Player Matchup

Geb
Geb
Gold I
 
Geb
Gold I
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum IV
KillzToRemember
Osiris
Platinum IV
Level 158
God Stats
9W - 9L
1,715 SR
Queue Stats
209W - 208L
1,685 MMR
Solo
Hun Batz
Hun Batz
Gold IV
NiceTryM8
Hun Batz
Gold IV
Level 59
God Stats
1W - 0L
1,821 SR
Queue Stats
11W - 6L
1,694 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
TheOniiBandit
Heimdallr
Platinum IV
Level 150
God Stats
5W - 7L
1,608 SR
Queue Stats
144W - 141L
1,785 MMR
Solo
Thoth
Thoth
Platinum III
TriggaNoMiiCkSs
Thoth
Platinum III
Level 184
God Stats
6W - 12L
1,504 SR
Queue Stats
320W - 327L
1,668 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 148
1,630 SR
1,666 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,556 SR
1,604 MMR
Da Ji
Da Ji
Platinum IV
 
Da Ji
Platinum IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold I
 
Cupid
Gold I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Alias23
Cthulhu
Platinum V
Level 106
God Stats
9W - 6L
1,672 SR
Queue Stats
121W - 115L
1,669 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
Juriiti
Erlang Shen
Platinum III
Level 228
God Stats
4W - 6L
1,646 SR
Queue Stats
258W - 253L
1,736 MMR
Solo
Agni
Agni
Platinum IV
QW1K
Agni
Platinum IV
Level 205
God Stats
5W - 9L
1,464 SR
Queue Stats
352W - 329L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 1 / 2
6,155
473
3,859
7,809
4,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
3 / 1 / 0
8,629
664
5,532
9,852
5,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
NiceTryM8
Hun Batz
14
3 / 2 / 3
7,535
580
5,401
8,915
2,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
TheOniiBandit
Heimdallr
12
1 / 2 / 1
6,944
534
2,290
4,308
1,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 1 / 2
8,100
623
3,605
5,809
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
ApolloFreyaKaliAchilles

VS

Bans
Chang'eCamazotzKumbhakarnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 2 / 0
6,994
538
5,919
9,615
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
 
Cupid
13
0 / 2 / 1
6,393
492
4,297
7,597
2,438
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Alias23
Cthulhu
11
2 / 1 / 0
5,906
454
3,531
7,372
5,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
Juriiti
Erlang Shen
8
0 / 2 / 1
5,594
430
4,186
6,829
5,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
QW1K
Agni
11
0 / 1 / 0
6,423
494
3,199
4,477
943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
8
Kills
7
7
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
2
1
L
Da Ji
 
Da Ji
5
2
0
2.5
L
Cupid
 
Cupid
0
2
1
0.25
L
Cthulhu
Alias23
Cthulhu
2
1
0
2
L
Erlang Shen
Juriiti
Erlang Shen
0
2
1
0.25
W
3
1
0
3
W
Hun Batz
NiceTryM8
Hun Batz
3
2
3
2.25
L
Agni
QW1K
Agni
0
1
0
0
W
Heimdallr
TheOniiBandit
Heimdallr
1
2
1
0.75
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,687
Damage
21,132
36,693
Taken
35,890
15,617
Mitigated
18,177
14,765
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,859
348
0
1,252
7,809
4,324
0
2,867
4,818
16,424
1,061
L
Da Ji
 
Da Ji
5,919
1,519
0
1,081
9,615
3,679
0
989
8,543
0
50,423
L
Cupid
 
Cupid
4,297
2,559
0
3,588
7,597
2,438
0
1,634
5,963
0
46,464
L
Cthulhu
Alias23
Cthulhu
3,531
402
64
1,627
7,372
5,401
0
2,429
4,783
34,971
1,898
L
Erlang Shen
Juriiti
Erlang Shen
4,186
1,980
0
2,118
6,829
5,716
0
0
6,829
0
25,856
W
5,532
2,241
0
6,312
9,852
5,621
496
478
8,788
0
66,899
W
Hun Batz
NiceTryM8
Hun Batz
5,401
1,865
0
4,816
8,915
2,568
0
372
8,493
0
59,166
L
Agni
QW1K
Agni
3,199
0
0
1,195
4,477
943
0
1,770
2,545
44,002
1,079
W
Heimdallr
TheOniiBandit
Heimdallr
2,290
535
0
1,389
4,308
1,409
0
933
3,375
0
44,951
W
3,605
0
0
996
5,809
1,695
942
1,608
3,985
56,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,363
Gold Earned
31,310
447
Minions Killed
373
0
Camps Cleared
0
1,350,417
Distance Traveled
1,243,057
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,155
473
28
2
0
289,240
10
L
Da Ji
6,994
538
84
6
0
287,284
1
L
Cupid
6,393
492
86
7
0
250,731
0
L
Cthulhu
5,906
454
50
4
0
325,889
0
L
Erlang Shen
5,594
430
50
4
0
153,482
0
W
Osiris
8,629
664
110
8
0
241,820
0
W
Hun Batz
7,535
580
99
8
0
311,326
4
L
Agni
6,423
494
103
8
0
225,671
2
W
Heimdallr
6,944
534
86
7
0
242,062
0
W
Thoth
8,100
623
124
10
0
265,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role