Player Matchup

Odin
Odin
Diamond I
AVUnit
Odin
Diamond I
Level 83
God Stats
12W - 1L
1,961 SR
Queue Stats
177W - 54L
2,353 MMR
Party 2
Cthulhu
Cthulhu
Diamond I
Shärd
Cthulhu
Diamond I
Level 148
God Stats
19W - 2L
1,950 SR
Queue Stats
53W - 8L
2,809 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond I
Κuzenbro
Baron Samedi
Diamond I
Level 182
God Stats
6W - 1L
1,731 SR
Queue Stats
75W - 28L
2,252 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,881 SR
2,471 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 166
1,794 SR
2,344 MMR
Aphrodite
Aphrodite
Diamond I
BOEnigma
Aphrodite
Diamond I
Level 156
God Stats
41W - 9L
1,773 SR
Queue Stats
145W - 37L
2,369 MMR
Party 1
Kali
Kali
Diamond I
MCHANNEY
Kali
Diamond I
Level 158
God Stats
3W - 2L
1,791 SR
Queue Stats
145W - 37L
2,294 MMR
Party 1
Chaac
Chaac
Diamond I
Muas
Chaac
Diamond I
Level 184
God Stats
8W - 4L
1,818 SR
Queue Stats
145W - 37L
2,369 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
AVUnit
Odin
13
0 / 1 / 7
7,767
777
7,358
8,510
6,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Shärd
Cthulhu
15
5 / 0 / 2
8,987
899
10,556
7,153
5,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Baron Samedi
Κuzenbro
Baron Samedi
14
2 / 0 / 4
8,253
825
7,298
7,197
5,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
KuzenboSerqetCerberusHou YiKumbhakarna

VS

Bans
AchillesOsirisXbalanqueGilgameshMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BOEnigma
Aphrodite
13
1 / 3 / 0
7,292
729
4,089
7,942
7,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kali
13
0 / 2 / 1
7,377
738
5,341
9,556
4,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chaac
Muas
Chaac
14
0 / 2 / 1
7,286
729
8,240
11,965
12,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Odin
AVUnit
Odin
0
1
7
3.5
L
Aphrodite
BOEnigma
Aphrodite
1
3
0
0.33
L
Kali
0
2
1
0.25
L
Chaac
Muas
Chaac
0
2
1
0.25
W
Cthulhu
Shärd
Cthulhu
5
0
2
6
W
Baron Samedi
Κuzenbro
Baron Samedi
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,212
Damage
17,670
22,860
Taken
29,463
18,180
Mitigated
24,664
13,354
Healing
12,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
AVUnit
Odin
7,358
1,755
0
2,837
8,510
6,970
177
1,686
6,812
388
19,091
L
Aphrodite
BOEnigma
Aphrodite
4,089
582
3,820
3,408
7,942
7,055
0
5,257
2,534
15,240
0
L
Kali
5,341
2,781
0
2,484
9,556
4,644
0
4,916
4,395
0
35,572
L
Chaac
Muas
Chaac
8,240
1,082
0
3,240
11,965
12,965
0
6,716
4,583
127
26,130
W
Cthulhu
Shärd
Cthulhu
10,556
530
957
5,014
7,153
5,410
111
1,682
5,465
35,385
1,071
W
Baron Samedi
Κuzenbro
Baron Samedi
7,298
846
1,068
3,478
7,197
5,800
222
875
6,322
28,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,007
Gold Earned
21,955
135
Minions Killed
141
0
Camps Cleared
0
613,457
Distance Traveled
585,784
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,767
777
26
3
0
212,734
0
L
Aphrodite
7,292
729
34
3
0
170,306
0
L
Kali
7,377
738
55
6
0
211,222
0
L
Chaac
7,286
729
52
5
0
204,256
4
W
Cthulhu
8,987
899
63
6
0
214,825
2
W
Baron Samedi
8,253
825
46
5
0
185,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role