Player Matchup

Vulcan
Vulcan
DiukWar
Vulcan
Level 59
God Stats
15W - 21L
1,438 SR
Queue Stats
69W - 79L
1,399 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Just NightzZ x
Kumbhakarna
Level 126
God Stats
5W - 3L
1,589 SR
Queue Stats
426W - 417L
1,521 Elo+
Solo
Cu Chulainn
Cu Chulainn
MARKUSIOX_2004
Cu Chulainn
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 49L
1,377 Elo+
Party 1
Neith
Neith
ROGNAREK01
Neith
Level 129
God Stats
58W - 71L
1,465 SR
Queue Stats
240W - 231L
1,440 Elo+
Solo
Sun Wukong
Sun Wukong
lnfectao
Sun Wukong
Level 52
God Stats
7W - 2L
1,956 SR
Queue Stats
58W - 67L
1,404 Elo+
Party 1
Team Averages
Level 79
1,590 SR
1,428 Elo+

VS

Team Averages
Level 116
1,443 SR
1,440 Elo+
Anubis
Anubis
Haschpapi89
Anubis
Level 105
God Stats
12W - 9L
1,395 SR
Queue Stats
218W - 178L
1,412 Elo+
Solo
Bacchus
Bacchus
Saikido88
Bacchus
Level 147
God Stats
3W - 5L
1,394 SR
Queue Stats
119W - 139L
1,456 Elo+
Solo
Horus
Horus
StoredPython799
Horus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,473 Elo+
Solo
Ravana
Ravana
angelHD
Ravana
Level 105
God Stats
5W - 9L
1,425 SR
Queue Stats
136W - 128L
1,435 Elo+
Solo
Apollo
Apollo
malte_707
Apollo
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 104L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DiukWar
Vulcan
13
3 / 5 / 2
8,259
590
7,176
6,931
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Just NightzZ x
Kumbhakarna
9
2 / 4 / 1
6,674
477
4,277
10,977
5,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
MARKUSIOX_2004
Cu Chulainn
11
1 / 7 / 1
6,877
491
2,373
11,713
4,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Neith
13
2 / 4 / 3
8,082
577
8,459
8,038
2,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sun Wukong
lnfectao
Sun Wukong
14
5 / 4 / 0
9,408
672
10,687
13,798
11,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
7 / 3 / 6
8,053
575
5,139
9,679
4,131
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Saikido88
Bacchus
13
2 / 3 / 12
7,917
566
8,132
11,278
10,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 0
7,285
520
6,369
11,774
6,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
angelHD
Ravana
14
10 / 1 / 6
8,160
583
10,652
7,830
3,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
malte_707
Apollo
14
3 / 3 / 4
7,782
556
4,504
8,489
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
13
Kills
24
24
Deaths
13
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Vulcan
DiukWar
Vulcan
3
5
2
0.8
W
Anubis
7
3
6
3.33
L
Kumbhakarna
Just NightzZ x
Kumbhakarna
2
4
1
0.63
L
Cu Chulainn
MARKUSIOX_2004
Cu Chulainn
1
7
1
0.21
L
Neith
2
4
3
0.88
W
Bacchus
Saikido88
Bacchus
2
3
12
2.67
W
2
3
0
0.67
W
Ravana
angelHD
Ravana
10
1
6
13
L
Sun Wukong
lnfectao
Sun Wukong
5
4
0
1.25
W
Apollo
malte_707
Apollo
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,972
Damage
34,796
51,457
Taken
49,050
25,873
Mitigated
27,273
10,374
Healing
14,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
DiukWar
Vulcan
7,176
138
0
1,046
6,931
2,229
528
3,074
3,815
37,264
0
W
Anubis
5,139
517
0
4,029
9,679
4,131
0
5,633
4,046
49,085
1,790
L
Kumbhakarna
Just NightzZ x
Kumbhakarna
4,277
865
0
2,329
10,977
5,313
0
3,417
7,560
16,000
0
L
Cu Chulainn
MARKUSIOX_2004
Cu Chulainn
2,373
969
0
2,384
11,713
4,103
0
2,112
9,601
0
39,403
L
Neith
8,459
2,975
0
1,582
8,038
2,530
458
3,077
4,961
0
56,316
W
Bacchus
Saikido88
Bacchus
8,132
1,030
0
1,956
11,278
10,147
0
2,861
8,335
26,670
3,328
W
6,369
3,173
0
2,413
11,774
6,388
0
411
10,741
0
44,584
W
Ravana
angelHD
Ravana
10,652
3,382
0
3,373
7,830
3,543
0
843
6,856
0
41,799
L
Sun Wukong
lnfectao
Sun Wukong
10,687
2,643
0
3,033
13,798
11,698
425
698
12,470
0
50,942
W
Apollo
malte_707
Apollo
4,504
2,432
0
2,502
8,489
3,064
512
1,705
6,784
0
60,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,300
Gold Earned
39,197
323
Minions Killed
342
0
Camps Cleared
0
1,191,056
Distance Traveled
1,364,014
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,259
590
55
4
0
264,366
0
W
Anubis
8,053
575
90
6
0
245,245
1
L
Kumbhakarna
6,674
477
12
1
0
177,751
0
L
Cu Chulainn
6,877
491
68
5
0
264,253
0
L
Neith
8,082
577
105
8
0
254,651
0
W
Bacchus
7,917
566
30
2
0
287,289
3
W
Horus
7,285
520
65
5
0
268,181
0
W
Ravana
8,160
583
53
4
0
309,451
0
L
Sun Wukong
9,408
672
83
6
0
230,035
0
W
Apollo
7,782
556
104
7
0
253,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role