Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Aecthelion
Ymir
Level 109
God Stats
5W - 3L
1,744 SR
Queue Stats
183W - 162L
1,527 Elo+
Solo
Bacchus
Bacchus
ArtiWawa
Bacchus
Level 126
God Stats
3W - 2L
1,717 SR
Queue Stats
207W - 220L
1,497 Elo+
Solo
Neith
Neith
BrotUndSaft
Neith
Level 172
God Stats
0W - 5L
1,068 SR
Queue Stats
145W - 159L
1,457 Elo+
Solo
Nemesis
Nemesis
Zharken
Nemesis
Level 129
God Stats
6W - 6L
1,536 SR
Queue Stats
236W - 217L
1,508 Elo+
Solo
Team Averages
Level 136
1,513 SR
1,498 Elo+

VS

Team Averages
Level 152
1,537 SR
1,501 Elo+
Sun Wukong
Sun Wukong
JJ-Yuri
Sun Wukong
Level 147
God Stats
6W - 6L
1,487 SR
Queue Stats
232W - 232L
1,496 Elo+
Solo
Persephone
Persephone
JustAGuy762
Persephone
Level 108
God Stats
9W - 6L
1,573 SR
Queue Stats
675W - 651L
1,486 Elo+
Solo
Yu Huang
Yu Huang
XxBambiiiixX
Yu Huang
Level 157
God Stats
7W - 11L
1,366 SR
Queue Stats
346W - 373L
1,477 Elo+
Solo
Ishtar
Ishtar
kolibri301
Ishtar
Level 143
God Stats
2W - 2L
1,372 SR
Queue Stats
176W - 181L
1,501 Elo+
Solo
Nu Wa
Nu Wa
xLeGacy Zeus
Nu Wa
Level 206
God Stats
4W - 0L
1,885 SR
Queue Stats
366W - 368L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
5 / 5 / 7
9,355
720
10,765
12,060
4,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
2 / 6 / 10
8,985
691
12,293
19,878
27,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
ArtiWawa
Bacchus
5
0 / 0 / 0
6,180
475
0
1,304
228
18
6 / 4 / 7
9,736
749
12,217
12,157
3,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nemesis
Zharken
Nemesis
18
5 / 5 / 7
9,340
718
9,256
15,524
15,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JJ-Yuri
Sun Wukong
18
3 / 2 / 13
10,670
821
9,727
14,000
16,166
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
JustAGuy762
Persephone
17
3 / 3 / 15
11,051
850
14,664
9,605
3,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
XxBambiiiixX
Yu Huang
17
2 / 5 / 11
10,734
826
9,859
10,083
4,187
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
kolibri301
Ishtar
16
6 / 5 / 6
10,878
837
9,283
12,001
7,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
6 / 3 / 10
11,534
887
13,023
7,556
2,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
75
18
Kills
20
20
Deaths
18
31
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
5
5
7
1.7
L
2
6
10
1.17
L
Bacchus
ArtiWawa
Bacchus
0
0
0
0
L
6
4
7
2.38
W
Sun Wukong
JJ-Yuri
Sun Wukong
3
2
13
4.75
W
Persephone
JustAGuy762
Persephone
3
3
15
3.5
W
Yu Huang
XxBambiiiixX
Yu Huang
2
5
11
1.5
L
Nemesis
Zharken
Nemesis
5
5
7
1.7
W
Ishtar
kolibri301
Ishtar
6
5
6
1.8
W
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,531
Damage
56,556
60,923
Taken
53,245
51,435
Mitigated
33,696
15,125
Healing
14,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
10,765
5,604
0
1,693
12,060
4,207
0
8,026
3,874
0
30,470
L
12,293
1,877
309
4,569
19,878
27,754
0
9,273
10,479
26,708
172
L
Bacchus
ArtiWawa
Bacchus
0
0
0
0
1,304
228
0
1,304
0
0
0
L
12,217
2,484
903
3,216
12,157
3,762
0
8,415
3,710
0
43,206
W
Sun Wukong
JJ-Yuri
Sun Wukong
9,727
604
396
2,937
14,000
16,166
215
3,670
10,028
0
24,369
W
Persephone
JustAGuy762
Persephone
14,664
486
1,072
2,506
9,605
3,453
1,272
2,243
6,980
29,211
0
W
Yu Huang
XxBambiiiixX
Yu Huang
9,859
547
285
481
10,083
4,187
372
1,265
8,636
21,777
131
L
Nemesis
Zharken
Nemesis
9,256
795
1,116
3,319
15,524
15,484
0
9,972
5,389
159
16,146
W
Ishtar
kolibri301
Ishtar
9,283
3,426
1,208
1,919
12,001
7,070
2,620
2,652
9,276
0
22,107
W
13,023
3,588
2,409
1,691
7,556
2,820
2,546
2,434
4,944
35,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,596
Gold Earned
54,867
142
Minions Killed
162
0
Camps Cleared
0
815,513
Distance Traveled
1,140,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,355
720
47
4
0
171,647
0
L
Ymir
8,985
691
20
2
0
204,574
0
L
Bacchus
6,180
475
0
0
0
0
0
L
Neith
9,736
749
59
5
0
213,806
0
W
Sun Wukong
10,670
821
26
2
0
271,962
0
W
Persephone
11,051
850
20
2
0
228,839
0
W
Yu Huang
10,734
826
33
3
0
232,393
0
L
Nemesis
9,340
718
16
1
0
225,486
0
W
Ishtar
10,878
837
39
3
0
191,118
0
W
Nu Wa
11,534
887
44
3
0
215,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role