Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Marlako
Neith
Level 64
God Stats
47W - 33L
1,549 SR
Queue Stats
205W - 243L
1,411 Elo+
Solo
Bellona
Bellona
Riddikel01
Bellona
Level 158
God Stats
1W - 0L
1,644 SR
Queue Stats
155W - 143L
1,453 Elo+
Solo
Bacchus
Bacchus
ULULULLU
Bacchus
Level 115
God Stats
10W - 7L
1,639 SR
Queue Stats
25W - 17L
1,570 Elo+
Solo
Medusa
Medusa
XnSlow
Medusa
Level 103
God Stats
1W - 1L
1,809 SR
Queue Stats
7W - 4L
1,538 Elo+
Party 2
Team Averages
Level 114
1,628 SR
1,494 Elo+

VS

Team Averages
Level 109
1,434 SR
1,404 Elo+
Ra
Ra
Fedeballestero
Ra
Level 122
God Stats
0W - 1L
1,209 SR
Queue Stats
0W - 2L
1,294 Elo+
Solo
Neith
Neith
Sammbora
Neith
Level 124
God Stats
4W - 3L
1,565 SR
Queue Stats
81W - 75L
1,498 Elo+
Solo
Cabrakan
Cabrakan
namechanged181
Cabrakan
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 136L
1,441 Elo+
Party 1
Nut
Nut
posto_ambiguo162
Nut
Level 145
God Stats
9W - 12L
1,170 SR
Queue Stats
339W - 355L
1,350 Elo+
Solo
Pele
Pele
zKing_Xxhunter
Pele
Level 67
God Stats
11W - 6L
1,725 SR
Queue Stats
208W - 199L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
1 / 1 / 1
3,801
760
3,181
2,289
451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
Marlako
Neith
7
0 / 0 / 0
3,739
748
311
1,305
313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Riddikel01
Bellona
6
1 / 0 / 0
3,381
676
1,906
3,513
1,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
ULULULLU
Bacchus
5
0 / 1 / 7
3,992
798
2,044
3,749
2,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
XnSlow
Medusa
5
7 / 0 / 0
4,331
866
3,205
2,584
550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
3,129
626
262
3,403
858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Sammbora
Neith
1
0 / 0 / 0
2,442
488
0
0
0
Cabrakan
6
0 / 3 / 0
3,131
626
336
4,240
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

4
1 / 3 / 0
2,995
599
1,879
3,118
765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 1 / 0
3,660
732
2,549
5,480
1,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
9
Kills
2
2
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
1
1.5
L
0
2
1
0.25
W
Neith
Marlako
Neith
0
0
0
0
W
Bellona
Riddikel01
Bellona
1
0
0
1
L
Neith
Sammbora
Neith
0
0
0
0
W
Bacchus
ULULULLU
Bacchus
0
1
7
3.5
W
Medusa
XnSlow
Medusa
7
0
0
7
L
Cabrakan
0
3
0
0
L
1
3
0
0.33
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,647
Damage
5,026
13,440
Taken
16,241
5,958
Mitigated
5,316
4,891
Healing
3,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,181
1,381
0
1,230
2,289
451
0
262
2,027
16,589
2,609
L
262
70
0
360
3,403
858
0
1,885
1,518
9,277
1,164
W
Neith
Marlako
Neith
311
51
0
511
1,305
313
0
0
1,305
0
18,817
W
Bellona
Riddikel01
Bellona
1,906
1,018
0
655
3,513
1,790
0
173
3,340
0
18,012
L
Neith
Sammbora
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
ULULULLU
Bacchus
2,044
370
0
838
3,749
2,854
0
29
3,720
10,781
0
W
Medusa
XnSlow
Medusa
3,205
1,593
180
1,477
2,584
550
0
134
2,450
0
17,104
L
Cabrakan
336
29
3
553
4,240
1,960
0
695
3,545
9,687
0
L
1,879
1,312
0
484
3,118
765
0
1,178
1,940
0
8,776
L
2,549
776
0
2,085
5,480
1,733
0
1,247
4,233
0
19,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,244
Gold Earned
15,357
119
Minions Killed
83
0
Camps Cleared
0
483,850
Distance Traveled
414,088
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,801
760
31
6
0
107,585
0
L
Ra
3,129
626
16
3
0
105,713
0
W
Neith
3,739
748
26
5
0
74,706
1
W
Bellona
3,381
676
30
6
0
129,053
0
L
Neith
2,442
488
0
0
0
0
0
W
Bacchus
3,992
798
12
2
0
98,322
2
W
Medusa
4,331
866
20
4
0
74,184
0
L
Cabrakan
3,131
626
18
4
0
98,570
1
L
Nut
2,995
599
12
2
0
90,312
0
L
Pele
3,660
732
37
7
0
119,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role