Player Matchup

Hades
Hades
Achilli
Hades
Level 157
God Stats
2W - 0L
1,487 SR
Queue Stats
14W - 6L
1,661 Elo+
Solo
Pele
Pele
Polloloko619
Pele
Level 108
God Stats
4W - 0L
1,830 SR
Queue Stats
313W - 299L
1,493 Elo+
Solo
Neith
Neith
lulinhamst
Neith
Level 54
God Stats
23W - 13L
1,597 SR
Queue Stats
82W - 85L
1,447 Elo+
Solo
Khepri
Khepri
willb0as
Khepri
Level 98
God Stats
2W - 0L
1,517 SR
Queue Stats
111W - 113L
1,478 Elo+
Solo
Vulcan
Vulcan
xgustavobelmontx
Vulcan
Level 146
God Stats
43W - 28L
1,526 SR
Queue Stats
139W - 130L
1,522 Elo+
Solo
Team Averages
Level 113
1,591 SR
1,520 Elo+

VS

Team Averages
Level 136
1,530 SR
1,454 Elo+
Bacchus
Bacchus
 
Bacchus
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
FlamerWar
Raijin
Level 163
God Stats
13W - 11L
1,633 SR
Queue Stats
542W - 585L
1,549 Elo+
Solo
Nut
Nut
IMIFenix
Nut
Level 162
God Stats
7W - 5L
1,518 SR
Queue Stats
317W - 309L
1,496 Elo+
Solo
Achilles
Achilles
KawaiiPopTM
Achilles
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
149W - 163L
1,529 Elo+
Solo
Bakasura
Bakasura
omitoquemitou
Bakasura
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,196 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Achilli
Hades
13
2 / 4 / 4
8,026
573
9,007
14,619
7,470
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 4 / 3
7,453
532
5,803
13,055
4,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Neith
12
2 / 0 / 4
6,822
487
7,645
8,455
2,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
willb0as
Khepri
11
0 / 2 / 3
6,522
466
3,097
11,676
6,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 0 / 0
7,914
565
7,606
6,641
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 3 / 2
6,283
449
6,998
9,870
8,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
FlamerWar
Raijin
14
1 / 2 / 2
7,926
566
5,166
6,720
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 2
6,785
485
10,967
8,580
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
KawaiiPopTM
Achilles
13
3 / 3 / 1
7,404
529
6,968
13,655
8,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
omitoquemitou
Bakasura
12
2 / 4 / 4
6,463
462
5,313
12,027
4,124
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
13
Kills
10
10
Deaths
13
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
3
2
1.33
W
Hades
Achilli
Hades
2
4
4
1
L
Raijin
FlamerWar
Raijin
1
2
2
1
L
1
1
2
2
L
Achilles
KawaiiPopTM
Achilles
3
3
1
1.17
W
4
4
3
1.38
W
Neith
2
0
4
4
L
Bakasura
omitoquemitou
Bakasura
2
4
4
1
W
Khepri
willb0as
Khepri
0
2
3
0.75
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,158
Damage
35,412
54,446
Taken
50,852
23,993
Mitigated
25,873
25,669
Healing
17,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,998
620
0
2,989
9,870
8,933
66
1,727
8,143
23,245
2,171
W
Hades
Achilli
Hades
9,007
1,131
115
7,551
14,619
7,470
0
1,185
12,324
56,625
1,041
L
Raijin
FlamerWar
Raijin
5,166
260
0
2,344
6,720
2,029
228
4,180
2,540
58,176
738
L
10,967
8,223
0
5,016
8,580
2,626
0
1,954
6,626
0
57,302
L
Achilles
KawaiiPopTM
Achilles
6,968
1,494
0
5,246
13,655
8,161
0
6,924
6,731
0
45,599
W
5,803
1,393
0
4,922
13,055
4,851
0
2,691
9,931
0
63,567
W
Neith
7,645
3,568
0
3,722
8,455
2,940
383
1,961
6,195
0
48,506
L
Bakasura
omitoquemitou
Bakasura
5,313
3,293
0
2,362
12,027
4,124
0
4,482
7,545
0
35,560
W
Khepri
willb0as
Khepri
3,097
259
2,342
4,548
11,676
6,558
31
2,113
9,047
14,298
0
W
7,606
224
0
2,469
6,641
2,174
0
2,784
3,345
60,068
2,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,737
Gold Earned
34,861
402
Minions Killed
397
0
Camps Cleared
0
1,399,015
Distance Traveled
1,266,305
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,283
449
30
2
0
254,339
0
W
Hades
8,026
573
107
8
0
246,369
0
L
Raijin
7,926
566
134
10
0
261,232
2
L
Nut
6,785
485
86
6
0
232,068
1
L
Achilles
7,404
529
83
6
0
247,945
0
W
Pele
7,453
532
96
7
0
336,560
0
W
Neith
6,822
487
75
5
0
263,070
1
L
Bakasura
6,463
462
64
5
0
270,721
0
W
Khepri
6,522
466
19
1
0
279,244
4
W
Vulcan
7,914
565
105
8
0
273,772
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role