Player Matchup

Ah Puch
Ah Puch
Silver V
nolan-59-100
Ah Puch
Silver V
Level 129
God Stats
3W - 2L
1,742 SR
Queue Stats
50W - 64L
1,343 MMR
Solo
Thor
Thor
Silver II
rangergery01
Thor
Silver II
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,393 MMR
Party 1
Cerberus
Cerberus
Silver II
vestrollar
Cerberus
Silver II
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,393 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 85
1,581 SR
1,377 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,481 SR
1,218 MMR
Chang'e
Chang'e
Bronze IV
 
Chang'e
Bronze IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze II
AlkoStas
Sobek
Bronze II
Level 139
God Stats
0W - 3L
1,188 SR
Queue Stats
283W - 499L
776 MMR
Solo
Jing Wei
Jing Wei
Bronze III
Alv1ss
Jing Wei
Bronze III
Level 55
God Stats
0W - 4L
1,756 SR
Queue Stats
1W - 6L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
nolan-59-100
Ah Puch
18
7 / 0 / 18
11,868
913
17,731
8,526
3,350
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 3 / 17
12,094
930
11,955
10,867
4,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
vestrollar
Cerberus
17
12 / 1 / 12
12,030
925
14,636
13,494
12,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
AchillesDiscordiaThothPersephoneCthulhu

VS

Bans
SolKuzenboScyllaFafnirBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
2 / 7 / 1
9,530
733
6,486
18,415
4,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
AlkoStas
Sobek
13
2 / 11 / 0
8,903
685
5,744
19,110
20,310
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Jing Wei
Alv1ss
Jing Wei
14
0 / 9 / 1
8,063
620
5,203
14,310
3,366
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
6
27
Kills
4
4
Deaths
27
47
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
7
1
0.36
L
Sobek
AlkoStas
Sobek
2
11
0
0.18
L
Jing Wei
Alv1ss
Jing Wei
0
9
1
0.06
W
Ah Puch
nolan-59-100
Ah Puch
7
0
18
16
W
8
3
17
5.5
W
Cerberus
vestrollar
Cerberus
12
1
12
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,322
Damage
17,433
32,887
Taken
51,835
20,604
Mitigated
28,467
11,048
Healing
4,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,486
100
252
2,166
18,415
4,791
0
12,534
5,881
38,348
0
L
Sobek
AlkoStas
Sobek
5,744
42
0
814
19,110
20,310
0
8,777
10,333
14,451
840
L
Jing Wei
Alv1ss
Jing Wei
5,203
4,185
0
1,462
14,310
3,366
0
11,250
3,060
0
15,006
W
Ah Puch
nolan-59-100
Ah Puch
17,731
685
0
5,760
8,526
3,350
1,096
4,566
3,960
47,945
0
W
11,955
3,072
0
484
10,867
4,997
1,346
3,469
7,398
596
32,223
W
Cerberus
vestrollar
Cerberus
14,636
907
0
4,804
13,494
12,257
573
3,394
10,100
34,355
1,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,992
Gold Earned
26,496
158
Minions Killed
96
0
Camps Cleared
0
697,061
Distance Traveled
592,465
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,530
733
52
4
0
214,907
0
L
Sobek
8,903
685
10
1
0
181,277
1
L
Jing Wei
8,063
620
34
3
0
196,281
0
W
Ah Puch
11,868
913
53
4
0
237,502
4
W
Thor
12,094
930
45
3
0
212,002
0
W
Cerberus
12,030
925
60
5
0
247,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role