Player Matchup

Hera
Hera
Platinum I
Coashead
Hera
Platinum I
Level 158
God Stats
6W - 5L
1,700 SR
Queue Stats
134W - 136L
1,849 MMR
Solo
Chronos
Chronos
Gold I
GuilFromBrazil
Chronos
Gold I
Level 118
God Stats
8W - 6L
1,611 SR
Queue Stats
528W - 526L
1,715 MMR
Party 2
Izanami
Izanami
Grandmaster
LegendaryVin
Izanami
Grandmaster
Level 209
God Stats
55W - 25L
1,811 SR
Queue Stats
271W - 222L
2,688 MMR
Solo
Geb
Geb
Platinum II
PINExLOWRY
Geb
Platinum II
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 96L
1,836 MMR
Party 2
Set
Set
Platinum I
Saint-Gigadron
Set
Platinum I
Level 149
God Stats
281W - 254L
1,629 SR
Queue Stats
525W - 523L
1,986 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,650 SR
2,015 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,740 SR
1,996 MMR
Ah Muzen Cab
Ah Muzen Cab
Platinum V
Baxx4
Ah Muzen Cab
Platinum V
Level 85
God Stats
8W - 10L
1,580 SR
Queue Stats
163W - 168L
1,589 MMR
Solo
Hun Batz
Hun Batz
Grandmaster
LemTM
Hun Batz
Grandmaster
Level 184
God Stats
35W - 18L
1,855 SR
Queue Stats
276W - 196L
2,664 MMR
Party 1
Nu Wa
Nu Wa
Grandmaster
Midding
Nu Wa
Grandmaster
Level 159
God Stats
5W - 4L
1,852 SR
Queue Stats
259W - 185L
2,573 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold IV
Morphisse
Kumbhakarna
Gold IV
Level 143
God Stats
2W - 1L
1,802 SR
Queue Stats
93W - 99L
1,527 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
lPandaGames
Zhong Kui
Gold I
Level 126
God Stats
1W - 2L
1,611 SR
Queue Stats
441W - 439L
1,624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
1 / 6 / 3
10,436
580
7,914
9,771
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 5 / 3
10,372
576
9,268
15,535
5,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
LegendaryVin
Izanami
19
8 / 4 / 2
11,540
641
13,098
12,610
4,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
3 / 2 / 8
9,435
524
7,756
16,065
13,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
7 / 0 / 1
10,001
556
10,521
12,904
6,539
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
The MorriganSerqetArachneAwilix

VS

Bans
Yu HuangCerberusSusanoAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Baxx4
Ah Muzen Cab
12
0 / 9 / 4
8,025
446
4,752
14,388
4,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
LemTM
Hun Batz
18
10 / 2 / 3
10,575
588
14,326
13,902
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nu Wa
Midding
Nu Wa
17
2 / 2 / 8
10,174
565
11,206
11,232
3,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Morphisse
Kumbhakarna
12
0 / 4 / 2
7,652
425
4,658
16,282
12,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
lPandaGames
Zhong Kui
17
5 / 5 / 3
10,606
589
13,222
16,030
12,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
37
22
Kills
17
17
Deaths
22
17
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Baxx4
Ah Muzen Cab
0
9
4
0.22
W
Hera
1
6
3
0.42
W
3
5
3
0.9
W
Izanami
LegendaryVin
Izanami
8
4
2
2.25
L
Hun Batz
LemTM
Hun Batz
10
2
3
5.75
L
Nu Wa
Midding
Nu Wa
2
2
8
3
L
Kumbhakarna
Morphisse
Kumbhakarna
0
4
2
0.25
W
3
2
8
3.5
W
7
0
1
7.5
L
Zhong Kui
lPandaGames
Zhong Kui
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,557
Damage
48,164
66,885
Taken
71,834
31,473
Mitigated
38,240
13,306
Healing
15,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Baxx4
Ah Muzen Cab
4,752
1,928
0
647
14,388
4,377
406
1,498
12,890
0
43,068
W
Hera
7,914
2,452
0
1,606
9,771
2,446
290
2,553
7,014
75,736
1,841
W
9,268
2,212
0
3,576
15,535
5,260
0
9,470
5,903
68,357
2,549
W
Izanami
LegendaryVin
Izanami
13,098
8,470
0
3,575
12,610
4,212
4,676
3,844
8,590
0
100,482
L
Hun Batz
LemTM
Hun Batz
14,326
4,000
0
5,813
13,902
5,383
0
4,201
9,661
0
97,841
L
Nu Wa
Midding
Nu Wa
11,206
2,282
0
1,699
11,232
3,338
188
6,143
5,041
79,629
0
L
Kumbhakarna
Morphisse
Kumbhakarna
4,658
548
0
1,095
16,282
12,848
0
4,383
11,851
37,488
1,191
W
7,756
1,205
0
2,144
16,065
13,016
0
7,313
8,496
28,841
0
W
10,521
3,461
0
2,405
12,904
6,539
0
3,700
8,953
410
75,952
L
Zhong Kui
lPandaGames
Zhong Kui
13,222
2,548
0
6,371
16,030
12,294
1,299
8,046
7,356
58,528
10,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,784
Gold Earned
47,032
587
Minions Killed
525
0
Camps Cleared
0
1,882,374
Distance Traveled
1,738,277
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,025
446
84
5
0
278,068
0
W
Hera
10,436
580
133
7
0
362,092
4
W
Chronos
10,372
576
121
7
0
359,894
3
W
Izanami
11,540
641
185
10
0
339,375
4
L
Hun Batz
10,575
588
131
7
0
413,907
2
L
Nu Wa
10,174
565
143
8
0
374,546
5
L
Kumbhakarna
7,652
425
52
3
0
362,453
4
W
Geb
9,435
524
33
2
0
364,021
2
W
Set
10,001
556
115
6
0
456,992
1
L
Zhong Kui
10,606
589
115
6
0
309,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role