Player Matchup

Sun Wukong
Sun Wukong
GFB Deg
Sun Wukong
Level 65
God Stats
1W - 3L
1,318 SR
Queue Stats
1W - 8L
1,066 Elo+
Party 2
Neith
Neith
GFB Ham
Neith
Level 5
God Stats
1W - 4L
1,347 SR
Queue Stats
1W - 5L
1,176 Elo+
Party 2
Ra
Ra
iBadges
Ra
Level 7
God Stats
0W - 3L
1,143 SR
Queue Stats
0W - 6L
979 Elo+
Party 2
Team Averages
Level 26
1,269 SR
1,074 Elo+

VS

Team Averages
Level 95
1,451 SR
1,450 Elo+
Cu Chulainn
Cu Chulainn
Serpent_Sage1
Cu Chulainn
Level 76
God Stats
20W - 24L
1,481 SR
Queue Stats
128W - 126L
1,383 Elo+
Party 1
Serqet
Serqet
SinkingDutchman
Serqet
Level 126
God Stats
19W - 11L
1,707 SR
Queue Stats
192W - 146L
1,586 Elo+
Solo
Sol
Sol
vSnxagz
Sol
Level 82
God Stats
6W - 1L
1,167 SR
Queue Stats
127W - 127L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GFB Deg
Sun Wukong
16
0 / 6 / 2
9,849
657
8,970
17,153
16,048
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
GFB Ham
Neith
15
1 / 7 / 0
9,401
627
9,515
14,554
7,810
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 7 / 1
10,009
667
6,978
13,510
5,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Serpent_Sage1
Cu Chulainn
19
2 / 1 / 15
12,264
818
10,216
15,772
10,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
12 / 0 / 7
14,540
969
15,106
10,872
5,714
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
20
6 / 1 / 10
12,970
865
16,574
14,277
5,402
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
2
Kills
20
20
Deaths
2
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
GFB Deg
Sun Wukong
0
6
2
0.17
L
Neith
GFB Ham
Neith
1
7
0
0.14
W
Cu Chulainn
Serpent_Sage1
Cu Chulainn
2
1
15
9.5
W
12
0
7
15.5
L
1
7
1
0.21
W
Sol
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,463
Damage
41,896
45,217
Taken
40,921
28,896
Mitigated
21,624
6,183
Healing
15,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
GFB Deg
Sun Wukong
8,970
589
0
272
17,153
16,048
120
5,835
10,578
0
30,788
L
Neith
GFB Ham
Neith
9,515
3,303
0
670
14,554
7,810
329
4,876
9,552
0
25,586
W
Cu Chulainn
Serpent_Sage1
Cu Chulainn
10,216
984
605
2,881
15,772
10,508
1,246
3,156
12,503
296
37,643
W
15,106
5,089
0
3,149
10,872
5,714
785
1,547
9,325
0
83,987
L
6,978
1,410
2,138
3,103
13,510
5,038
232
6,191
6,817
25,785
0
W
Sol
16,574
2,428
0
8,816
14,277
5,402
1,948
2,556
11,721
61,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,259
Gold Earned
39,774
132
Minions Killed
242
0
Camps Cleared
0
689,822
Distance Traveled
902,642
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,849
657
32
2
0
276,384
0
L
Neith
9,401
627
32
2
0
210,781
0
W
Cu Chulainn
12,264
818
46
3
0
293,690
0
W
Serqet
14,540
969
107
7
0
332,214
0
L
Ra
10,009
667
68
5
0
202,657
0
W
Sol
12,970
865
89
6
0
276,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role