Player Matchup

Cthulhu
Cthulhu
Hexx21
Cthulhu
Level 111
God Stats
23W - 24L
1,606 SR
Queue Stats
175W - 153L
1,548 Elo+
Solo
Cernunnos
Cernunnos
I--Shotz--l
Cernunnos
Level 60
God Stats
3W - 3L
1,565 SR
Queue Stats
171W - 192L
1,522 Elo+
Solo
King Arthur
King Arthur
KingBronFrmDaO
King Arthur
Level 92
God Stats
55W - 42L
1,555 SR
Queue Stats
69W - 51L
1,476 Elo+
Solo
Kukulkan
Kukulkan
Puerto_Fuego
Kukulkan
Level 69
God Stats
7W - 10L
1,502 SR
Queue Stats
316W - 325L
1,506 Elo+
Solo
Set
Set
frosh72
Set
Level 109
God Stats
2W - 4L
1,362 SR
Queue Stats
147W - 155L
1,485 Elo+
Solo
Team Averages
Level 88
1,518 SR
1,507 Elo+

VS

Team Averages
Level 131
1,570 SR
1,492 Elo+
Izanami
Izanami
 
Izanami
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Apashe
Zhong Kui
Level 158
God Stats
25W - 20L
1,626 SR
Queue Stats
208W - 188L
1,490 Elo+
Solo
Artio
Artio
MFSHEA
Artio
Level 89
God Stats
10W - 2L
1,736 SR
Queue Stats
304W - 265L
1,575 Elo+
Solo
Arachne
Arachne
Rimurú
Arachne
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,363 Elo+
Solo
Ix Chel
Ix Chel
Yukino27
Ix Chel
Level 147
God Stats
3W - 3L
1,486 SR
Queue Stats
24W - 17L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hexx21
Cthulhu
10
0 / 0 / 1
5,494
458
3,490
5,607
3,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cernunnos
I--Shotz--l
Cernunnos
11
1 / 0 / 0
6,247
521
5,626
6,636
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
KingBronFrmDaO
King Arthur
11
0 / 4 / 3
6,130
511
3,635
10,196
7,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
Puerto_Fuego
Kukulkan
11
2 / 3 / 0
6,347
529
2,887
5,232
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
12
1 / 2 / 0
6,397
533
2,483
8,465
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 0 / 0
5,989
499
3,505
5,017
1,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Apashe
Zhong Kui
13
6 / 3 / 0
7,978
665
9,357
8,182
5,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
MFSHEA
Artio
11
0 / 1 / 1
6,002
500
3,362
10,065
6,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Rimurú
Arachne
3
1 / 0 / 0
4,246
354
809
1,296
346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
Yukino27
Ix Chel
12
1 / 0 / 0
6,196
516
4,234
5,562
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
4
Kills
8
9
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
W
Zhong Kui
Apashe
Zhong Kui
6
3
0
2
L
Cthulhu
Hexx21
Cthulhu
0
0
1
0.5
L
Cernunnos
I--Shotz--l
Cernunnos
1
0
0
1
L
King Arthur
KingBronFrmDaO
King Arthur
0
4
3
0.38
W
Artio
MFSHEA
Artio
0
1
1
0.5
L
Kukulkan
Puerto_Fuego
Kukulkan
2
3
0
0.67
W
Arachne
Rimurú
Arachne
1
0
0
1
W
Ix Chel
Yukino27
Ix Chel
1
0
0
1
L
Set
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,121
Damage
21,267
36,136
Taken
30,122
17,963
Mitigated
16,167
10,525
Healing
9,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,505
1,944
0
490
5,017
1,459
568
1,657
3,360
0
47,998
W
Zhong Kui
Apashe
Zhong Kui
9,357
3,779
0
2,709
8,182
5,940
385
707
7,475
47,613
8,995
L
Cthulhu
Hexx21
Cthulhu
3,490
69
309
1,945
5,607
3,685
0
678
4,899
28,213
1,398
L
Cernunnos
I--Shotz--l
Cernunnos
5,626
2,389
0
3,855
6,636
1,934
1,108
2,420
4,166
0
48,675
L
King Arthur
KingBronFrmDaO
King Arthur
3,635
133
0
2,101
10,196
7,147
0
7,288
2,908
0
31,534
W
Artio
MFSHEA
Artio
3,362
264
361
3,810
10,065
6,754
0
2,060
8,005
15,706
948
L
Kukulkan
Puerto_Fuego
Kukulkan
2,887
386
0
500
5,232
1,452
0
3,305
1,691
36,105
1,081
W
Arachne
Rimurú
Arachne
809
716
0
429
1,296
346
0
211
1,085
0
4,542
W
Ix Chel
Yukino27
Ix Chel
4,234
340
369
1,739
5,562
1,668
136
1,698
3,864
40,546
840
L
Set
2,483
974
0
1,815
8,465
3,745
0
1,879
6,450
0
53,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,615
Gold Earned
30,411
341
Minions Killed
290
0
Camps Cleared
0
1,130,971
Distance Traveled
965,529
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,989
499
96
8
0
227,434
1
W
Zhong Kui
7,978
665
94
8
0
177,481
0
L
Cthulhu
5,494
458
47
4
0
241,379
0
L
Cernunnos
6,247
521
65
5
0
203,584
1
L
King Arthur
6,130
511
61
5
0
198,382
2
W
Artio
6,002
500
18
2
0
270,444
0
L
Kukulkan
6,347
529
74
6
0
224,168
4
W
Arachne
4,246
354
9
1
0
48,639
0
W
Ix Chel
6,196
516
73
6
0
241,531
8
L
Set
6,397
533
94
8
0
263,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role