Player Matchup

Ymir
Ymir
DareDevil2000
Ymir
Level 87
God Stats
3W - 1L
1,492 SR
Queue Stats
29W - 29L
1,574 Elo+
Party 2
Anhur
Anhur
LazyBSTard
Anhur
Level 57
God Stats
2W - 2L
1,441 SR
Queue Stats
23W - 24L
1,488 Elo+
Party 2
Hun Batz
Hun Batz
MonkeyGOW
Hun Batz
Level 136
God Stats
1W - 0L
1,318 SR
Queue Stats
169W - 177L
1,413 Elo+
Solo
Cu Chulainn
Cu Chulainn
TrueSt0ry
Cu Chulainn
Level 88
God Stats
6W - 5L
1,522 SR
Queue Stats
139W - 133L
1,574 Elo+
Solo
Poseidon
Poseidon
jayh1991
Poseidon
Level 111
God Stats
3W - 1L
1,523 SR
Queue Stats
38W - 38L
1,539 Elo+
Solo
Team Averages
Level 96
1,459 SR
1,518 Elo+

VS

Team Averages
Level 111
1,508 SR
1,475 Elo+
Shiva
Shiva
CalTheMondo
Shiva
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,577 Elo+
Party 1
Janus
Janus
ScottymushX
Janus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,238 Elo+
Party 1
Apollo
Apollo
TheMrMark
Apollo
Level 108
God Stats
28W - 29L
1,541 SR
Queue Stats
170W - 162L
1,504 Elo+
Party 3
Thanatos
Thanatos
XvTz Dylann
Thanatos
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 17L
1,554 Elo+
Party 1
Kuzenbo
Kuzenbo
Zabraxis1202
Kuzenbo
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
161W - 155L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
7,725
515
2,728
10,231
8,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
13
2 / 3 / 2
7,530
502
2,150
8,197
2,711
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
MonkeyGOW
Hun Batz
16
1 / 1 / 8
8,637
576
6,953
10,038
4,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
TrueSt0ry
Cu Chulainn
16
6 / 1 / 4
10,040
669
8,808
11,738
11,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
jayh1991
Poseidon
14
2 / 1 / 3
8,950
597
4,311
3,980
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,064
471
3,706
12,943
10,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
0 / 3 / 1
6,510
434
1,553
6,678
2,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
TheMrMark
Apollo
13
3 / 1 / 0
7,859
524
6,721
5,612
1,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
XvTz Dylann
Thanatos
15
2 / 2 / 3
7,868
525
6,697
12,898
4,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Zabraxis1202
Kuzenbo
12
0 / 1 / 2
7,475
498
5,991
7,219
6,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
12
Kills
6
6
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
1
0
3
2.5
W
Anhur
2
3
2
1
W
Hun Batz
MonkeyGOW
Hun Batz
1
1
8
5
L
0
3
1
0.17
L
Apollo
TheMrMark
Apollo
3
1
0
3
W
Cu Chulainn
TrueSt0ry
Cu Chulainn
6
1
4
8
L
Thanatos
XvTz Dylann
Thanatos
2
2
3
1.75
L
Kuzenbo
Zabraxis1202
Kuzenbo
0
1
2
1
W
Poseidon
jayh1991
Poseidon
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,950
Damage
24,668
44,184
Taken
45,350
28,014
Mitigated
25,804
9,074
Healing
20,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,706
666
179
1,424
12,943
10,488
0
683
12,260
0
48,147
W
2,728
302
0
2,950
10,231
8,717
124
2,382
7,806
21,178
0
W
Anhur
2,150
1,520
0
2,886
8,197
2,711
470
2,257
5,940
0
44,945
W
Hun Batz
MonkeyGOW
Hun Batz
6,953
827
0
686
10,038
4,446
0
1,354
8,684
0
78,270
L
1,553
0
0
1,297
6,678
2,132
20
1,604
5,074
47,153
0
L
Apollo
TheMrMark
Apollo
6,721
4,500
0
1,774
5,612
1,771
0
1,638
3,974
0
65,548
W
Cu Chulainn
TrueSt0ry
Cu Chulainn
8,808
1,404
0
2,552
11,738
11,048
154
644
10,587
295
74,098
L
Thanatos
XvTz Dylann
Thanatos
6,697
1,550
0
12,926
12,898
4,786
0
1,278
11,620
0
63,402
L
Kuzenbo
Zabraxis1202
Kuzenbo
5,991
2,314
177
2,449
7,219
6,627
27
1,991
5,228
31,387
1,258
W
Poseidon
jayh1991
Poseidon
4,311
336
0
0
3,980
1,092
267
988
2,992
69,697
581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,882
Gold Earned
36,776
479
Minions Killed
425
0
Camps Cleared
0
1,556,013
Distance Traveled
1,541,116
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,064
471
76
5
0
280,156
0
W
Ymir
7,725
515
42
3
0
301,811
6
W
Anhur
7,530
502
90
6
0
279,271
1
W
Hun Batz
8,637
576
116
8
0
360,827
0
L
Janus
6,510
434
69
5
0
302,923
0
L
Apollo
7,859
524
126
8
0
289,336
2
W
Cu Chulainn
10,040
669
109
7
0
295,763
6
L
Thanatos
7,868
525
117
8
0
345,891
0
L
Kuzenbo
7,475
498
37
2
0
322,810
5
W
Poseidon
8,950
597
122
8
0
318,341
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role