Player Matchup

Set
Set
 
Set
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Bracta
Merlin
Level 69
God Stats
5W - 6L
1,492 SR
Queue Stats
90W - 78L
1,524 Elo+
Party 2
Cerberus
Cerberus
Maiyou
Cerberus
Level 37
God Stats
17W - 7L
1,682 SR
Queue Stats
65W - 65L
1,519 Elo+
Party 2
Team Averages
Level 58
1,558 SR
1,514 Elo+

VS

Team Averages
Level 101
1,586 SR
1,507 Elo+
Baron Samedi
Baron Samedi
Tunyacsapp
Baron Samedi
Level 94
God Stats
22W - 23L
1,496 SR
Queue Stats
342W - 366L
1,472 Elo+
Party 1
Anubis
Anubis
Zascal
Anubis
Level 107
God Stats
25W - 24L
1,615 SR
Queue Stats
308W - 328L
1,524 Elo+
Party 1
Sun Wukong
Sun Wukong
jozsefgyorfi
Sun Wukong
Level 101
God Stats
23W - 17L
1,649 SR
Queue Stats
403W - 435L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
1 / 4 / 2
8,244
687
4,216
8,654
4,877
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Bracta
Merlin
14
2 / 5 / 0
8,840
737
9,754
8,516
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cerberus
Maiyou
Cerberus
14
0 / 6 / 3
8,277
690
5,345
15,465
12,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Tunyacsapp
Baron Samedi
18
8 / 1 / 6
11,649
971
10,871
8,892
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Zascal
Anubis
17
2 / 1 / 11
10,241
853
11,092
7,051
2,870
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
jozsefgyorfi
Sun Wukong
17
5 / 1 / 8
10,514
876
8,094
10,479
10,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
15
15
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
4
2
0.5
L
Merlin
Bracta
Merlin
2
5
0
0.4
L
Cerberus
Maiyou
Cerberus
0
6
3
0.25
W
Baron Samedi
Tunyacsapp
Baron Samedi
8
1
6
11
W
Anubis
Zascal
Anubis
2
1
11
7.5
W
Sun Wukong
jozsefgyorfi
Sun Wukong
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,315
Damage
30,057
32,635
Taken
26,422
19,751
Mitigated
16,647
4,022
Healing
11,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,216
1,766
0
947
8,654
4,877
0
4,996
3,567
0
16,833
L
Merlin
Bracta
Merlin
9,754
142
0
399
8,516
2,317
0
5,394
3,101
30,278
244
L
Cerberus
Maiyou
Cerberus
5,345
302
0
2,676
15,465
12,557
0
10,967
4,371
15,048
1,349
W
Baron Samedi
Tunyacsapp
Baron Samedi
10,871
766
657
4,244
8,892
3,739
584
4,286
4,023
50,993
722
W
Anubis
Zascal
Anubis
11,092
603
0
4,092
7,051
2,870
612
3,933
2,566
42,495
1,190
W
Sun Wukong
jozsefgyorfi
Sun Wukong
8,094
1,488
0
2,055
10,479
10,038
377
4,500
5,159
0
32,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,361
Gold Earned
32,404
119
Minions Killed
192
0
Camps Cleared
0
606,418
Distance Traveled
703,018
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,244
687
34
3
0
184,311
4
L
Merlin
8,840
737
54
5
0
208,426
1
L
Cerberus
8,277
690
31
3
0
213,681
4
W
Baron Samedi
11,649
971
97
8
0
237,571
4
W
Anubis
10,241
853
52
4
0
215,295
1
W
Sun Wukong
10,514
876
43
4
0
250,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role