Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Philu21
Raijin
Level 65
God Stats
0W - 1L
1,557 SR
Queue Stats
1W - 2L
1,316 Elo+
Solo
Geb
Geb
tjjuniper
Geb
Level 36
God Stats
1W - 2L
1,426 SR
Queue Stats
24W - 25L
1,382 Elo+
Solo
Team Averages
Level 76
1,494 SR
1,399 Elo+

VS

Team Averages
Level 62
1,495 SR
1,375 Elo+
Ymir
Ymir
Dirtracer21
Ymir
Level 68
God Stats
2W - 1L
1,604 SR
Queue Stats
52W - 57L
1,351 Elo+
Party 1
Anubis
Anubis
lxCliXxl
Anubis
Level 96
God Stats
191W - 184L
1,472 SR
Queue Stats
204W - 209L
1,428 Elo+
Solo
Ra
Ra
temp-117961713
Ra
Level 21
God Stats
38W - 40L
1,409 SR
Queue Stats
50W - 54L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
0 / 2 / 2
7,776
707
5,394
7,972
2,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Raijin
Philu21
Raijin
13
1 / 6 / 0
7,424
675
5,819
8,000
2,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 5 / 1
6,954
632
6,894
11,992
13,245
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 8
9,317
847
5,294
12,726
13,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
lxCliXxl
Anubis
17
7 / 0 / 5
10,276
934
10,916
6,472
3,211
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
2 / 1 / 11
8,967
815
5,836
5,355
2,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
1
Kills
13
13
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
2
2
0.5
W
4
1
8
8
L
Raijin
Philu21
Raijin
1
6
0
0.17
W
Anubis
lxCliXxl
Anubis
7
0
5
9.5
W
2
1
11
7.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,107
Damage
22,046
27,964
Taken
24,553
18,073
Mitigated
18,332
2,975
Healing
10,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,394
2,868
0
1,985
7,972
2,585
0
5,959
1,823
0
25,155
W
5,294
1,095
0
750
12,726
13,020
373
5,306
7,420
15,045
633
L
Raijin
Philu21
Raijin
5,819
528
0
750
8,000
2,243
0
6,475
1,398
20,904
0
W
Anubis
lxCliXxl
Anubis
10,916
195
0
2,969
6,472
3,211
192
3,636
2,836
45,787
0
W
5,836
667
3,924
3,217
5,355
2,101
515
3,783
1,572
29,192
551
L
6,894
724
0
240
11,992
13,245
0
8,441
3,256
13,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,154
Gold Earned
28,560
86
Minions Killed
148
0
Camps Cleared
0
529,588
Distance Traveled
595,948
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,776
707
48
4
0
173,759
0
W
Ymir
9,317
847
19
2
0
203,406
0
L
Raijin
7,424
675
30
3
0
160,443
0
W
Anubis
10,276
934
81
7
0
190,138
3
W
Ra
8,967
815
48
4
0
202,404
0
L
Geb
6,954
632
8
1
0
195,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role