Player Matchup

Nemesis
Nemesis
kcrem68
Nemesis
Level 104
God Stats
5W - 9L
1,340 SR
Queue Stats
384W - 420L
1,437 Elo+
Party 1
Anubis
Anubis
mysticcmm
Anubis
Level 52
God Stats
5W - 8L
1,343 SR
Queue Stats
95W - 87L
1,510 Elo+
Solo
Cu Chulainn
Cu Chulainn
unnknownzeroo
Cu Chulainn
Level 143
God Stats
1W - 3L
1,211 SR
Queue Stats
391W - 429L
1,465 Elo+
Party 1
Team Averages
Level 100
1,298 SR
1,471 Elo+

VS

Team Averages
Level 78
1,489 SR
1,468 Elo+
Cthulhu
Cthulhu
Down-DStairs
Cthulhu
Level 101
God Stats
111W - 98L
1,552 SR
Queue Stats
293W - 285L
1,454 Elo+
Solo
Thor
Thor
Schwsonne_ss
Thor
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 152L
1,397 Elo+
Solo
Zeus
Zeus
xXAngel GirlXx7
Zeus
Level 67
God Stats
9W - 10L
1,416 SR
Queue Stats
137W - 133L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
kcrem68
Nemesis
16
4 / 2 / 7
10,894
838
7,483
12,117
9,747
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
mysticcmm
Anubis
18
5 / 4 / 6
11,529
887
13,022
11,019
5,361
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
unnknownzeroo
Cu Chulainn
18
5 / 1 / 7
11,335
872
11,821
13,795
13,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Down-DStairs
Cthulhu
16
1 / 3 / 3
9,586
737
9,650
17,517
11,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
3 / 5 / 2
9,855
758
6,143
9,571
3,094
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 6 / 2
9,819
755
8,486
9,443
2,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
14
Kills
7
7
Deaths
14
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Down-DStairs
Cthulhu
1
3
3
0.83
L
3
5
2
0.8
W
Nemesis
kcrem68
Nemesis
4
2
7
3.75
W
Anubis
mysticcmm
Anubis
5
4
6
2
W
Cu Chulainn
unnknownzeroo
Cu Chulainn
5
1
7
8.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,326
Damage
24,279
36,931
Taken
36,531
28,952
Mitigated
16,461
10,928
Healing
4,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Down-DStairs
Cthulhu
9,650
284
613
3,780
17,517
11,140
0
7,818
9,055
30,460
586
L
6,143
0
0
0
9,571
3,094
0
3,153
5,935
0
19,187
W
Nemesis
kcrem68
Nemesis
7,483
1,687
0
2,112
12,117
9,747
242
5,756
6,361
279
20,654
W
Anubis
mysticcmm
Anubis
13,022
902
0
5,827
11,019
5,361
0
6,553
4,466
50,298
152
W
Cu Chulainn
unnknownzeroo
Cu Chulainn
11,821
1,146
0
2,989
13,795
13,844
419
5,379
8,416
9,444
33,144
L
8,486
1,276
0
603
9,443
2,227
0
4,465
4,455
32,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,758
Gold Earned
29,260
168
Minions Killed
123
0
Camps Cleared
0
749,743
Distance Traveled
647,508
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,586
737
44
3
0
240,047
0
L
Thor
9,855
758
37
3
0
208,774
3
W
Nemesis
10,894
838
29
2
0
269,779
0
W
Anubis
11,529
887
86
7
0
224,482
3
W
Cu Chulainn
11,335
872
53
4
0
255,482
0
L
Zeus
9,819
755
42
3
0
198,687
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role