380
580
3,164
5,073
1,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
6,713
610
3,364
6,288
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Floccss
Cthulhu
11
1 / 2 / 1
7,013
638
4,224
8,024
4,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
Gyukimaru
Arachne
5
2 / 0 / 1
4,734
430
1,679
2,501
741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odin
S1XEL
Odin
10
0 / 0 / 0
5,750
523
3,215
6,266
3,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
8
0 / 1 / 0
4,794
436
2,310
4,316
1,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
5
5
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
AndyNata1
Hercules
0
0
2
1
W
0
2
2
0.5
L
2
2
0
1
L
Cthulhu
Floccss
Cthulhu
1
2
1
0.75
W
Cernunnos
GeroA
Cernunnos
0
1
0
0
L
Arachne
Gyukimaru
Arachne
2
0
1
2.5
W
Erlang Shen
Markês
Erlang Shen
4
1
0
4
L
Odin
S1XEL
Odin
0
0
0
0
L
Medusa
0
1
0
0
W
Olorun
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,458
Damage
14,792
32,540
Taken
27,395
15,309
Mitigated
11,475
14,332
Healing
8,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AndyNata1
Hercules
926
453
0
2,330
4,371
3,309
0
197
4,158
0
23,645
W
3,165
571
0
2,765
8,025
4,162
0
3,103
4,556
39,970
0
L
3,364
330
243
2,285
6,288
2,115
0
0
6,288
46,812
0
L
Cthulhu
Floccss
Cthulhu
4,224
370
0
2,701
8,024
4,131
0
2,659
5,365
40,987
2,366
W
Cernunnos
GeroA
Cernunnos
2,830
1,348
0
2,814
5,796
1,696
910
2,021
3,513
0
52,518
L
Arachne
Gyukimaru
Arachne
1,679
1,286
0
856
2,501
741
0
92
2,409
0
9,219
W
Erlang Shen
Markês
Erlang Shen
6,373
3,377
0
3,423
9,275
4,409
0
1,344
7,755
0
66,637
L
Odin
S1XEL
Odin
3,215
484
0
1,524
6,266
3,272
0
2,298
3,968
0
34,152
L
Medusa
2,310
617
0
842
4,316
1,216
0
1,059
3,257
0
26,830
W
Olorun
3,164
1,420
210
2,790
5,073
1,733
0
0
5,073
42,640
9,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,100
Gold Earned
29,004
423
Minions Killed
329
0
Camps Cleared
0
1,162,511
Distance Traveled
962,408
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,879
534
50
5
0
226,650
0
W
Geb
6,151
559
77
7
0
232,249
0
L
Ra
6,713
610
108
10
0
230,730
2
L
Cthulhu
7,013
638
103
9
0
223,725
0
W
Cernunnos
6,458
587
96
9
0
234,069
4
L
Arachne
4,734
430
18
2
0
84,538
0
W
Erlang Shen
7,232
657
112
10
0
274,225
0
L
Odin
5,750
523
68
6
0
225,347
2
L
Medusa
4,794
436
32
3
0
198,068
0
W
Olorun
6,380
580
88
8
0
195,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role