Player Matchup

Artemis
Artemis
GraciS
Artemis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,463 Elo+
Party 1
Serqet
Serqet
IgorHraje
Serqet
Level 126
God Stats
20W - 14L
1,569 SR
Queue Stats
39W - 29L
1,463 Elo+
Party 1
Osiris
Osiris
NarfiFenri
Osiris
Level 117
God Stats
9W - 1L
1,542 SR
Queue Stats
37W - 25L
1,459 Elo+
Party 1
Sylvanus
Sylvanus
Nim2Soft
Sylvanus
Level 33
God Stats
7W - 2L
1,952 SR
Queue Stats
36W - 24L
1,463 Elo+
Party 1
Janus
Janus
Torymu
Janus
Level 125
God Stats
4W - 3L
1,447 SR
Queue Stats
135W - 119L
1,574 Elo+
Solo
Team Averages
Level 98
1,602 SR
1,485 Elo+

VS

Team Averages
Level 123
1,511 SR
1,496 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
DerAsiate
Charybdis
Level 119
God Stats
2W - 3L
1,535 SR
Queue Stats
100W - 99L
1,540 Elo+
Party 2
Hel
Hel
Diardt
Hel
Level 165
God Stats
0W - 2L
1,296 SR
Queue Stats
17W - 17L
1,389 Elo+
Solo
Hun Batz
Hun Batz
Doitlikedis
Hun Batz
Level 122
God Stats
1W - 1L
1,724 SR
Queue Stats
81W - 67L
1,551 Elo+
Solo
Ares
Ares
yUnixXCAP
Ares
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GraciS
Artemis
6
1 / 0 / 0
3,713
619
2,261
2,779
715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Serqet
IgorHraje
Serqet
7
2 / 1 / 1
4,012
669
2,316
4,074
1,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Osiris
NarfiFenri
Osiris
7
1 / 1 / 1
3,902
650
2,195
5,346
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Nim2Soft
Sylvanus
6
1 / 1 / 1
3,930
655
2,251
6,366
2,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Torymu
Janus
8
1 / 0 / 1
4,161
694
860
2,283
522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
2 / 2 / 0
4,738
790
3,695
4,812
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charybdis
DerAsiate
Charybdis
4
0 / 1 / 0
3,211
535
1,812
1,380
305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hel
Diardt
Hel
6
0 / 1 / 0
3,435
573
896
2,326
488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
Doitlikedis
Hun Batz
7
1 / 1 / 1
3,834
639
1,606
3,799
1,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
7
0 / 1 / 1
3,775
629
1,918
6,022
2,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
6
Kills
3
3
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
0
1
L
Charybdis
DerAsiate
Charybdis
0
1
0
0
L
Hel
Diardt
Hel
0
1
0
0
L
Hun Batz
Doitlikedis
Hun Batz
1
1
1
1.5
W
Artemis
GraciS
Artemis
1
0
0
1
W
Serqet
IgorHraje
Serqet
2
1
1
2.5
W
Osiris
NarfiFenri
Osiris
1
1
1
1.5
W
Sylvanus
Nim2Soft
Sylvanus
1
1
1
1.5
W
Janus
Torymu
Janus
1
0
1
1.5
L
Ares
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,883
Damage
9,927
20,848
Taken
18,339
7,844
Mitigated
6,367
8,542
Healing
5,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,695
530
0
1,929
4,812
1,713
0
73
4,583
21,985
859
L
Charybdis
DerAsiate
Charybdis
1,812
1,283
0
262
1,380
305
110
550
830
0
13,270
L
Hel
Diardt
Hel
896
47
177
1,110
2,326
488
0
568
1,658
13,148
0
L
Hun Batz
Doitlikedis
Hun Batz
1,606
380
0
559
3,799
1,177
0
120
3,679
0
17,936
W
Artemis
GraciS
Artemis
2,261
1,155
0
909
2,779
715
136
663
2,116
0
17,014
W
Serqet
IgorHraje
Serqet
2,316
485
0
754
4,074
1,459
0
1,073
2,955
0
15,962
W
Osiris
NarfiFenri
Osiris
2,195
911
0
2,000
5,346
2,735
0
2,454
2,338
0
14,264
W
Sylvanus
Nim2Soft
Sylvanus
2,251
835
1,337
2,792
6,366
2,413
100
1,255
5,111
10,578
0
W
Janus
Torymu
Janus
860
86
0
750
2,283
522
0
458
1,825
23,812
533
L
Ares
1,918
75
0
1,920
6,022
2,684
0
1,667
4,355
11,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,718
Gold Earned
18,993
160
Minions Killed
153
0
Camps Cleared
0
626,398
Distance Traveled
581,190
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,738
790
50
8
0
125,483
2
L
Charybdis
3,211
535
27
5
0
55,880
0
L
Hel
3,435
573
22
4
0
136,494
1
L
Hun Batz
3,834
639
37
6
0
145,141
0
W
Artemis
3,713
619
24
4
0
93,944
0
W
Serqet
4,012
669
29
5
0
152,355
0
W
Osiris
3,902
650
33
6
0
138,231
0
W
Sylvanus
3,930
655
21
4
0
110,832
0
W
Janus
4,161
694
53
9
0
131,036
0
L
Ares
3,775
629
17
3
0
118,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role