Player Matchup

Chaac
Chaac
A_Y_S_Omg
Chaac
Level 128
God Stats
13W - 12L
1,449 SR
Queue Stats
296W - 302L
1,360 Elo+
Solo
Baron Samedi
Baron Samedi
DesertSphinx144
Baron Samedi
Level 62
God Stats
17W - 9L
1,796 SR
Queue Stats
27W - 24L
1,580 Elo+
Solo
Lancelot
Lancelot
God78071
Lancelot
Level 64
God Stats
10W - 7L
1,606 SR
Queue Stats
178W - 191L
1,439 Elo+
Solo
Team Averages
Level 85
1,617 SR
1,460 Elo+

VS

Team Averages
Level 72
1,449 SR
1,353 Elo+
Arachne
Arachne
Asunayuki8325
Arachne
Level 65
God Stats
7W - 3L
1,439 SR
Queue Stats
34W - 40L
1,376 Elo+
Solo
Cerberus
Cerberus
Big Madden05
Cerberus
Level 86
God Stats
7W - 4L
1,401 SR
Queue Stats
28W - 42L
1,378 Elo+
Solo
Hera
Hera
kenshin1868h
Hera
Level 64
God Stats
8W - 7L
1,508 SR
Queue Stats
211W - 225L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
A_Y_S_Omg
Chaac
17
0 / 2 / 2
10,240
731
11,929
13,693
14,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Baron Samedi
DesertSphinx144
Baron Samedi
8
0 / 0 / 0
8,001
572
786
1,220
381
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
God78071
Lancelot
16
2 / 5 / 0
10,685
763
11,184
16,672
8,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
3 / 0 / 3
11,445
818
7,568
11,011
5,377
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
Big Madden05
Cerberus
17
1 / 0 / 5
10,910
779
8,601
15,301
15,843
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

18
3 / 2 / 4
11,732
838
11,268
7,675
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
7
7
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
A_Y_S_Omg
Chaac
0
2
2
0.5
W
Arachne
3
0
3
4.5
W
Cerberus
Big Madden05
Cerberus
1
0
5
3.5
L
Baron Samedi
DesertSphinx144
Baron Samedi
0
0
0
0
L
Lancelot
God78071
Lancelot
2
5
0
0.4
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,899
Damage
27,437
31,585
Taken
33,987
23,094
Mitigated
24,004
8,016
Healing
8,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
A_Y_S_Omg
Chaac
11,929
1,373
0
3,472
13,693
14,697
0
8,748
4,921
3,816
33,716
W
Arachne
7,568
5,063
0
2,311
11,011
5,377
2,033
787
9,762
0
31,743
W
Cerberus
Big Madden05
Cerberus
8,601
645
0
3,880
15,301
15,843
815
853
13,528
32,411
641
L
Baron Samedi
DesertSphinx144
Baron Samedi
786
109
37
243
1,220
381
0
799
421
7,792
0
L
Lancelot
God78071
Lancelot
11,184
2,429
0
4,264
16,672
8,016
0
9,418
7,241
20
38,613
W
11,268
2,443
0
2,261
7,675
2,784
464
669
6,531
48,052
685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,926
Gold Earned
34,087
154
Minions Killed
169
0
Camps Cleared
0
529,598
Distance Traveled
809,109
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,240
731
58
4
0
230,827
0
W
Arachne
11,445
818
41
3
0
276,406
0
W
Cerberus
10,910
779
63
5
0
277,642
1
L
Baron Samedi
8,001
572
13
1
0
47,463
0
L
Lancelot
10,685
763
83
6
0
251,308
0
W
Hera
11,732
838
65
5
0
255,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role