Player Matchup

Nox
Nox
BoostedMeatz
Nox
Level 183
God Stats
7W - 7L
1,473 SR
Queue Stats
660W - 681L
1,589 Elo+
Solo
Janus
Janus
Scrubmastakilla
Janus
Level 87
God Stats
5W - 12L
1,328 SR
Queue Stats
444W - 441L
1,526 Elo+
Solo
Neith
Neith
Warforts
Neith
Level 148
God Stats
4W - 1L
1,826 SR
Queue Stats
170W - 170L
1,537 Elo+
Solo
Osiris
Osiris
XxGrimxX1903
Osiris
Level 27
God Stats
1W - 1L
1,736 SR
Queue Stats
77W - 76L
1,499 Elo+
Solo
Hachiman
Hachiman
ǺñήĮhĬłłẫτįǿñ
Hachiman
Level 125
God Stats
2W - 4L
1,454 SR
Queue Stats
412W - 425L
1,475 Elo+
Solo
Team Averages
Level 114
1,563 SR
1,525 Elo+

VS

Team Averages
Level 136
1,662 SR
1,520 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
F-Gangsta187
Cabrakan
Level 155
God Stats
7W - 1L
1,854 SR
Queue Stats
709W - 714L
1,494 Elo+
Solo
Tyr
Tyr
RookieMaster
Tyr
Level 150
God Stats
4W - 0L
1,838 SR
Queue Stats
270W - 264L
1,520 Elo+
Solo
Nox
Nox
SymphonyRuLife
Nox
Level 84
God Stats
12W - 9L
1,539 SR
Queue Stats
341W - 340L
1,525 Elo+
Solo
Nut
Nut
Tchemdoo
Nut
Level 145
God Stats
4W - 1L
1,580 SR
Queue Stats
84W - 75L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 5
8,665
867
7,362
7,197
2,831
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 4 / 6
8,917
892
9,813
7,500
2,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Warforts
Neith
12
2 / 2 / 8
7,604
760
4,094
4,884
1,658
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
15
3 / 4 / 8
8,234
823
6,156
12,307
17,054
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 6
7,635
764
11,171
7,763
2,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
6 / 0 / 9
9,782
978
9,985
7,133
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Cabrakan
F-Gangsta187
Cabrakan
14
1 / 5 / 11
8,402
840
4,700
12,127
17,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 4 / 12
7,528
753
4,650
12,975
9,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
8 / 2 / 6
9,558
956
9,597
8,558
2,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 9
8,359
836
7,379
6,899
2,266
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
63
14
Kills
16
16
Deaths
14
33
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
9
10.5
L
5
3
5
2.5
W
Cabrakan
F-Gangsta187
Cabrakan
1
5
11
1.3
W
0
4
12
1.5
L
2
4
6
1.25
W
8
2
6
5.5
W
1
3
9
1.83
L
Neith
Warforts
Neith
2
2
8
3
L
Osiris
3
4
8
1.75
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,596
Damage
36,311
39,651
Taken
47,692
27,243
Mitigated
35,825
10,263
Healing
17,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,985
2,772
2,389
3,820
7,133
3,092
681
2,830
4,259
0
28,343
L
7,362
96
1,569
1,850
7,197
2,831
0
2,614
4,583
17,889
0
W
Cabrakan
F-Gangsta187
Cabrakan
4,700
585
1,813
1,811
12,127
17,516
0
2,434
9,535
10,607
0
W
4,650
139
843
2,588
12,975
9,984
0
3,210
9,497
0
6,585
L
9,813
216
63
1,788
7,500
2,825
0
2,499
5,001
30,064
0
W
9,597
744
1,238
2,532
8,558
2,967
368
4,341
4,063
20,063
590
W
7,379
2,396
0
673
6,899
2,266
437
3,598
3,163
0
23,319
L
Neith
Warforts
Neith
4,094
1,288
753
837
4,884
1,658
46
2,338
2,546
0
7,444
L
Osiris
6,156
2,290
837
1,633
12,307
17,054
41
3,824
8,483
0
13,362
L
11,171
6,751
281
652
7,763
2,875
0
2,656
5,107
0
24,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,055
Gold Earned
43,629
145
Minions Killed
124
0
Camps Cleared
0
873,280
Distance Traveled
927,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,782
978
50
5
0
198,371
0
L
Nox
8,665
867
19
2
0
165,272
0
W
Cabrakan
8,402
840
8
1
0
163,676
0
W
Tyr
7,528
753
2
0
0
207,786
0
L
Janus
8,917
892
57
6
0
189,393
0
W
Nox
9,558
956
35
4
0
183,816
0
W
Nut
8,359
836
29
3
0
173,364
0
L
Neith
7,604
760
11
1
0
150,981
0
L
Osiris
8,234
823
24
2
0
206,450
0
L
Hachiman
7,635
764
34
3
0
161,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role