Player Matchup

Rama
Rama
Gold IV
AkenahReformed
Rama
Gold IV
Level 188
God Stats
0W - 2L
1,299 SR
Queue Stats
184W - 177L
1,499 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Mafekeez
Kuzenbo
Bronze III
Level 156
God Stats
3W - 2L
1,546 SR
Queue Stats
4W - 5L
1,509 MMR
Party 1
Vamana
Vamana
Platinum V
UN0RTH0D0X
Vamana
Platinum V
Level 124
God Stats
0W - 3L
1,602 SR
Queue Stats
381W - 372L
1,463 MMR
Solo
Nike
Nike
Bronze III
siebowinovietch
Nike
Bronze III
Level 158
God Stats
1W - 1L
1,397 SR
Queue Stats
4W - 6L
1,465 MMR
Party 1
Yu Huang
Yu Huang
Gold V
我就服了这个游戏
Yu Huang
Gold V
Level 142
God Stats
1W - 6L
1,229 SR
Queue Stats
212W - 208L
1,504 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 154
1,415 SR
1,488 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,532 SR
1,490 MMR
Surtr
Surtr
Silver III
 
Surtr
Silver III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold II
Dasiulec
Bakasura
Gold II
Level 97
God Stats
6W - 2L
1,845 SR
Queue Stats
155W - 155L
1,540 MMR
Solo
Janus
Janus
Silver IV
Nunbio
Janus
Silver IV
Level 154
God Stats
1W - 0L
1,260 SR
Queue Stats
18W - 26L
1,464 MMR
Solo
Hou Yi
Hou Yi
Gold III
erfherife
Hou Yi
Gold III
Level 77
God Stats
10W - 7L
1,572 SR
Queue Stats
161W - 166L
1,483 MMR
Solo
Charon
Charon
Gold I
玛丽莲曼森
Charon
Gold I
Level 244
God Stats
1W - 3L
1,483 SR
Queue Stats
229W - 242L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,832
483
2,340
5,709
1,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Mafekeez
Kuzenbo
7
0 / 2 / 0
4,922
492
1,836
7,662
6,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
UN0RTH0D0X
Vamana
11
1 / 1 / 0
5,248
525
2,859
7,083
3,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

8
0 / 7 / 0
5,002
500
2,115
8,453
2,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 0
5,799
580
3,420
3,279
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
UllrMulanAwilixAresAo Kuang

VS

Bans
AthenaThorTsukuyomiKing ArthurNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
7 / 0 / 0
8,114
811
6,756
8,560
4,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
Dasiulec
Bakasura
10
2 / 0 / 1
5,618
562
3,457
6,364
2,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Janus
Nunbio
Janus
11
0 / 1 / 0
6,230
623
1,096
2,998
838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
erfherife
Hou Yi
10
2 / 1 / 2
5,442
544
5,787
6,696
2,082
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 0 / 3
6,098
610
3,578
4,851
3,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
12
13
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
7
0
0
7
L
0
2
1
0.25
W
Bakasura
Dasiulec
Bakasura
2
0
1
2.5
L
Kuzenbo
Mafekeez
Kuzenbo
0
2
0
0
W
Janus
Nunbio
Janus
0
1
0
0
L
Vamana
UN0RTH0D0X
Vamana
1
1
0
1
W
Hou Yi
erfherife
Hou Yi
2
1
2
3
L
0
7
0
0
L
1
1
0
1
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,570
Damage
20,674
32,186
Taken
29,469
15,726
Mitigated
12,368
7,484
Healing
12,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,756
2,342
0
3,284
8,560
4,230
265
775
7,785
2,582
52,380
L
2,340
1,866
0
2,117
5,709
1,710
675
1,374
4,335
0
35,003
W
Bakasura
Dasiulec
Bakasura
3,457
2,044
0
4,563
6,364
2,096
0
497
5,867
0
25,443
L
Kuzenbo
Mafekeez
Kuzenbo
1,836
503
103
2,649
7,662
6,856
156
1,880
5,498
13,192
0
W
Janus
Nunbio
Janus
1,096
0
0
750
2,998
838
0
1,945
1,053
39,175
383
L
Vamana
UN0RTH0D0X
Vamana
2,859
750
0
1,313
7,083
3,614
0
775
5,834
0
42,903
W
Hou Yi
erfherife
Hou Yi
5,787
3,025
0
2,458
6,696
2,082
670
1,318
5,378
0
42,875
L
2,115
154
0
802
8,453
2,480
0
510
7,644
0
30,689
L
3,420
317
0
500
3,279
1,066
0
875
2,263
36,197
0
W
3,578
950
0
1,771
4,851
3,122
102
721
4,130
18,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,803
Gold Earned
31,502
298
Minions Killed
353
0
Camps Cleared
0
966,720
Distance Traveled
993,989
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,114
811
102
10
0
210,129
2
L
Rama
4,832
483
60
6
0
173,192
0
W
Bakasura
5,618
562
64
6
0
249,580
0
L
Kuzenbo
4,922
492
16
2
0
179,684
0
W
Janus
6,230
623
99
10
0
180,372
3
L
Vamana
5,248
525
69
7
0
231,536
0
W
Hou Yi
5,442
544
61
6
0
175,994
1
L
Nike
5,002
500
62
6
0
185,859
0
L
Yu Huang
5,799
580
91
9
0
196,449
4
W
Charon
6,098
610
27
3
0
177,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role