Player Matchup

Anhur
Anhur
 
Anhur
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
ARKANGEL_Bp
Hades
Level 102
God Stats
2W - 4L
1,642 SR
Queue Stats
13W - 22L
1,418 Elo+
Party 1
Amaterasu
Amaterasu
JohnLennon9
Amaterasu
Level 157
God Stats
6W - 8L
1,595 SR
Queue Stats
145W - 131L
1,552 Elo+
Solo
Xing Tian
Xing Tian
PelicanSheet
Xing Tian
Level 89
God Stats
11W - 8L
1,697 SR
Queue Stats
154W - 139L
1,562 Elo+
Solo
Serqet
Serqet
zK-Ruthlezz
Serqet
Level 129
God Stats
0W - 2L
1,283 SR
Queue Stats
126W - 127L
1,471 Elo+
Party 1
Team Averages
Level 108
1,544 SR
1,501 Elo+

VS

Team Averages
Level 136
1,743 SR
1,557 Elo+
Kali
Kali
ImCon
Kali
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,650 Elo+
Solo
Arachne
Arachne
MeInTheWhoIe
Arachne
Level 124
God Stats
10W - 7L
1,597 SR
Queue Stats
154W - 140L
1,523 Elo+
Solo
Janus
Janus
Nicoloo227
Janus
Level 156
God Stats
43W - 35L
1,560 SR
Queue Stats
505W - 511L
1,514 Elo+
Solo
Jormungandr
Jormungandr
Shiasurpris3
Jormungandr
Level 163
God Stats
10W - 1L
2,017 SR
Queue Stats
134W - 116L
1,597 Elo+
Solo
Horus
Horus
XGN Ninjaa
Horus
Level 133
God Stats
6W - 0L
2,040 SR
Queue Stats
109W - 109L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
3 / 4 / 2
9,517
529
8,450
12,446
4,753
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 5 / 4
8,925
496
8,323
15,617
7,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
JohnLennon9
Amaterasu
16
9 / 7 / 3
10,616
590
18,800
25,139
16,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Xing Tian
PelicanSheet
Xing Tian
14
2 / 1 / 8
8,401
467
11,381
15,201
13,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
15
2 / 9 / 4
8,463
470
6,523
16,707
6,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
ImCon
Kali
16
5 / 7 / 12
10,588
588
15,504
19,654
6,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Arachne
MeInTheWhoIe
Arachne
17
4 / 3 / 4
10,561
587
9,472
15,478
5,035
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
18
9 / 2 / 3
11,970
665
10,478
7,256
2,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Jormungandr
Shiasurpris3
Jormungandr
17
8 / 4 / 4
11,743
652
18,009
22,116
13,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
15
0 / 2 / 13
9,939
552
7,189
18,597
15,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
62
18
Kills
26
26
Deaths
18
21
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
4
2
1
L
2
5
4
0.8
W
Kali
ImCon
Kali
5
7
12
1.57
L
Amaterasu
JohnLennon9
Amaterasu
9
7
3
1.5
W
Arachne
MeInTheWhoIe
Arachne
4
3
4
2
W
Janus
9
2
3
5.25
L
Xing Tian
PelicanSheet
Xing Tian
2
1
8
6
W
Jormungandr
Shiasurpris3
Jormungandr
8
4
4
2.5
W
Horus
0
2
13
3.25
L
Serqet
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,477
Damage
60,652
85,110
Taken
83,101
48,121
Mitigated
43,421
21,686
Healing
29,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,450
4,471
0
4,187
12,446
4,753
667
611
11,835
0
82,509
L
8,323
543
225
5,657
15,617
7,272
0
3,675
11,740
62,982
0
W
Kali
ImCon
Kali
15,504
6,620
0
7,448
19,654
6,670
123
5,216
13,573
0
52,345
L
Amaterasu
JohnLennon9
Amaterasu
18,800
9,960
0
7,349
25,139
16,249
0
12,294
12,767
0
59,240
W
Arachne
MeInTheWhoIe
Arachne
9,472
6,814
0
6,541
15,478
5,035
2,347
2,308
12,974
0
82,861
W
Janus
10,478
632
0
1,636
7,256
2,740
74
3,222
3,781
86,421
652
L
Xing Tian
PelicanSheet
Xing Tian
11,381
833
0
2,104
15,201
13,617
0
5,144
9,807
35,766
3,422
W
Jormungandr
Shiasurpris3
Jormungandr
18,009
4,615
0
6,103
22,116
13,250
64
2,093
19,358
79,642
4,818
W
Horus
7,189
2,527
2,001
5,654
18,597
15,726
25
6,043
12,183
1,503
22,033
L
Serqet
6,523
674
0
2,164
16,707
6,230
0
5,212
11,335
0
61,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,922
Gold Earned
54,801
523
Minions Killed
494
0
Camps Cleared
0
1,747,820
Distance Traveled
1,947,354
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,517
529
148
8
0
296,340
1
L
Hades
8,925
496
135
8
0
330,041
4
W
Kali
10,588
588
56
3
0
411,054
0
L
Amaterasu
10,616
590
83
5
0
333,580
1
W
Arachne
10,561
587
113
6
0
405,280
0
W
Janus
11,970
665
182
10
0
415,431
5
L
Xing Tian
8,401
467
60
3
0
375,872
7
W
Jormungandr
11,743
652
111
6
0
324,983
0
W
Horus
9,939
552
32
2
0
390,606
4
L
Serqet
8,463
470
97
5
0
411,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role